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Eternium

iOS, Android, PC (Microsoft Windows) • 2023

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Quick resume

Hack & slash against the dark forces threatening your home-world. Experience intense tactical fights in this fast paced, old school action RPG.

Global score

82/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Free To Play, Hack and slash/Beat 'em up

Pros

  • Free to play and cross-platform progress
  • Simple and accessible hack-and-slash gameplay
  • Nostalgic diablo-like experience
  • Regular updates and seasonal events
  • Decent crafting and character customization

Cons

  • Mobile game ui and controls feel clunky on pc
  • Grind-heavy progression with some rng frustration
  • Pay-to-win elements present but avoidable
  • Limited multiplayer and social features
  • Some bugs and crashes reported in early access

Motivations

  • Autonomy
    3

    "Players have freedom in character choice, skill usage (including optional gesture controls), and crafting decisions, though some progression is gated by timers and grind."

  • Competence
    3

    "Players experience skill-based combat and crafting with feedback, but some repetitive grinding and RNG elements reduce variation."

  • Competition
    1

    "There is PvP arena and leaderboards, but matchmaking imbalance and limited competitive depth make competition a minor aspect."

  • Continuation
    4

    "Players report habitual play, daily quests, seasonal events, and long-term progression motivating extended engagement."

  • Cooperation
    -3

    "Game is primarily single-player; multiplayer or co-op is absent though some desire it; PvP exists but is limited and imbalanced."

  • Creativity
    2

    "Players can customize gear stats, craft items, and choose skill builds, but overall structure and environments are predefined."

  • Domination
    -2

    "Interactions appear balanced with no strong evidence of dominance or trash talk; PvP is casual and limited."

  • Escapism
    4

    "Players use the game as a relaxing distraction and stress relief, enjoying simple hack-and-slash gameplay and nostalgia."

  • Expectation
    -4

    "Players engage voluntarily for fun and nostalgia; no evidence of obligation or external pressure to play."

  • Experimenting
    2

    "Some experimentation with skill combos, crafting, and builds is encouraged, though grinding and routines dominate."

  • Exploration
    1

    "Game features multiple acts and randomized trials, but exploration is limited and environments are mostly familiar."

  • Expression
    2

    "Players can customize character skins and gear appearance, though mostly within preset options."

  • Fantasy
    4

    "Game offers a fantasy setting with magic, companions, and RPG tropes, providing an imaginative experience."

  • Fellowship
    -3

    "Social interaction is minimal; community aspects are limited and mostly individual play is emphasized."

  • Growth
    3

    "Players develop skills, gear, and knowledge over time, though some find progression slow and grind-heavy."

  • Health
    -4

    "Game is sedentary with no physical activity elements; typical of PC/mobile ARPGs."

  • Idle
    -3

    "Requires active engagement and attention; some downtime during grinding but generally continuous focus needed."

  • Intimacy
    -4

    "No evidence of close social relationships or emotional sharing; interactions are surface-level or absent."

  • Leadership
    -4

    "No leadership roles or group management; gameplay is solo-focused without guiding others."

  • Progression
    4

    "Strong emphasis on accumulating gear, upgrades, and character levels through grinding and crafting."

  • Relaxation
    3

    "Players find the game relaxing and enjoyable for casual play, despite some grind and repetition."

  • Sensation
    2

    "Visuals and audio are decent and pleasant but not highly stimulating; gameplay provides moderate excitement."

  • Status
    1

    "Leaderboards and seasonal rankings exist but social recognition is limited and not a major motivator."

  • Story
    1

    "Story is present but rudimentary and often considered secondary to gameplay; some narrative immersion."

  • Strategy
    2

    "Players engage in tactical combat and build planning, though overall gameplay is straightforward hack-and-slash."

  • Thrill
    1

    "Some challenge and tension in higher difficulty trials, but mostly controlled and predictable gameplay."

  • Value
    3

    "Free-to-play with optional purchases; players feel they get good value for time invested without spending money."

  • Violence
    4

    "Combat and destruction of enemies are core gameplay elements, with satisfying hack-and-slash mechanics."

  • Survival
    2

    "Players manage health and resources to survive combat challenges, especially in harder trials."

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    Last update: 06/03/2026