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Age of Advent

PC (Microsoft Windows) • 2023

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Quick resume

Welcome to the Age of Advent! Play four minigames based on the members of hololive -Advent-! Save the Moai with Bijou, make a soup with Nerissa, try not to crash with FUWAMOCO, and avoid the gaze of Shiori!

Global score

95/100

Genres

Action, Casual, Indie

Pros

  • Free to play
  • Varied and polished mini-games
  • Excellent music and art
  • Fun co-op mode
  • High replayability

Cons

  • Some mini-games have steep difficulty
  • Lack of visual aids in rhythm game
  • Limited narrative depth
  • Dark visuals in horror game can be hard to navigate
  • Minor bugs and occasional input issues

Motivations

  • Autonomy
    3

    "Players can freely choose which mini-game to play and have control over their actions within each game, including multitasking in some modes."

  • Competence
    4

    "Games offer skill challenges with increasing difficulty and mastery opportunities, especially in multitasking and rhythm games."

  • Competition
    2

    "Some leaderboard or score chasing implied, but mostly casual play without strong emphasis on competing against others."

  • Continuation
    3

    "Players report spending hours playing, returning to favorite mini-games repeatedly, indicating habitual engagement."

  • Cooperation
    3

    "One mini-game supports co-op play, encouraging teamwork, though most games are single-player focused."

  • Creativity
    -2

    "Games mostly follow established mini-game genres with limited player-driven creation or modification."

  • Domination
    -3

    "Interactions are friendly and cooperative; no evidence of exerting control or superiority over others."

  • Escapism
    4

    "Players use the game for relaxation, stress relief, and distraction with immersive music and varied gameplay."

  • Expectation
    -4

    "Engagement is voluntary and driven by personal interest and enjoyment rather than obligation."

  • Experimenting
    3

    "Varied mini-games encourage trying different gameplay styles and mechanics within one package."

  • Exploration
    -3

    "Mini-games have fixed environments and objectives with limited discovery or new area exploration."

  • Expression
    -3

    "Customization or self-expression is minimal; players use preset characters and aesthetics."

  • Fantasy
    3

    "Game features imaginative and stylized characters and settings inspired by VTuber personas and fantasy elements."

  • Fellowship
    2

    "Some social connection through shared fandom and co-op play, but mostly individual gameplay experiences."

  • Growth
    3

    "Players develop skills in rhythm, multitasking, and strategy through gameplay challenges."

  • Health
    -5

    "Game is sedentary with no physical activity or health-related mechanics."

  • Idle
    -3

    "Games require focused attention and active input rather than passive or background play."

  • Intimacy
    -4

    "Social interactions are limited to casual or surface-level connections; no evidence of close relationship building."

  • Leadership
    -4

    "No leadership or authoritative roles; cooperative play is equal and supportive."

  • Progression
    2

    "Some accumulation of scores and achievements, but no deep item or upgrade progression systems."

  • Relaxation
    3

    "Several mini-games provide a relaxing and enjoyable experience balancing challenge and flow."

  • Sensation
    3

    "Enjoyable music, art, and sound design provide sensory stimulation and emotional fun."

  • Status
    -3

    "No strong emphasis on social recognition or popularity; achievements are mostly personal."

  • Story
    -4

    "Game lacks overarching narrative; mini-games are context-free and focused on gameplay."

  • Strategy
    3

    "Some mini-games require planning, multitasking, and problem solving to succeed."

  • Thrill
    2

    "Certain mini-games offer suspense and tension, especially the horror-themed farming game."

  • Value
    5

    "Highly praised for being free with polished content, providing excellent value for time invested."

  • Violence
    -4

    "Gameplay focuses on constructive or non-violent activities; no emphasis on combat or destruction."

  • Survival
    2

    "Some mini-games involve avoiding threats and managing resources, adding survival elements."

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    Last update: 06/03/2026