Soulstone Survivors similar games & best alternatives

Soulstone Survivors

Mac, PC (Microsoft Windows), Linux, PlayStation 5, Xbox Series X|S • 2025

Should you play it?

Face the Lords of the Void and their endless minions, collect their Soulstones and become a god! In this Action Roguelite, unveil secret spells, craft mighty weapons, unlock multiple characters, discover game-breaking synergies and conquer the power of the void.

What works
  • Extensive build variety and customization
  • Strong meta progression and replayability
  • Engaging and addictive gameplay loop
  • Active developer support and frequent updates
  • Good value for price
Things to keep in mind
  • Performance issues in long/endless runs
  • Visual clutter and screen chaos at late stages
  • Lack of multiplayer or cooperative modes
  • Some repetitiveness in maps and enemies
  • Steep visual effects can impair clarity

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Time Wasters

  • Picayune Dreams

  • 暖雪 Warm Snow

  • KIBORG

  • Hell Clock

  • Neon Abyss

  • Achilles: Survivor

  • Scarlet Tower

  • Magicraft

Hidden Gems

Less popular games with surprisingly high similarity

  • EARTH'S DAWN

  • Froggy's Battle

  • Devil Spire

If you liked…

Recommendations by what you enjoyed most

  • Continuation

    Voidigo

  • Creativity

    Chronicon

  • Experimenting

    Pyrene

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Soulstone Survivors: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Creativity. It leans lower than usual among comparable games on Exploration, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose characters, weapons, perks, and playstyle; runs involve strategic decisions about time and resource management."

    Capsule for Black Future '88 Black Future '88

    "Players have freedom to choose characters, weapons, runes, and build synergies; active skill replacement during runs allows personal strategy."

  • Competence

    Game with the same Competence vibe

    4

    "The game offers meaningful skill challenges, strategic planning, and feedback through progression and build optimization."

    Capsule for Skull Horde Skull Horde

    "Game offers skill challenges with dodging, build optimization, and overcoming scaling difficulty; feedback through progression and achievements."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and experimentation; no mention of ranked modes or direct player-vs-player competition."

    Capsule for Wireworks Wireworks

    "Focus is on personal progression and build experimentation; no mention of ranked modes or direct player-vs-player competition."

  • Continuation

    Game with the same Continuation vibe

    5

    "Players report long sessions, repeated runs, and strong attachment; game encourages habitual play and replayability."

    Capsule for Voidigo Voidigo

    "Players report long play sessions, habitual grinding, and strong attachment; game encourages repeated runs and meta progression."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "No multiplayer or cooperative modes currently; gameplay is solo-focused."

    Capsule for Force Reboot Force Reboot

    "No cooperative or multiplayer modes currently; gameplay is solo and individual-focused."

  • Creativity

    Game with the same Creativity vibe

    5

    "Extensive build customization, skill tree mixing, item crafting, enchanting, and rune systems encourage creativity."

    Capsule for Chronicon Chronicon

    "Extensive build variety, skill trees, rune systems, weapon crafting, and character customization enable creative playstyles."

  • Domination

    Game with the same Domination vibe

    -5

    "Interactions are individual and cooperative; no evidence of exerting control or superiority over others."

    Capsule for Junkyard Truck Junkyard Truck

    "Interactions are individual; no evidence of exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing distraction and stress relief, enjoying dopamine hits and idle progression."

    Capsule for Idle Skilling Idle Skilling

    "Players describe the game as addictive, stress-relieving, and a dopamine rush; used as a distraction and enjoyable flow experience."

  • Expectation

    Game with the same Expectation vibe

    -5

    "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or pressure."

    Capsule for EVERSPACE™ 2 EVERSPACE™ 2

    "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    5

    "Strong emphasis on trying new builds, synergies, and strategies; players encouraged to experiment with mechanics."

    Capsule for Pyrene Pyrene

    "Strong emphasis on trying new builds, synergies, and skill combinations; players encouraged to explore mechanics."

  • Exploration

    Game with the same Exploration vibe

    -2

    "Limited environmental variety and level design; exploration mainly through build experimentation rather than map discovery."

