Tasty Planet: Back for Seconds similar games & best alternatives
Tasty Planet: Back for Seconds
2016
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Quick resume
Control a tiny ball of grey goo with the ability to eat anything smaller than itself. The more it eats, the bigger it gets! Eat rats, dinosaurs, gladiators, samurai, pyramids, volcanoes... Everything! Soon you'll be eating the entire planet.
Global score
93/100
Genres
Action, Adventure, Casual, Indie
Pros
- Addictive and satisfying gameplay
- Nostalgic and charming
- Multiple levels and time periods
- Local multiplayer co-op
- Good value for price
Cons
- Repetitive level design
- Some control and camera issues
- Limited story depth
- Tedious medal challenges
- Minimal customization
Motivations
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Autonomy4
"Players control the blob freely, choosing movement and eating order with mouse or keyboard, allowing personal decision-making."
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Competence2
"Gameplay is simple but includes skillful navigation and timing to avoid hazards and achieve medals, offering moderate challenge."
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Competition-3
"Focus is on personal progress and medal times rather than direct competition; multiplayer is local and casual."
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Continuation3
"Many players report addictive, satisfying gameplay with desire to replay for medals and bonus levels."
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Cooperation1
"Includes local cooperative mode, but main gameplay is single player focused with limited teamwork."
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Creativity1
"Players can experiment with eating order and strategies, but game structure and levels are predefined."
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Domination-4
"Interactions are mostly non-aggressive; multiplayer encourages friendly competition rather than domination."
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Escapism4
"Players use the game as a relaxing, stress-relieving distraction with humorous and lighthearted tone."
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Expectation-4
"Players engage voluntarily for fun and nostalgia, without external pressure or obligation."
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Experimenting2
"Some experimentation with routes and eating order is encouraged, though core mechanics remain consistent."
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Exploration3
"Game features multiple themed levels and time periods, encouraging discovery of new environments and objects."
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Expression-4
"Minimal customization or personalization; players use default blob and environments."
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Fantasy4
"Imaginative premise of a growing blob eating through time and space with whimsical story elements."
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Fellowship-3
"Mostly solo play with limited social interaction; local co-op exists but online community is minimal."
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Growth3
"Players develop skills in control and timing; progression through levels and medal challenges supports learning."
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Health-5
"Sedentary gameplay with no physical activity involved."
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Idle-3
"Requires active attention and control; not designed for passive or background play."
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Intimacy-4
"Social interactions are limited and superficial; no deep relationship building."
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Leadership-5
"No leadership or management roles; gameplay is individual or cooperative without hierarchy."
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Progression4
"Clear progression through levels, size growth, and medal achievements; unlocking bonus content."
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Relaxation4
"Many users find the gameplay relaxing and satisfying, with calming music and steady pacing."
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Sensation2
"Simple but pleasant audio-visual feedback enhances enjoyment; not highly stimulating but engaging."
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Status-4
"Achievements and medals exist but social recognition is minimal and not a core motivator."
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Story2
"Light narrative with humorous comics and thematic progression, but story is minimal and secondary."
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Strategy1
"Some planning of eating order and pathfinding is needed, but overall gameplay is straightforward."
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Thrill1
"Mild tension from avoiding hazards and time challenges, but overall low risk and suspense."
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Value3
"Good value for price with many levels and replayability; some consider price slightly high but fair."
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Violence-3
"No graphic violence; eating is cartoonish and humorous without gore or aggression."
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Survival1
"Avoiding hazards and managing size is part of gameplay, but threat level is low and forgiving."
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Last update: 06/03/2026