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sweet pool

PC (Microsoft Windows) • 2018

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Quick resume

As madness and horror devour his world, can Youji find hope amid the nightmare? Experience a bond deeper and darker than love in this unforgettable visual novel.

Global score

90/100

Genres

Adventure, Visual Novel, Simulator

Similar games

    Pros

    • Deep, immersive horror bl story
    • Beautiful art and music
    • Unique choice system
    • Multiple endings with emotional impact
    • Strong voice acting

    Cons

    • Censorship on steam version requiring separate patch
    • No happy endings, very depressing
    • Achievement bugs with patch
    • Shorter length compared to other nitro+chiral titles
    • Some players find story confusing or slow paced

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Competence, Strategy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players make choices between instinct and reason affecting story progression and endings, indicating some control over narrative direction."

    • Competence
      -2

      "Gameplay mainly involves reading and making narrative choices with limited skill challenge or variation."

    • Competition
      -5

      "No evidence of competitive elements; focus is on personal story experience."

    • Continuation
      2

      "Players engage in multiple playthroughs to unlock different endings, showing some habitual engagement."

    • Cooperation
      -5

      "Single-player visual novel with no cooperative or multiplayer features."

    • Creativity
      1

      "Some creativity in narrative structure and choice system, but mostly following a scripted story."

    • Domination
      -5

      "No indications of exerting control or superiority over others."

    • Escapism
      4

      "Strong immersion in a dark, surreal horror story provides escape from real life."

    • Expectation
      -4

      "Players engage voluntarily driven by personal interest in horror BL visual novels."

    • Experimenting
      2

      "Choice system encourages trying different endings and exploring story branches."

    • Exploration
      3

      "Players discover story secrets and multiple endings through exploration of narrative paths."

    • Expression
      1

      "Limited customization but players express preferences through choices affecting story outcomes."

    • Fantasy
      5

      "Highly imaginative fiction with body horror, supernatural elements, and surreal narrative."

    • Fellowship
      -5

      "Experience is solitary with no social or community features."

    • Growth
      2

      "Players learn story details and character backgrounds through multiple playthroughs."

    • Health
      -5

      "Sedentary gameplay with no physical activity involved."

    • Idle
      -3

      "Requires focused attention to follow story and make choices."

    • Intimacy
      3

      "Emotional engagement with characters and story creates a sense of closeness."

    • Leadership
      -5

      "No leadership or group management elements."

    • Progression
      3

      "Progression through unlocking multiple endings and story revelations."

    • Relaxation
      -1

      "Tense and disturbing atmosphere limits relaxation, though some find catharsis."

    • Sensation
      3

      "Strong sensory stimulation through art, music, and horror elements."

    • Status
      -5

      "No social recognition or status systems."

    • Story
      5

      "Narrative immersion is central, with complex plot, characters, and multiple endings."

    • Strategy
      -2

      "Choices affect story but require minimal strategic thinking or planning."

    • Thrill
      4

      "Horror and suspense elements create tension and emotional thrill."

    • Value
      1

      "Generally perceived as good value for story and production quality, though some note short length."

    • Violence
      5

      "Graphic gore, body horror, and violent themes are prominent."

    • Survival
      3

      "Themes of bodily threat and mental struggle create a survival atmosphere."

    Last update: 29/04/2026