Narcosis similar games & best alternatives

Narcosis

PlayStation 4, PC (Microsoft Windows), Mac, Xbox One • 2017

Should you play it?

Survival, horror at the sunless depths of the Pacific Ocean: Stranded on the seafloor with low light and few tools, an industrial diver takes desperate steps to surface before his oxygen — and sanity — give out.

What works
  • Immersive underwater atmosphere
  • Strong narrative and voice acting
  • Effective psychological horror elements
  • Good sound design
  • Polished vr and non-vr experience
Things to keep in mind
  • Short playtime
  • Clunky controls due to diving suit
  • Linear gameplay
  • Limited combat and enemy variety
  • Some frustrating platforming sections

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • From The Darkness

  • 港詭實錄ParanormalHK

  • You Deserve

  • Feed the Deep

  • Welcome to Kowloon

  • Iron Lung

  • Granny 3

  • THRESHOLD

  • Dead Secret

Hidden Gems

Less popular games with surprisingly high similarity

  • Feed the Deep

  • Love, Sam

  • In Between

If you liked…

Recommendations by what you enjoyed most

  • Story

    Serena

  • Escapism

    The Cursed Forest

  • Survival

    They Breathe

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Narcosis: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. It leans lower than usual among comparable games on Fantasy, Expression, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to explore different solutions and make choices in puzzles, though the overall path is linear."

    Capsule for Indecision. Indecision.

    "Players have freedom to explore and choose paths within a linear structure, with some puzzle solving and combat decisions."

  • Competence

    Game with the same Competence vibe

    2

    "The gameplay involves managing tasks and oxygen under pressure, requiring skillful time and resource management, but is not highly complex."

    Capsule for THRESHOLD THRESHOLD

    "Gameplay involves managing oxygen, timing attacks, and platforming challenges that require skill but are not highly complex."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements; focus is on solo exploration and story."

    Capsule for Conarium Conarium

    "No competitive elements; focus is on solo survival and story progression."

  • Continuation

    Game with the same Continuation vibe

    1

    "Players enjoy immersive story and atmosphere, some replay for collectibles, but game is short and not designed for long habitual play."

    Capsule for Westworld Awakening Westworld Awakening

    "Players engage in a short, immersive experience with some replay for collectibles, but the game is relatively brief and linear."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative gameplay."

    Capsule for POOLS POOLS

    "Entirely single-player experience with no cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    1

    "Some exploration and puzzle solving allow for creative problem solving, but mostly predefined puzzles and narrative."

    Capsule for Changed Changed

    "Some exploration and puzzle solving allow for creative problem solving, but mostly follows a set narrative and environment."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of dominating others; gameplay is solo and narrative-driven."

    Capsule for The Darkest Tales The Darkest Tales

    "No elements of dominating others; gameplay is solitary and narrative-driven."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong atmospheric immersion and psychological horror provide escape from real life."

    Capsule for The Cursed Forest The Cursed Forest

    "Strong immersion and atmosphere provide an effective escape into a psychological horror underwater setting."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for story and atmosphere; no obligation or external pressure noted."

    Capsule for Silence Silence

    "Players engage voluntarily for story and atmosphere; no obligation or external pressure noted."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some exploration and puzzle solving encourage trying different approaches, though gameplay is relatively linear."

    Capsule for Don't Knock Twice Don't Knock Twice

    "Some exploration and puzzle elements encourage trying different approaches, though mostly linear."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore detailed environments and collect hidden items, though the world is mostly linear."

    Capsule for The Last of Us™ Part I The Last of Us™ Part I

    "Players explore underwater environments and collect items, though within a mostly linear map."

  • Expression

    Game with the same Expression vibe

    -5

    "No character customization or self-expression features."

    Capsule for Poop Clicker Poop Clicker

    "No character customization or self-expression features."

  • Fantasy

    Game with the same Fantasy vibe

    -1

    "Game grounded in realistic survival and social deception rather than high fantasy."

    Capsule for Project Winter Project Winter

    "Game is grounded in a realistic underwater disaster scenario with psychological horror rather than fantasy elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "Solo play with minimal social interaction or community involvement."

    Capsule for Detention Detention

    "Solo play with minimal social interaction or community involvement."

  • Growth

    Game with the same Growth vibe

    2

    "Players learn enemy patterns, stamina management, and map navigation, gaining skill over time."

    Capsule for Boris and the Dark Survival Boris and the Dark Survival

    "Players learn to manage oxygen, combat timing, and navigation, gaining skills over the short playtime."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

    Capsule for RAIDBORN RAIDBORN

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires continuous attention and focus due to survival mechanics and tense atmosphere."

    Capsule for Resident Evil 2 (1998) Resident Evil 2 (1998)

    "Requires focused attention due to survival mechanics and tense atmosphere."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; solitary experience."

    Capsule for Resident Evil Resident Evil

    "No social or emotional relationship building; solitary experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect weapons, ammo, and health items; progress through story and unlock new areas."

    Capsule for INDUSTRIA INDUSTRIA

    "Players collect oxygen tanks, flares, and story collectibles to progress and survive."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Atmosphere is tense, unsettling, and psychologically intense rather than relaxing."

    Capsule for Who's Lila? Who's Lila?

    "Atmosphere is tense and anxiety-inducing rather than relaxing."

  • Sensation

    Game with the same Sensation vibe

    3

    "Detailed sound design and visuals create sensory immersion and emotional engagement."

    Capsule for BULT: Hunting simulator BULT: Hunting simulator

    "Strong sensory immersion through sound design and visuals create emotional engagement."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems."

    Capsule for Alan Wake Alan Wake

    "No social recognition or status systems."

  • Story

    Game with the same Story vibe

    5

    "Narrative-driven game with strong emphasis on storytelling, voice acting, and emotional plot."

    Capsule for Serena Serena

    "Narrative-driven game with strong storytelling, voice acting, and a memorable ending."

  • Strategy

    Game with the same Strategy vibe

    2

    "Players must plan oxygen use and enemy avoidance strategies to survive."

    Capsule for They Breathe They Breathe

    "Players must plan oxygen usage and approach to combat and navigation, requiring some problem solving."

  • Thrill

    Game with the same Thrill vibe

    3

    "Tense atmosphere and ghost encounters create moments of suspense and mild fear."

    Capsule for Face It - A game to fight inner demons Face It - A game to fight inner demons

    "Tense atmosphere, survival pressure, and hallucinations create suspense and anxiety."

  • Value

    Game with the same Value vibe

    2

    "Generally considered good value especially on sale for a short but polished experience."

    Capsule for Close To The Sun Close To The Sun

    "Generally considered good value for a short, polished, immersive experience, especially on sale."

  • Violence

    Game with the same Violence vibe

    1

    "Some combat with animals and supernatural enemies, but violence is limited and not a primary focus."

    Capsule for Kona II: Brume Kona II: Brume

    "Limited combat with knife and flares against underwater creatures; not focused on violence."

  • Survival

    Game with the same Survival vibe

    4

    "Core gameplay revolves around managing oxygen and avoiding threats to stay alive."

    Capsule for They Breathe They Breathe

    "Core gameplay revolves around managing oxygen, avoiding threats, and surviving underwater hazards."

Last update: 01/06/2026