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STEINS;GATE 0

Xbox One, PlayStation 3, Nintendo Switch, PlayStation Vita, PC (Microsoft Windows), PlayStation 4 • 2018

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Quick resume

If you can't save the one you love… How can you save humanity? Sequel to the visual novel cult classic. Experience an alternate worldline of STEINS;GATE.

Global score

96/100

Genres

Adventure, Visual Novel

Pros

  • Deep and emotional story
  • Complex branching narrative
  • Well-developed characters
  • High replay value with multiple endings
  • Excellent voice acting and soundtrack

Cons

  • Some pacing issues and confusing plot points
  • Art style inconsistency
  • Lack of gameplay variety beyond reading and choices
  • Some characters underdeveloped
  • Requires playing original steins;gate first for full understanding

Motivations

  • Autonomy
    4

    "Players make key decisions that influence branching storylines and endings, reflecting control over narrative direction."

  • Competence
    3

    "Engages players in understanding complex time travel mechanics and story branches, requiring thoughtful choices."

  • Competition
    -4

    "Focuses on personal story experience without competitive elements or comparison to others."

  • Continuation
    4

    "Players invest many hours exploring multiple endings and routes, showing strong attachment and habitual play."

  • Cooperation
    -5

    "Single-player visual novel experience with no multiplayer or cooperative gameplay."

  • Creativity
    2

    "Players influence story outcomes through choices, but within predefined narrative structures."

  • Domination
    -5

    "No elements of exerting power or control over others; experience is personal and narrative-driven."

  • Escapism
    5

    "Highly immersive story and emotional engagement provide strong escape from real-life concerns."

  • Expectation
    -4

    "Players engage voluntarily out of interest and love for the series, not obligation or external pressure."

  • Experimenting
    3

    "Multiple branching routes encourage players to try different choices and explore alternate storylines."

  • Exploration
    3

    "Players discover new story paths and endings, uncovering hidden narrative content."

  • Expression
    -3

    "Limited customization; players express themselves mainly through choice selections rather than avatar personalization."

  • Fantasy
    5

    "Strongly rooted in science fiction and imaginative time travel narrative with fictional characters."

  • Fellowship
    -4

    "Primarily a solitary experience with minimal social interaction or community involvement."

  • Growth
    4

    "Players develop understanding of complex storylines and character motivations, gaining narrative insight."

  • Health
    -5

    "Sedentary gameplay typical of visual novels with no physical activity involved."

  • Idle
    -4

    "Requires focused attention and active reading; not designed for background or casual intermittent play."

  • Intimacy
    2

    "Emotional connections to characters and story create a sense of closeness, though no direct social bonding."

  • Leadership
    -5

    "No leadership or group management elements; experience is individual and narrative-focused."

  • Progression
    3

    "Progression through story branches and unlocking multiple endings provides a sense of advancement."

  • Relaxation
    3

    "Narrative pacing and music create moments of flow and emotional release, though some tension exists."

  • Sensation
    2

    "Visual and auditory elements enhance immersion but are moderate and consistent rather than intense."

  • Status
    -5

    "No social status or recognition mechanics; achievements are personal and not publicly ranked."

  • Story
    5

    "Deep narrative immersion with complex plot, character development, and multiple endings."

  • Strategy
    2

    "Requires some planning to unlock different story routes, but choices are limited and straightforward."

  • Thrill
    2

    "Emotional tension and suspense arise from story events, but gameplay risk is minimal."

  • Value
    4

    "Highly praised for story depth and content volume, providing strong value for time invested."

  • Violence
    -5

    "No combat or destructive gameplay; focus is on narrative and character interaction."

  • Survival
    -5

    "No survival mechanics or threat avoidance; stable story environment."

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    Last update: 06/03/2026