    Capsule for SNKRX SNKRX

    "Limited map variety and repeated environments noted; focus is more on build and skill experimentation than discovering new areas."

  • Expression

    Game with the same Expression vibe

    3

    "Customization of characters and weapon skins supports player self-expression."

    Capsule for BLOCKPOST LEGACY BLOCKPOST LEGACY

    "Customization through character skins and weapon crafting; some user-created skins add self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong fantasy setting with imaginative characters, magical abilities, and mythical bosses."

    Capsule for Rogue Legacy Rogue Legacy

    "Imaginative fantasy setting with magical skills, bosses, and characters; power fantasy emphasized."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community gameplay elements; players mostly play solo."

    Capsule for Fly Corp Fly Corp

    "No social or community gameplay elements; players mostly play solo."

  • Growth

    Game with the same Growth vibe

    5

    "Strong learning curve with skill acquisition and mastery emphasized; players improve over time."

    Capsule for Lethal League Blaze Lethal League Blaze

    "Strong learning curve with skill trees, build optimization, and meta progression; players develop mastery over time."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gameplay; no physical activity or health-related features."

    Capsule for The Lord of the Rings: Return to Moria™ The Lord of the Rings: Return to Moria™

    "Typical sedentary gameplay; no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active attention and dodging; not a background or idle game."

    Capsule for Wedding Witch Wedding Witch

    "Requires active attention and dodging; not a background or idle game."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing."

    Capsule for Let Them Trade Let Them Trade

    "No evidence of close social relationships or emotional sharing."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; solo play only."

    Capsule for GetsuFumaDen: Undying Moon GetsuFumaDen: Undying Moon

    "No leadership or group management roles; solo play only."

  • Progression

    Game with the same Progression vibe

    5

    "Strong meta-progression with unlockable characters, weapons, shortcuts, and achievements."

    Capsule for Enter the Gungeon Enter the Gungeon

    "Heavy meta progression with unlockable characters, skill trees, runes, weapons, and achievements."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find it relaxing and cathartic; others note tension and challenge especially in later stages."

    Capsule for Bloodshed Bloodshed

    "Some players find it relaxing and cathartic, but high challenge and visual chaos create tension at times."

  • Sensation

    Game with the same Sensation vibe

    4

    "Strong sensory stimulation through intense visuals, unsettling audio, and chaotic gameplay."

    Capsule for Cruelty Squad Cruelty Squad

    "Strong sensory stimulation from flashy visual effects, audio, and chaotic gameplay."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or leaderboard systems; achievements are personal."

    Capsule for HARD BULLET HARD BULLET

    "No social recognition or leaderboard systems; achievements are personal."

  • Story

    Game with the same Story vibe

    1

    "Light narrative and lore present but not a primary focus; gameplay is mostly context-driven."

    Capsule for Core Keeper Core Keeper

    "Light lore and narrative elements present but not a major focus; gameplay is primary."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires strategic build planning, ability synergy, and tactical combat decisions."

    Capsule for Shape of Dreams: Prologue Shape of Dreams: Prologue

    "Requires strategic build planning, skill synergy, and tactical dodging."

  • Thrill

    Game with the same Thrill vibe

    3

    "Players experience suspense and challenge, especially at higher levels with increased difficulty."

    Capsule for Sword Rogue Sword Rogue

    "Players experience suspense and challenge especially at higher difficulties and curse levels."

  • Value

    Game with the same Value vibe

    5

    "Players perceive excellent value for money with extensive content and replayability."

    Capsule for Crab Champions Crab Champions

    "Players perceive strong value for money with extensive content and replayability."

  • Violence

    Game with the same Violence vibe

    3

    "Combat and destruction of enemies is central, with satisfying visual effects."

    Capsule for Goobies Goobies

    "Combat and destruction of enemies is central; visually intense attacks and explosions."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid damage and manage positioning to survive waves and quests."

    Capsule for Trickster VR: Co-op Dungeon Crawler Trickster VR: Co-op Dungeon Crawler

    "Players must avoid damage and manage positioning to survive waves and bosses."

Last update: 01/06/2026