Vagante similar games & best alternatives

Vagante

Mac, PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Linux, Xbox One • 2018

Should you play it?

Vagante is an action-packed platformer that features permanent death and procedurally generated levels. Play cooperatively with friends both locally and online, or adventure solo in this challenging roguelike-inspired game.

What works
  • Challenging and rewarding gameplay
  • High replayability with randomized levels and items
  • Multiple unique classes and skill trees
  • Local and online cooperative multiplayer
  • Immersive dark fantasy atmosphere and music
Things to keep in mind
  • Steep learning curve may frustrate new players
  • Some difficulty spikes and instant death traps
  • Limited story and narrative depth
  • Early access with occasional bugs especially in multiplayer
  • Lack of deeper progression systems beyond leveling

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Roguelands

  • TowerClimb

  • Magicite

  • Astral Ascent

  • Ravenswatch

  • Spelunky 2

  • Risk of Rain 2

  • Risk of Rain (2013)

  • Blazing Beaks

Hidden Gems

Less popular games with surprisingly high similarity

  • TowerClimb

  • Forsaken Frontiers

  • Atomic Picnic

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Nioh: Complete Edition

  • Continuation

    Across the Obelisk

  • Fantasy

    Astalon: Tears of the Earth

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Vagante: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Survival. It leans lower than usual among comparable games on Relaxation, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players can choose characters, builds, and adapt strategies each run with randomized skill trees and loot, allowing significant control over playstyle."

    Capsule for Overlooting Overlooting

    "Players can choose from multiple classes, skill trees, and playstyles, and adapt strategies to random maps and item drops, showing high player control and decision-making."

  • Competence

    Game with the same Competence vibe

    5

    "The game is challenging with a steep learning curve, requiring skillful combat, stamina management, and mastery of complex mechanics."

    Capsule for Nioh: Complete Edition Nioh: Complete Edition

    "The game is challenging with a steep learning curve, requiring skillful platforming, combat mastery, and strategic use of items and environment."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is primarily on personal progress and cooperative multiplayer rather than competitive ranked modes or leaderboards."

    Capsule for Farming Simulator 22 Farming Simulator 22

    "Focus is primarily on personal skill improvement and progression; multiplayer is cooperative rather than competitive, with no mention of ranked modes or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    5

    "Very high replayability with hundreds of hours played, meta progression, and constant updates encouraging long-term engagement."

    Capsule for Across the Obelisk Across the Obelisk

    "High replayability with hundreds of hours played by users, frequent updates, and addictive gameplay encourage long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    4

    "Supports local and online co-op up to 4 players, with teamwork important though some limitations in multiplayer setup."

    Capsule for Risk of Rain (2013) Risk of Rain (2013)

    "Supports local and online co-op for up to 4 players, with mechanics encouraging teamwork and shared progression."

  • Creativity

    Game with the same Creativity vibe

    3

    "Level design includes varied mechanics and creative environments; players can experiment with different abilities and paths."

    Capsule for Rayman® Origins Rayman® Origins

    "Players experiment with different builds, skill trees, and item combinations, though level design is procedurally generated rather than player-created."

  • Domination

    Game with the same Domination vibe

    -4

    "Multiplayer emphasizes equal cooperation; no evidence of dominance or power imposition among players."

    Capsule for The Haunted: Hells Reach The Haunted: Hells Reach

    "Multiplayer emphasizes cooperation and mutual support; no evidence of dominance or power imposition over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a challenging fantasy escape with immersive dark atmosphere and survival mechanics."

    Capsule for Stoneshard: Prologue Stoneshard: Prologue

    "Players use the game as a challenging fantasy escape with immersive atmosphere and dark fantasy setting."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for intrinsic enjoyment; no indication of obligation or external pressure."

    Capsule for Phantom Abyss Phantom Abyss

    "Players engage voluntarily for intrinsic enjoyment, with no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Varied item and skill combinations encourage experimentation with different builds and tactics."

    Capsule for Our Darker Purpose Our Darker Purpose

    "High degree of experimentation with classes, skills, and item effects encouraged by randomization and multiple viable builds."

  • Exploration

    Game with the same Exploration vibe

    4

    "Procedurally generated levels and hidden secrets encourage exploration and discovery each run."

    Capsule for The Binding of Isaac: Rebirth The Binding of Isaac: Rebirth

    "Procedurally generated levels with secrets, multiple paths, and randomized bosses encourage discovery and exploration."

