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Leap of Fate

PC (Microsoft Windows), PlayStation 4 • 2016

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Quick resume

Leap of Fate is a furiously-paced cyberpunk roguelite about overcoming your fears and achieving your fate. In a New York City where magic is real, you play as a technomage who must develop unspeakable powers to confront the Crucible of Fates. Can you survive the trials?

Global score

87/100

Genres

Action, Indie, Hack and slash/Beat 'em up

Similar games

    Pros

    • Addictive and replayable gameplay
    • Diverse characters with unique playstyles
    • Randomized skill trees and card-based levels
    • Strong cyberpunk occult atmosphere
    • Tight and responsive controls

    Cons

    • Limited content and levels
    • Lack of multiplayer or co-op
    • Some visual clarity issues in busy combat
    • Story is minimal and secondary
    • Difficulty can be punishing for new players

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression, Fantasy. It leans lower than usual among comparable games on Status.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players choose their own path through card decks and customize skill trees each run, allowing significant control over playstyle and decisions."

    • Competence
      4

      "The game is skill-based with challenging combat and randomized skill trees requiring player mastery and adaptation."

    • Competition
      -3

      "Focus is on individual progression and personal challenge rather than direct competition or leaderboards."

    • Continuation
      4

      "Many reviews mention addictive gameplay and desire to keep playing to unlock characters and story endings."

    • Cooperation
      -5

      "Single-player only with no cooperative or multiplayer elements."

    • Creativity
      3

      "Randomized skill trees and ability combinations encourage experimentation and creative builds each run."

    • Domination
      -5

      "No evidence of exerting control or superiority over others; gameplay is solo and self-focused."

    • Escapism
      4

      "Players use the game as a fast-paced, immersive escape into a cyberpunk occult world."

    • Expectation
      -4

      "Engagement is driven by intrinsic interest and enjoyment rather than obligation or external pressure."

    • Experimenting
      4

      "High emphasis on trying new skill combinations and adapting to randomized elements each run."

    • Exploration
      3

      "Exploration of randomized card-based levels and discovery of new character stories and endings."

    • Expression
      2

      "Some character customization and unlockable skins, but limited cosmetic personalization."

    • Fantasy
      5

      "Strong cyberpunk occult fantasy setting with magic, secret societies, and mystical storylines."

    • Fellowship
      -5

      "No social or community play; strictly single-player experience."

    • Growth
      4

      "Players develop skills over time, unlocking permanent upgrades and mastering mechanics."

    • Health
      -5

      "No physical activity or health-related gameplay elements."

    • Idle
      -4

      "Requires focused attention and active engagement; fast-paced combat demands concentration."

    • Intimacy
      -5

      "No evidence of close social relationships or emotional sharing in gameplay."

    • Leadership
      -5

      "No leadership or group management roles; solo play only."

    • Progression
      4

      "Permanent upgrades, unlockable characters, and skill trees provide strong sense of progression."

    • Relaxation
      -2

      "Fast-paced and challenging gameplay creates tension rather than relaxation or flow."

    • Sensation
      3

      "Colorful visuals, effects, and soundtrack provide stimulating sensory experience."

    • Status
      -5

      "No social recognition or ranking systems present."

    • Story
      3

      "Narrative elements and character stories add immersion but are secondary to gameplay."

    • Strategy
      4

      "Players must plan skill builds and navigate card decks strategically to succeed."

    • Thrill
      4

      "Challenging combat and risk-reward mechanics create suspense and excitement."

    • Value
      3

      "Generally regarded as good value especially on sale, with high replayability."

    • Violence
      4

      "Combat-focused gameplay with shooting and magical attacks against enemies."

    • Survival
      4

      "Players must manage resources and avoid death to progress through levels."

    Last update: 29/04/2026