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永远消失的幻想乡 ~ The Disappearing of Gensokyo

PlayStation 4, PC (Microsoft Windows) • 2018

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Quick resume

"The Disappearing of Gensokyo" is a Touhou Project doujin game from MyACG Studio, a Chinese doujin game fan circle. We have re-imagined Touhou as an ARPG, creating this "Danmaku-Shooting-ARPG". We hope this game will be a good experience for those who are both new and knowledgeable of Touhou!

Global score

84/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Hack and slash/Beat 'em up, Shooter

Pros

  • Challenging and skill-based bullet hell gameplay
  • Variety of unique playable characters
  • Good soundtrack and music
  • Affordable price with dlc options
  • Replayability with multiple difficulties and new game+

Cons

  • Difficulty spikes can be frustrating
  • Some translation and localization issues
  • Performance issues and occasional bugs
  • Limited story depth and writing quality
  • No multiplayer or cooperative modes

Motivations

  • Autonomy
    4

    "Players can freely choose and switch between multiple characters with unique playstyles during levels, allowing personal control over gameplay."

  • Competence
    4

    "The game is challenging with skill-based bullet hell combat and boss fights requiring pattern memorization and precise dodging."

  • Competition
    -3

    "Focus is on single-player progression and personal challenge rather than direct competition or leaderboards."

  • Continuation
    3

    "Players report replay value through multiple characters, difficulty modes, and new game+; some difficulty spikes encourage repeated attempts."

  • Cooperation
    -5

    "The game is single-player only with no cooperative multiplayer or teamwork elements."

  • Creativity
    3

    "Players can customize their party by unlocking and switching characters, and upgrade characters with passive buffs."

  • Domination
    -5

    "No evidence of exerting control or superiority over other players; interactions are single-player focused."

  • Escapism
    4

    "Players use the game as a challenging and immersive bullet hell experience, escaping into the Touhou universe and its lore."

  • Expectation
    -4

    "Players engage voluntarily out of interest and fandom; no indication of obligation or external pressure."

  • Experimenting
    3

    "Players experiment with different characters, strategies, and upgrades to overcome challenges and bosses."

  • Exploration
    2

    "Some exploration of levels to find magic pieces and secrets, though levels are mostly linear with occasional branching paths."

  • Expression
    2

    "Character selection and upgrades allow some degree of self-expression, but no deep customization or avatar personalization."

  • Fantasy
    5

    "Strong fantasy elements with Touhou characters, bullet hell combat, and imaginative story and setting."

  • Fellowship
    -5

    "Single-player game with minimal social or community interaction."

  • Growth
    3

    "Players learn boss patterns, improve skills, and unlock characters and upgrades, supporting personal development."

  • Health
    -5

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention due to challenging combat and bullet hell mechanics; not suited for idle play."

  • Intimacy
    -5

    "No evidence of forming close relationships or emotional sharing; gameplay is individual and isolated."

  • Leadership
    -5

    "No leadership or group management roles; single-player experience."

  • Progression
    4

    "Players collect currency, unlock characters, and purchase upgrades, showing clear progression mechanics."

  • Relaxation
    -2

    "Gameplay is challenging and sometimes frustrating, with difficulty spikes causing tension rather than relaxation."

  • Sensation
    3

    "Enjoyable visual effects, bullet hell patterns, and music provide stimulating sensory experience."

  • Status
    -4

    "No social status or recognition systems; achievements exist but focus is personal."

  • Story
    2

    "Story is present but considered secondary and somewhat simplistic; mainly serves as context for gameplay."

  • Strategy
    3

    "Players must plan character usage, upgrades, and dodging strategies to overcome bosses and stages."

  • Thrill
    4

    "High difficulty and bullet hell combat create suspense, tension, and excitement."

  • Value
    4

    "Affordable price with substantial content and replayability; DLC characters add value."

  • Violence
    4

    "Gameplay involves combat, shooting, and defeating enemies and bosses with bullet hell attacks."

  • Survival
    3

    "Players must avoid death and manage resources to survive challenging encounters."

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    Last update: 06/03/2026