Tasty Blue similar games & best alternatives

Tasty Blue

PC (Microsoft Windows), Mac • 2015

Should you play it?

Tasty Blue is an underwater side-scrolling eat 'em up game. You start as a small goldfish with an insatiable appetite. After being overfed by your owner, you'll escape into the ocean and eat everything that you encounter. The more you eat, the bigger you get!

What works
  • Addictive and fun gameplay
  • Simple and intuitive controls
  • Cute and colorful graphics
  • Local co-op mode
  • Good value for price
Things to keep in mind
  • Short overall game length
  • Some repetitive and tedious levels
  • Limited story and character customization
  • Music can be repetitive
  • Bonus levels can be frustrating

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Chicken Invaders 2

  • Devolver Bootleg

  • Thunder Wolves

  • Tasty Planet: Back for Seconds

  • METAL SLUG 2

  • Shotgun Legend

  • NARUTO: Ultimate Ninja STORM

  • Alien Breed 3: Descent

  • Strikey Sisters

Hidden Gems

Less popular games with surprisingly high similarity

  • Insanity's Blade

  • Gearbits

  • Aliens vs. Ghosts

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Birds Aren't Real: The Game

  • Fantasy

    I Am Fish

  • Progression

    The Wonderful End of the World

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Tasty Blue: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship. It leans lower than usual among comparable games on Creativity.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players control their fish freely, choosing movement and eating strategy, but gameplay follows a fixed growth progression."

    Capsule for Feeding Frenzy 2 Deluxe Feeding Frenzy 2 Deluxe

    "Players control their fish freely with mouse or keyboard, choosing how to move and eat, though gameplay is simple and repetitive."

  • Competence

    Game with the same Competence vibe

    2

    "Game involves skillful resource management, cooking puzzle, and simple combat; some activities are repetitive but progression and upgrades provide challenge."

    Capsule for Stranded Sails - Explorers of the Cursed Islands Stranded Sails - Explorers of the Cursed Islands

    "Game involves skillful movement and timing to eat and grow, with difficulty levels and some challenging bonus stages."

  • Competition

    Game with the same Competition vibe

    -2

    "Focus is primarily on personal progression and survival rather than direct competition; local co-op available but no online ranked modes."

    Capsule for Tesla vs Lovecraft Tesla vs Lovecraft

    "Focus is mostly on personal progress and completion; local co-op exists but no ranked or leaderboard competition."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report addictive gameplay with repeated level replays and long play sessions."

    Capsule for The Bug Butcher The Bug Butcher

    "Addictive gameplay with players reporting long play sessions and replaying levels for stars and achievements."

  • Cooperation

    Game with the same Cooperation vibe

    2

    "Supports local co-op for two players, encouraging cooperative play, but primarily designed for solo experience."

    Capsule for The Smurfs - Mission Vileaf The Smurfs - Mission Vileaf

    "Local co-op mode allows two players to play together, encouraging cooperative play."

  • Creativity

    Game with the same Creativity vibe

    -3

    "Gameplay follows fixed mechanics with limited customization mostly cosmetic; no level creation or modding."

    Capsule for Party Jousting Party Jousting

    "Gameplay follows a fixed eating and growing mechanic with limited variation and no creation or customization."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions are mostly equal and cooperative; no evidence of exerting control or superiority over others."

    Capsule for Roadside Research Roadside Research

    "Interactions are mostly neutral or cooperative; no evidence of exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players enjoy the game as a humorous distraction and stress relief through absurd and silly gameplay."

    Capsule for Birds Aren't Real: The Game Birds Aren't Real: The Game

    "Players enjoy the game as a relaxing, mindless distraction and stress relief with humorous and absurd scenarios."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and relaxation, with no indication of obligation or external pressure."

    Capsule for A Game About Feeding A Black Hole A Game About Feeding A Black Hole

    "Players engage voluntarily for fun and relaxation, with no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some exploration and trying different strategies occur, but core gameplay is repetitive and routine."

    Capsule for Pacify Pacify

    "Some variety in levels and difficulty encourages trying different strategies, but core gameplay is repetitive."

  • Exploration

    Game with the same Exploration vibe

    1

    "Mostly linear levels but with varied and detailed environments encouraging some discovery."

    Capsule for Bulletstorm: Full Clip Edition Bulletstorm: Full Clip Edition

    "Levels vary in setting and objectives, providing some discovery, though mostly linear progression."

