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Age of Advent similar games & best alternatives

Age of Advent

PC (Microsoft Windows) • 2023

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Quick resume

Welcome to the Age of Advent! Play four minigames based on the members of hololive -Advent-! Save the Moai with Bijou, make a soup with Nerissa, try not to crash with FUWAMOCO, and avoid the gaze of Shiori!

Global score

95/100

Genres

Action, Casual, Indie

Similar games

    Pros

    • Free to play
    • Varied and polished mini-games
    • Excellent music and art
    • Fun co-op mode
    • High replayability

    Cons

    • Some mini-games have steep difficulty
    • Lack of visual aids in rhythm game
    • Limited narrative depth
    • Dark visuals in horror game can be hard to navigate
    • Minor bugs and occasional input issues

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship. It leans lower than usual among comparable games on Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players can freely choose which mini-game to play and have control over their actions within each game, including multitasking in some modes."

    • Competence
      4

      "Games offer skill challenges with increasing difficulty and mastery opportunities, especially in multitasking and rhythm games."

    • Competition
      2

      "Some leaderboard or score chasing implied, but mostly casual play without strong emphasis on competing against others."

    • Continuation
      3

      "Players report spending hours playing, returning to favorite mini-games repeatedly, indicating habitual engagement."

    • Cooperation
      3

      "One mini-game supports co-op play, encouraging teamwork, though most games are single-player focused."

    • Creativity
      -2

      "Games mostly follow established mini-game genres with limited player-driven creation or modification."

    • Domination
      -3

      "Interactions are friendly and cooperative; no evidence of exerting control or superiority over others."

    • Escapism
      4

      "Players use the game for relaxation, stress relief, and distraction with immersive music and varied gameplay."

    • Expectation
      -4

      "Engagement is voluntary and driven by personal interest and enjoyment rather than obligation."

    • Experimenting
      3

      "Varied mini-games encourage trying different gameplay styles and mechanics within one package."

    • Exploration
      -3

      "Mini-games have fixed environments and objectives with limited discovery or new area exploration."

    • Expression
      -3

      "Customization or self-expression is minimal; players use preset characters and aesthetics."

    • Fantasy
      3

      "Game features imaginative and stylized characters and settings inspired by VTuber personas and fantasy elements."

    • Fellowship
      2

      "Some social connection through shared fandom and co-op play, but mostly individual gameplay experiences."

    • Growth
      3

      "Players develop skills in rhythm, multitasking, and strategy through gameplay challenges."

    • Health
      -5

      "Game is sedentary with no physical activity or health-related mechanics."

    • Idle
      -3

      "Games require focused attention and active input rather than passive or background play."

    • Intimacy
      -4

      "Social interactions are limited to casual or surface-level connections; no evidence of close relationship building."

    • Leadership
      -4

      "No leadership or authoritative roles; cooperative play is equal and supportive."

    • Progression
      2

      "Some accumulation of scores and achievements, but no deep item or upgrade progression systems."

    • Relaxation
      3

      "Several mini-games provide a relaxing and enjoyable experience balancing challenge and flow."

    • Sensation
      3

      "Enjoyable music, art, and sound design provide sensory stimulation and emotional fun."

    • Status
      -3

      "No strong emphasis on social recognition or popularity; achievements are mostly personal."

    • Story
      -4

      "Game lacks overarching narrative; mini-games are context-free and focused on gameplay."

    • Strategy
      3

      "Some mini-games require planning, multitasking, and problem solving to succeed."

    • Thrill
      2

      "Certain mini-games offer suspense and tension, especially the horror-themed farming game."

    • Value
      5

      "Highly praised for being free with polished content, providing excellent value for time invested."

    • Violence
      -4

      "Gameplay focuses on constructive or non-violent activities; no emphasis on combat or destruction."

    • Survival
      2

      "Some mini-games involve avoiding threats and managing resources, adding survival elements."

    Last update: 29/04/2026