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Vagante

Xbox One, Nintendo Switch, PC (Microsoft Windows), Linux, Mac, PlayStation 4 • 2018

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Quick resume

Vagante is an action-packed platformer that features permanent death and procedurally generated levels. Play cooperatively with friends both locally and online, or adventure solo in this challenging roguelike-inspired game.

Global score

89/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Platform

Pros

  • Challenging and rewarding gameplay
  • High replayability with randomized levels and items
  • Multiple unique classes and skill trees
  • Local and online cooperative multiplayer
  • Immersive dark fantasy atmosphere and music

Cons

  • Steep learning curve may frustrate new players
  • Some difficulty spikes and instant death traps
  • Limited story and narrative depth
  • Early access with occasional bugs especially in multiplayer
  • Lack of deeper progression systems beyond leveling

Motivations

  • Autonomy
    4

    "Players can choose from multiple classes, skill trees, and playstyles, and adapt strategies to random maps and item drops, showing high player control and decision-making."

  • Competence
    5

    "The game is challenging with a steep learning curve, requiring skillful platforming, combat mastery, and strategic use of items and environment."

  • Competition
    -3

    "Focus is primarily on personal skill improvement and progression; multiplayer is cooperative rather than competitive, with no mention of ranked modes or leaderboards."

  • Continuation
    5

    "High replayability with hundreds of hours played by users, frequent updates, and addictive gameplay encourage long-term engagement."

  • Cooperation
    4

    "Supports local and online co-op for up to 4 players, with mechanics encouraging teamwork and shared progression."

  • Creativity
    3

    "Players experiment with different builds, skill trees, and item combinations, though level design is procedurally generated rather than player-created."

  • Domination
    -4

    "Multiplayer emphasizes cooperation and mutual support; no evidence of dominance or power imposition over others."

  • Escapism
    4

    "Players use the game as a challenging fantasy escape with immersive atmosphere and dark fantasy setting."

  • Expectation
    -4

    "Players engage voluntarily for intrinsic enjoyment, with no indication of obligation or external pressure."

  • Experimenting
    4

    "High degree of experimentation with classes, skills, and item effects encouraged by randomization and multiple viable builds."

  • Exploration
    4

    "Procedurally generated levels with secrets, multiple paths, and randomized bosses encourage discovery and exploration."

  • Expression
    2

    "Players can customize character appearance with skins and choose backgrounds, allowing some degree of self-expression."

  • Fantasy
    5

    "Strong fantasy theme with magic, mythical creatures, and RPG elements creating an imaginative fictional experience."

  • Fellowship
    3

    "Community engagement and multiplayer foster a sense of belonging, though solo play is also common."

  • Growth
    5

    "Players develop skills, learn enemy patterns, and improve over time; character progression and skill trees support personal growth."

  • Health
    -5

    "Sedentary gameplay with no physical activity; no evidence of health-related physical engagement."

  • Idle
    -4

    "Requires constant attention and focus due to difficulty, traps, and combat; not suitable for casual or background play."

  • Intimacy
    1

    "Some social interaction in multiplayer and community, but no evidence of close emotional relationships."

  • Leadership
    Insufficient data
  • Progression
    5

    "Strong emphasis on leveling up, unlocking skills, collecting and upgrading items, and character development."

  • Relaxation
    -3

    "High difficulty and punishing mechanics create tension and challenge rather than relaxation or flow."

  • Sensation
    3

    "Engaging pixel art, sound design, and music provide sensory stimulation and atmospheric immersion."

  • Status
    -3

    "No evidence of social recognition or status seeking; focus is on personal achievement and cooperation."

  • Story
    2

    "Some narrative elements and lore implied, but gameplay is mostly focused on procedural exploration and combat."

  • Strategy
    4

    "Requires planning, tactical positioning, skill tree optimization, and strategic use of environment and items."

  • Thrill
    4

    "High stakes, instant death traps, and challenging bosses create suspense and excitement."

  • Value
    4

    "Players report high satisfaction and replay value for the price, with frequent updates adding content."

  • Violence
    3

    "Combat and defeating enemies are core gameplay elements, involving melee, ranged, and magic attacks."

  • Survival
    4

    "Players must avoid death from traps and enemies, manage health carefully, and survive through difficult levels."

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    Last update: 06/03/2026