  • Expression

    Game with the same Expression vibe

    -4

    "Limited character customization; players use preset characters and appearances without personalization."

    Capsule for Resident Evil 2 (1998) Resident Evil 2 (1998)

    "No character customization or personalization; players use preset fish characters with fixed appearances."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "The game features imaginative, whimsical scenarios with anthropomorphic fish and absurd situations."

    Capsule for I Am Fish I Am Fish

    "Game features imaginative scenarios like giant fish eating ships and planets, with humorous fictional storylines."

  • Fellowship

    Game with the same Fellowship vibe

    1

    "Some social play via local co-op and community sharing, but mostly a solo experience."

    Capsule for LEGO® City Undercover LEGO® City Undercover

    "Some social play via local co-op, but mostly a solo experience with limited community interaction."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills and knowledge about fish and upgrades, though learning curve is mild."

    Capsule for Fishing Inc Fishing Inc

    "Players develop skill in controlling fish and progressing through levels, with some learning curve on harder stages."

  • Health

    Game with the same Health vibe

    -5

    "Game is a sedentary experience with no physical activity elements."

    Capsule for Travis Strikes Again: No More Heroes Complete Edition Travis Strikes Again: No More Heroes Complete Edition

    "Game is a sedentary experience with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active attention and control; not a background or idle game."

    Capsule for Pawperty Damage Pawperty Damage

    "Requires active attention and control; not a background or idle game."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Minimal social interaction; mostly individual or casual co-op without deep emotional connections."

    Capsule for One Deck Dungeon One Deck Dungeon

    "Minimal social interaction beyond casual local co-op; no deep relationships or emotional sharing."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or management roles; gameplay is individual or cooperative without hierarchy."

    Capsule for Goat Simulator Goat Simulator

    "No leadership or management roles; gameplay is individual or cooperative without hierarchy."

  • Progression

    Game with the same Progression vibe

    4

    "Clear progression through levels and size growth by absorbing objects; unlocking new levels and modes."

    Capsule for The Wonderful End of the World The Wonderful End of the World

    "Core mechanic is growth by eating progressively larger objects, with star ratings and achievements rewarding progress."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Many players find the game relaxing and enjoyable for casual play and stress relief."

    Capsule for Need for Speed™ Most Wanted Need for Speed™ Most Wanted

    "Many players find the game relaxing and enjoyable as a casual, low-stress experience."

  • Sensation

    Game with the same Sensation vibe

    2

    "Unique visual style and soundtrack provide sensory enjoyment, though some find music repetitive."

    Capsule for Gunman Clive Gunman Clive

    "Colorful visuals and catchy music provide sensory enjoyment, though some find music repetitive."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or leaderboards; achievements exist but limited social visibility."

    Capsule for Beach Invasion 1944 Beach Invasion 1944

    "No online leaderboards or social recognition systems; achievements exist but limited social status impact."

  • Story

    Game with the same Story vibe

    1

    "Minimal narrative; some character interactions but mostly context-free fishing."

    Capsule for Cast n Chill Cast n Chill

    "Simple humorous storylines for each fish character exist but are minimal and not central to gameplay."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some decision making and timing required, but overall straightforward gameplay."

    Capsule for Fahrenheit: Indigo Prophecy Remastered Fahrenheit: Indigo Prophecy Remastered

    "Some strategic movement and timing needed, especially on harder levels, but overall gameplay is straightforward."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspense and tension in survival elements, but overall low risk and controlled environment."

    Capsule for Return to Mysterious Island Return to Mysterious Island

    "Some tension from avoiding larger predators and time challenges, but mostly lighthearted and low risk."

  • Value

    Game with the same Value vibe

    4

    "Players feel the game offers good value for price due to fun and replayability."

    Capsule for Heave Ho Heave Ho

    "Players consider the game good value for its price, especially given its fun and replayability."

  • Violence

    Game with the same Violence vibe

    3

    "Gameplay involves 'eating' ghosts and destruction of enemies, though in a cartoonish, non-graphic way."

    Capsule for PAC-MAN™ Championship Edition DX+ PAC-MAN™ Championship Edition DX+

    "Gameplay involves eating and destroying creatures and objects, with optional carnage mode showing blood effects."

  • Survival

    Game with the same Survival vibe

    2

    "Players must avoid destruction by larger bodies and manage growth to survive and progress."

    Capsule for Drifter Star: Evolution Drifter Star: Evolution

    "Players must avoid being eaten by larger creatures and manage growth to survive and progress."

Last update: 01/06/2026