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Samurai GUNN

PC (Microsoft Windows), Mac • 2013

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Quick resume

Samurai GUNN is a lightning-fast Bushido brawler for two to four players. Each samurai is armed with a sword and gunn, with only 3 bullets to a life. Strategy and quick reflexes are the key to deflecting bullets and sending your opponents’ heads rolling.

Global score

93/100

Genres

Action, Indie, Fighting, Platform

Pros

  • Easy to learn, hard to master gameplay
  • Excellent local multiplayer party game
  • Tight and responsive controls
  • Stylish pixel art and sound design
  • High replayability with friends

Cons

  • No online multiplayer
  • Limited single-player content
  • Relatively small number of maps and modes
  • Can be repetitive solo
  • Some players find price high for content

Motivations

  • Autonomy
    4

    "Players freely control their characters with simple but precise inputs, including movement, sword slashes, and shooting, allowing personal decision-making and skill expression."

  • Competence
    5

    "The game demands quick reflexes, precise timing, and strategic use of limited ammo and sword clashes, providing a high skill ceiling and rewarding mastery."

  • Competition
    5

    "Strong focus on competitive local multiplayer matches with up to 4 players, including ranked-style first-to-10 kill battles and showdowns."

  • Continuation
    3

    "Players report long sessions and habitual play with friends, though single-player survival mode is less engaging and can become repetitive."

  • Cooperation
    2

    "Includes cooperative survival mode against AI, but primary emphasis is on competitive versus multiplayer; cooperation is secondary."

  • Creativity
    2

    "Some emergent creativity in player strategies and use of environmental hazards, but limited character customization or level editing."

  • Domination
    3

    "Competitive play involves asserting superiority over others with trash talk and rivalry, common in local multiplayer party settings."

  • Escapism
    4

    "Players use the game as a fun, adrenaline-pumping distraction and social activity, escaping real life through intense, fast-paced battles."

  • Expectation
    -4

    "Players engage voluntarily for fun and social interaction, with no obligation or external pressure noted."

  • Experimenting
    3

    "Players explore subtle mechanics like bullet deflection, sword clashes, and stage hazards, experimenting with timing and positioning."

  • Exploration
    1

    "Varied maps with unique hazards encourage some discovery, but overall environments are known and repeated in matches."

  • Expression
    1

    "Limited character skins and color schemes allow minor self-expression, but no deep customization or avatar personalization."

  • Fantasy
    3

    "Stylized samurai theme with exaggerated mechanics like bullet deflection and instant kills creates an imaginative, fictional experience."

  • Fellowship
    4

    "Strong sense of community and shared experience through local multiplayer sessions, parties, and friendly rivalries."

  • Growth
    4

    "Players develop skills and strategies over time, improving reflexes and mastering mechanics in multiplayer and survival modes."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires continuous attention and fast reflexes; not suited for passive or background play."

  • Intimacy
    3

    "Encourages close social interaction and bonding through shared local multiplayer experiences and friendly competition."

  • Leadership
    -2

    "Gameplay focuses on individual competition and cooperation rather than formal leadership or group management roles."

  • Progression
    -2

    "No item collection or upgrades; gameplay is static with fixed abilities and limited modes."

  • Relaxation
    -4

    "High tension, fast-paced gameplay with adrenaline and excitement rather than relaxation or flow."

  • Sensation
    4

    "Strong sensory stimulation from fast action, satisfying sound effects, and vivid pixel art visuals."

  • Status
    3

    "Local multiplayer competition provides social recognition and bragging rights among friends."

  • Story
    -5

    "No narrative or story elements; gameplay is context-free arena combat."

  • Strategy
    4

    "Requires mental challenge in timing, positioning, and anticipating opponents' moves, with strategic use of limited ammo and environment."

  • Thrill
    5

    "High suspense and thrill from one-hit kills, sudden deaths, and intense showdowns."

  • Value
    1

    "Generally perceived as good value for local multiplayer fun, though some feel price is high given limited content."

  • Violence
    5

    "Enjoyment of combat and destruction is central, with blood effects, sword slashes, and gunfire."

  • Survival
    3

    "Survival mode involves avoiding death against waves of enemies, emphasizing staying alive and resource management."

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    Last update: 06/03/2026