  • Expression

    Game with the same Expression vibe

    2

    "Players can customize character skins and colors, enabling some self-expression."

    Capsule for Apotheon Arena Apotheon Arena

    "Players can customize character appearance with skins and choose backgrounds, allowing some degree of self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy theme with mythical creatures, magic, and imaginative fiction."

    Capsule for Astalon: Tears of the Earth Astalon: Tears of the Earth

    "Strong fantasy theme with magic, mythical creatures, and RPG elements creating an imaginative fictional experience."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Community and multiplayer interactions foster a sense of belonging, though solo play is common."

    Capsule for Sid Meier's Civilization® V Sid Meier's Civilization® V

    "Community engagement and multiplayer foster a sense of belonging, though solo play is also common."

  • Growth

    Game with the same Growth vibe

    5

    "Players learn enemy patterns, improve skills, and develop strategies, reflecting personal growth."

    Capsule for DARK SOULS™ III DARK SOULS™ III

    "Players develop skills, learn enemy patterns, and improve over time; character progression and skill trees support personal growth."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity; no evidence of health-related features."

    Capsule for Counter-Strike Counter-Strike

    "Sedentary gameplay with no physical activity; no evidence of health-related physical engagement."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires constant attention and focus due to difficulty and punishing enemies; not suitable for casual or background play."

    Capsule for The Surge The Surge

    "Requires constant attention and focus due to difficulty, traps, and combat; not suitable for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Some social interaction in multiplayer, but no strong evidence of close emotional relationships."

    Capsule for GRANDMA GRANDMA

    "Some social interaction in multiplayer and community, but no evidence of close emotional relationships."

  • Leadership
    Insufficient data

    No nearest game available

  • Progression

    Game with the same Progression vibe

    5

    "Strong emphasis on leveling up, acquiring loot, upgrading skills, and character development."

    Capsule for Dungeon Lords Steam Edition Dungeon Lords Steam Edition

    "Strong emphasis on leveling up, unlocking skills, collecting and upgrading items, and character development."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "High difficulty and punishing mechanics create tension and challenge rather than relaxation."

    Capsule for Blade of Darkness Blade of Darkness

    "High difficulty and punishing mechanics create tension and challenge rather than relaxation or flow."

  • Sensation

    Game with the same Sensation vibe

    3

    "Engaging pixel art, sound effects, and atmospheric music provide sensory stimulation."

    Capsule for Stoneshard: Prologue Stoneshard: Prologue

    "Engaging pixel art, sound design, and music provide sensory stimulation and atmospheric immersion."

  • Status

    Game with the same Status vibe

    -3

    "No evidence of social status or recognition systems; focus is on personal achievement and exploration."

    Capsule for Nobody Saves the World Nobody Saves the World

    "No evidence of social recognition or status seeking; focus is on personal achievement and cooperation."

  • Story

    Game with the same Story vibe

    2

    "Some narrative elements and lore, but gameplay is mostly focused on battles and territory control."

    Capsule for Conqueror's Blade Conqueror's Blade

    "Some narrative elements and lore implied, but gameplay is mostly focused on procedural exploration and combat."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires planning, problem solving, and tactical use of environment and abilities."

    Capsule for Wildfire Wildfire

    "Requires planning, tactical positioning, skill tree optimization, and strategic use of environment and items."

  • Thrill

    Game with the same Thrill vibe

    4

    "High stakes, challenging bosses, and permadeath create suspense and excitement."

    Capsule for Death Skid Marks Death Skid Marks

    "High stakes, instant death traps, and challenging bosses create suspense and excitement."

  • Value

    Game with the same Value vibe

    4

    "Players report high replay value and satisfaction relative to price; frequent updates add value."

    Capsule for Terminus: Zombie Survivors Terminus: Zombie Survivors

    "Players report high satisfaction and replay value for the price, with frequent updates adding content."

  • Violence

    Game with the same Violence vibe

    3

    "Combat and defeating enemies are core gameplay elements, involving attacks and magic."

    Capsule for FINAL FANTASY II FINAL FANTASY II

    "Combat and defeating enemies are core gameplay elements, involving melee, ranged, and magic attacks."

  • Survival

    Game with the same Survival vibe

    4

    "Players must avoid death traps and manage health carefully to survive and progress."

    Capsule for La-Mulana La-Mulana

    "Players must avoid death from traps and enemies, manage health carefully, and survive through difficult levels."

Last update: 01/06/2026