STASIS similar games & best alternatives

STASIS

Mac, PlayStation 4, PC (Microsoft Windows), Nintendo Switch, PlayStation 5, Xbox One, Xbox Series X|S • 2015

Should you play it?

STASIS The isometric, point-and-click, sci-fi horror adventure game! In the distant future aboard a seemingly abandoned spacecraft, John Maracheck awakes from stasis. He must push himself to new physical and emotional limits and unravel the mysteries around him.

What works
  • Strong atmospheric horror and immersive story
  • Well-written narrative and character logs
  • Logical and engaging puzzles
  • Detailed isometric graphics and sound design
  • Responsive developer support
Things to keep in mind
  • Linear gameplay with no replayability
  • Some puzzles rely on trial and error or pixel hunting
  • Technical issues and lack of in-game settings
  • Clunky animations and interface
  • No multiplayer or social features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Metal Dead

  • CAYNE

  • Dead Synchronicity: Tomorrow Comes Today

  • The Drifter

  • Doorways: Holy Mountains of Flesh

  • I Have No Mouth, and I Must Scream

  • Shadowgate

  • Fran Bow

  • Indiana Jones® and the Last Crusade™

Hidden Gems

Less popular games with surprisingly high similarity

  • Doorways: Holy Mountains of Flesh

  • Clock Tower: Rewind

  • Post Trauma

If you liked…

Recommendations by what you enjoyed most

  • Story

    Water Womb World

  • Escapism

    The Coma: Recut

  • Fantasy

    STASIS: BONE TOTEM

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

STASIS: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Expression, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can explore environments and solve puzzles with some freedom, but the game is mostly linear with fixed progression paths."

    Capsule for Daymare: 1994 Sandcastle Daymare: 1994 Sandcastle

    "Players have freedom to explore the spaceship and solve puzzles with some trial and error, but the game is ultimately linear with no alternative paths."

  • Competence

    Game with the same Competence vibe

    3

    "Puzzles are logical and moderately challenging, requiring skill and thought, though some rely on trial and error."

    Capsule for Crowns and Pawns: Kingdom of Deceit Crowns and Pawns: Kingdom of Deceit

    "Puzzles require logical thinking and experimentation; some are challenging and require skillful observation, though some rely on trial and error."

  • Competition

    Game with the same Competition vibe

    -5

    "Single-player experience focused on personal progress without any competitive elements."

    Capsule for The Dig® The Dig®

    "Single-player experience focused on personal progress without any competitive elements."

  • Continuation

    Game with the same Continuation vibe

    1

    "Short game with some replay for achievements; players generally complete in one or two sessions."

    Capsule for Find Yourself Find Yourself

    "Players tend to complete the game in one or two sessions; some replay for achievements but overall limited replayability."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player with no cooperative or multiplayer features."

    Capsule for The Drifter The Drifter

    "Entirely single-player with no cooperative or multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    1

    "Players combine items and solve puzzles creatively within a fixed narrative and environment."

    Capsule for The Supper The Supper

    "Players combine items and solve puzzles creatively, but within a fixed narrative and environment."

  • Domination

    Game with the same Domination vibe

    -5

    "No social or multiplayer interactions involving dominance or control."

    Capsule for Sakura Angels Sakura Angels

    "No social or multiplayer interaction involving dominance or control."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong atmospheric horror and immersive story provide escape from reality and psychological tension."

    Capsule for The Coma: Recut The Coma: Recut

    "Strong atmospheric horror and immersive story provide a means to escape reality and experience psychological and body horror."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest in horror and interactive fiction; no obligation or external pressure noted."

    Capsule for This Book Is A Dungeon This Book Is A Dungeon

    "Players engage voluntarily out of interest in sci-fi horror and adventure; no external pressure reported."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Encourages trying different item combinations and exploring puzzles with some trial and error."

    Capsule for Kelvin and the Infamous Machine Kelvin and the Infamous Machine

    "Encouraged to experiment with item combinations and puzzle solutions, though some puzzles require trial and error."

