Soulstone Survivors Thumbnail

Soulstone Survivors similar games & best alternatives

Soulstone Survivors

PC (Microsoft Windows), Mac, Xbox Series X|S, PlayStation 5, Linux • 2025

Related articles

Quick resume

Face the Lords of the Void and their endless minions, collect their Soulstones and become a god! In this Action Roguelite, unveil secret spells, craft mighty weapons, unlock multiple characters, discover game-breaking synergies and conquer the power of the void.

Global score

91/100

Genres

Action, Indie, Role-playing (RPG), Hack and slash/Beat 'em up, Arcade

Similar games

    Pros

    • Extensive build variety and customization
    • Strong meta progression and replayability
    • Engaging and addictive gameplay loop
    • Active developer support and frequent updates
    • Good value for price

    Cons

    • Performance issues in long/endless runs
    • Visual clutter and screen chaos at late stages
    • Lack of multiplayer or cooperative modes
    • Some repetitiveness in maps and enemies
    • Steep visual effects can impair clarity

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Creativity. It leans lower than usual among comparable games on Exploration, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to choose characters, weapons, runes, and build synergies; active skill replacement during runs allows personal strategy."

    • Competence
      4

      "Game offers skill challenges with dodging, build optimization, and overcoming scaling difficulty; feedback through progression and achievements."

    • Competition
      -3

      "Focus is on personal progression and build experimentation; no mention of ranked modes or direct player-vs-player competition."

    • Continuation
      5

      "Players report long play sessions, habitual grinding, and strong attachment; game encourages repeated runs and meta progression."

    • Cooperation
      -5

      "No cooperative or multiplayer modes currently; gameplay is solo and individual-focused."

    • Creativity
      5

      "Extensive build variety, skill trees, rune systems, weapon crafting, and character customization enable creative playstyles."

    • Domination
      -5

      "Interactions are individual; no evidence of exerting control or superiority over others."

    • Escapism
      4

      "Players describe the game as addictive, stress-relieving, and a dopamine rush; used as a distraction and enjoyable flow experience."

    • Expectation
      -5

      "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or pressure."

    • Experimenting
      5

      "Strong emphasis on trying new builds, synergies, and skill combinations; players encouraged to explore mechanics."

    • Exploration
      -2

      "Limited map variety and repeated environments noted; focus is more on build and skill experimentation than discovering new areas."

    • Expression
      3

      "Customization through character skins and weapon crafting; some user-created skins add self-expression."

    • Fantasy
      4

      "Imaginative fantasy setting with magical skills, bosses, and characters; power fantasy emphasized."

    • Fellowship
      -5

      "No social or community gameplay elements; players mostly play solo."

    • Growth
      5

      "Strong learning curve with skill trees, build optimization, and meta progression; players develop mastery over time."

    • Health
      -5

      "Typical sedentary gameplay; no physical activity or health-related features."

    • Idle
      -3

      "Requires active attention and dodging; not a background or idle game."

    • Intimacy
      -5

      "No evidence of close social relationships or emotional sharing."

    • Leadership
      -5

      "No leadership or group management roles; solo play only."

    • Progression
      5

      "Heavy meta progression with unlockable characters, skill trees, runes, weapons, and achievements."

    • Relaxation
      2

      "Some players find it relaxing and cathartic, but high challenge and visual chaos create tension at times."

    • Sensation
      4

      "Strong sensory stimulation from flashy visual effects, audio, and chaotic gameplay."

    • Status
      -4

      "No social recognition or leaderboard systems; achievements are personal."

    • Story
      1

      "Light lore and narrative elements present but not a major focus; gameplay is primary."

    • Strategy
      4

      "Requires strategic build planning, skill synergy, and tactical dodging."

    • Thrill
      3

      "Players experience suspense and challenge especially at higher difficulties and curse levels."

    • Value
      5

      "Players perceive strong value for money with extensive content and replayability."

    • Violence
      3

      "Combat and destruction of enemies is central; visually intense attacks and explosions."

    • Survival
      3

      "Players must avoid damage and manage positioning to survive waves and bosses."

    Last update: 29/04/2026