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Running Through Russia

Mac, PC (Microsoft Windows), Linux • 2017

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Quick resume

Running Through Russia - funny runner with a bunch of memes about Russia and russian people.

Global score

72/100

Genres

Adventure, Casual, Indie, Early Access

Pros

  • Extremely large number of achievements
  • Low price
  • Humorous and meme value
  • Simple and accessible gameplay
  • Developer active in community

Cons

  • Buggy and glitchy
  • Repetitive and minimal gameplay
  • Poor graphics and sound
  • Lack of meaningful story or depth
  • Can cause physical discomfort from repetitive clicking

Motivations

  • Autonomy
    2

    "Players control a simple runner character with jumping actions, but gameplay is mostly repetitive and constrained to running and jumping; some choice in timing but limited freedom."

  • Competence
    1

    "Game involves basic jumping skills and some dodging, but many achievements are earned by repetitive jumping; some bugs and difficulty in timing add minor challenge."

  • Competition
    -3

    "No evidence of competitive modes or player comparison; focus is on personal achievement collection and individual progress."

  • Continuation
    3

    "Many players report long sessions to collect thousands of achievements; some use autoclickers to extend play; habitual play to complete achievement goals."

  • Cooperation
    -5

    "Game is single-player with no cooperative or multiplayer elements."

  • Creativity
    -4

    "Gameplay is fixed and repetitive with no customization or building; achievements are earned by repeating the same action."

  • Domination
    -5

    "No social or competitive dominance elements; interactions are individual and isolated."

  • Escapism
    3

    "Players use the game as a humorous distraction and stress relief, enjoying the absurdity and meme value."

  • Expectation
    -4

    "Players engage voluntarily for fun or achievement hunting; no external pressure or obligation noted."

  • Experimenting
    -3

    "Gameplay is repetitive with little novelty or exploration of mechanics; some players experiment with autoclickers but core gameplay is fixed."

  • Exploration
    -4

    "Game features limited environments and repetitive levels; no meaningful exploration or discovery."

  • Expression
    -5

    "No character customization or visual expression options."

  • Fantasy
    1

    "Game has absurd and humorous fictional elements like going to heaven or hell and mutant bears, but overall simple and cartoonish."

  • Fellowship
    -5

    "No social or community features; play is solitary."

  • Growth
    1

    "Some skill improvement in timing jumps, but mostly repetitive actions with minimal learning curve."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health benefits."

  • Idle
    4

    "Many players use autoclickers or idle the game to accumulate achievements; game can be played passively."

  • Intimacy
    -5

    "No social or emotional relationship building."

  • Leadership
    -5

    "No leadership or group management roles."

  • Progression
    4

    "Strong focus on accumulating thousands of achievements as progression; collecting vodka bottles and achievements is main goal."

  • Relaxation
    2

    "Some players find humor and casual enjoyment; however, bugs and repetitive gameplay may cause frustration."

  • Sensation
    1

    "Simple pixel graphics and repetitive music provide basic sensory stimulation; some find soundtrack catchy."

  • Status
    3

    "Achievements serve as social status symbols on Steam profiles; players value large achievement counts."

  • Story
    -4

    "No meaningful narrative or plot; some joke lore mentioned but not central to gameplay."

  • Strategy
    -3

    "Minimal strategic depth; mostly timing jumps and avoiding obstacles with little planning."

  • Thrill
    -2

    "Some tension from avoiding obstacles and bears, but overall predictable and repetitive gameplay."

  • Value
    4

    "Highly praised for low price and large number of achievements; considered good value for achievement hunters."

  • Violence
    -3

    "No combat or destruction; death occurs by touching obstacles but no violent gameplay."

  • Survival
    1

    "Some survival elements in avoiding death by obstacles and bears, but simple and limited."

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    Last update: 06/03/2026