  • Exploration

    Game with the same Exploration vibe

    2

    "Exploration of story branches and puzzle areas within a limited, mostly linear environment."

    Capsule for 神明的一天世界(God's One Day World) 神明的一天世界(God's One Day World)

    "Exploration of various spaceship areas with discovery of logs and story elements, but within a linear path."

  • Expression

    Game with the same Expression vibe

    -5

    "No character customization or player expression options."

    Capsule for Close To The Sun Close To The Sun

    "No character customization or player expression options."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong sci-fi horror and cosmic horror themes with imaginative fiction and body horror elements."

    Capsule for STASIS: BONE TOTEM STASIS: BONE TOTEM

    "Set in a dark sci-fi horror universe with body horror and speculative fiction elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No community or social interaction; strictly solo play."

    Capsule for Lucius Lucius

    "No community or social group involvement; strictly solo play."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop problem-solving skills and understanding of story through puzzle solving and exploration."

    Capsule for The Long Reach The Long Reach

    "Players develop problem-solving skills and learn puzzle solutions; story comprehension grows through reading logs."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for World of Tanks Blitz World of Tanks Blitz

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and puzzle solving; not suitable for background or casual play."

    Capsule for Observation Observation

    "Requires focused attention and puzzle solving; not suitable for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building with other players."

    Capsule for Ori and the Blind Forest: Definitive Edition Ori and the Blind Forest: Definitive Edition

    "No social or emotional relationship building with other players."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles."

    Capsule for Getting Over It with Bennett Foddy Getting Over It with Bennett Foddy

    "No leadership or group management roles."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through acquiring items, solving puzzles, and advancing the story."

    Capsule for Toonstruck Toonstruck

    "Progression through acquiring and combining items to solve puzzles and advance the story."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Tense atmosphere and horror elements create sustained tension rather than relaxation."

    Capsule for Beyond Hanwell Beyond Hanwell

    "Tense, oppressive atmosphere with horror elements creates sustained tension rather than relaxation."

  • Sensation

    Game with the same Sensation vibe

    3

    "Strong sensory stimulation through detailed visuals, sound design, and immersive horror atmosphere."

    Capsule for STASIS: BONE TOTEM STASIS: BONE TOTEM

    "Strong sensory stimulation through dark visuals, sound design, and horror atmosphere."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems."

    Capsule for Alan Wake Alan Wake

    "No social recognition or status systems."

  • Story

    Game with the same Story vibe

    5

    "Narrative-driven game with rich lore, symbolism, and thematic depth central to the experience."

    Capsule for Water Womb World Water Womb World

    "Narrative-driven game with rich lore revealed through logs, character interactions, and immersive storytelling."

  • Strategy

    Game with the same Strategy vibe

    2

    "Requires logical thinking and puzzle solving, though some puzzles rely on trial and error or unconventional logic."

    Capsule for Deponia: The Complete Journey Deponia: The Complete Journey

    "Requires logical thinking and puzzle solving, though some puzzles rely on trial and error."

  • Thrill

    Game with the same Thrill vibe

    3

    "Horror and suspense elements create moments of tension and thrill."

    Capsule for Just Ignore Them Just Ignore Them

    "Horror and suspense elements create moments of tension and relief."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value for price, especially on sale, given story and atmosphere."

    Capsule for The Survey The Survey

    "Generally considered good value for the price, especially during sales, with a solid story and atmosphere."

  • Violence

    Game with the same Violence vibe

    3

    "Contains graphic and gory horror elements; violence is part of the story and atmosphere."

    Capsule for A Work of Art A Work of Art

    "Contains graphic violence and body horror as part of the narrative and atmosphere."

  • Survival

    Game with the same Survival vibe

    2

    "Players must avoid death and manage resources to survive battles and complete objectives."

    Capsule for Command & Conquer Renegade™ Command & Conquer Renegade™

    "Player must avoid death and solve puzzles to survive and progress, though no combat or resource management."

Last update: 01/06/2026