永远消失的幻想乡 ~ The Disappearing of Gensokyo similar games & best alternatives
永远消失的幻想乡 ~ The Disappearing of Gensokyo
2018
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Quick resume
"The Disappearing of Gensokyo" is a Touhou Project doujin game from MyACG Studio, a Chinese doujin game fan circle. We have re-imagined Touhou as an ARPG, creating this "Danmaku-Shooting-ARPG". We hope this game will be a good experience for those who are both new and knowledgeable of Touhou!
Global score
84/100
Genres
Action, Adventure, Indie, Role-playing (RPG), Hack and slash/Beat 'em up, Shooter
Similar games
Pros
- Challenging and skill-based bullet hell gameplay
- Variety of unique playable characters
- Good soundtrack and music
- Affordable price with dlc options
- Replayability with multiple difficulties and new game+
Cons
- Difficulty spikes can be frustrating
- Some translation and localization issues
- Performance issues and occasional bugs
- Limited story depth and writing quality
- No multiplayer or cooperative modes
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression, Fantasy, Violence.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players can freely choose and switch between multiple characters with unique playstyles during levels, allowing personal control over gameplay."
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Competence4
"The game is challenging with skill-based bullet hell combat and boss fights requiring pattern memorization and precise dodging."
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Competition-3
"Focus is on single-player progression and personal challenge rather than direct competition or leaderboards."
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Continuation3
"Players report replay value through multiple characters, difficulty modes, and new game+; some difficulty spikes encourage repeated attempts."
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Cooperation-5
"The game is single-player only with no cooperative multiplayer or teamwork elements."
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Creativity3
"Players can customize their party by unlocking and switching characters, and upgrade characters with passive buffs."
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Domination-5
"No evidence of exerting control or superiority over other players; interactions are single-player focused."
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Escapism4
"Players use the game as a challenging and immersive bullet hell experience, escaping into the Touhou universe and its lore."
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Expectation-4
"Players engage voluntarily out of interest and fandom; no indication of obligation or external pressure."
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Experimenting3
"Players experiment with different characters, strategies, and upgrades to overcome challenges and bosses."
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Exploration2
"Some exploration of levels to find magic pieces and secrets, though levels are mostly linear with occasional branching paths."
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Expression2
"Character selection and upgrades allow some degree of self-expression, but no deep customization or avatar personalization."
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Fantasy5
"Strong fantasy elements with Touhou characters, bullet hell combat, and imaginative story and setting."
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Fellowship-5
"Single-player game with minimal social or community interaction."
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Growth3
"Players learn boss patterns, improve skills, and unlock characters and upgrades, supporting personal development."
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Health-5
"Typical sedentary gameplay with no physical activity or health-related features."
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Idle-3
"Requires focused attention due to challenging combat and bullet hell mechanics; not suited for idle play."
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Intimacy-5
"No evidence of forming close relationships or emotional sharing; gameplay is individual and isolated."
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Leadership-5
"No leadership or group management roles; single-player experience."
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Progression4
"Players collect currency, unlock characters, and purchase upgrades, showing clear progression mechanics."
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Relaxation-2
"Gameplay is challenging and sometimes frustrating, with difficulty spikes causing tension rather than relaxation."
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Sensation3
"Enjoyable visual effects, bullet hell patterns, and music provide stimulating sensory experience."
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Status-4
"No social status or recognition systems; achievements exist but focus is personal."
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Story2
"Story is present but considered secondary and somewhat simplistic; mainly serves as context for gameplay."
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Strategy3
"Players must plan character usage, upgrades, and dodging strategies to overcome bosses and stages."
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Thrill4
"High difficulty and bullet hell combat create suspense, tension, and excitement."
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Value4
"Affordable price with substantial content and replayability; DLC characters add value."
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Violence4
"Gameplay involves combat, shooting, and defeating enemies and bosses with bullet hell attacks."
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Survival3
"Players must avoid death and manage resources to survive challenging encounters."
Last update: 29/04/2026