Prince of Persia: The Forgotten Sands™ similar games & best alternatives
Prince of Persia: The Forgotten Sands™
2010
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Quick resume
Prince of Persia The Forgotten Sands is the next chapter in the fan-favorite Sands of Time universe. Visiting his brother's kingdom following his adventure in Azad, the Prince finds the royal palace under siege from a mighty army bent on its destruction.
Global score
71/100
Genres
Action, Adventure
Similar games
Pros
- Smooth and satisfying parkour mechanics
- Engaging platforming and puzzle-solving
- Fluid and acrobatic gameplay
- Good graphics and atmospheric persian setting
- Short and enjoyable experience for fans
Cons
- Simplified and repetitive combat
- Short game length with limited replay value
- Technical bugs and glitches reported
- Story less compelling compared to series classics
- Requires ubisoft connect with some launch issues
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Fantasy, Relaxation. It leans lower than usual among comparable games on Intimacy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players have control over the Prince's actions including parkour, combat, and use of elemental powers, allowing freedom in traversal and combat choices."
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Competence3
"The game features challenging platforming and puzzles requiring skill and timing, though combat is simplified and repetitive."
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Competition-4
"Focus is on single-player experience with no mention of multiplayer or competitive modes."
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Continuation2
"Short game length (~6-8 hours) with some replay value through challenges and collectibles, but limited long-term attachment."
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Cooperation-5
"Entirely single-player with no cooperative gameplay elements."
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Creativity3
"Players creatively use elemental powers and parkour mechanics to solve puzzles and navigate environments."
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Domination-5
"No evidence of exerting control or superiority over other players; single-player focus."
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Escapism4
"Immersive fantasy world with acrobatic platforming and story provides a strong escape from reality."
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Expectation-3
"Players engage voluntarily for enjoyment and nostalgia rather than obligation."
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Experimenting3
"Players experiment with new elemental powers and platforming techniques to progress."
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Exploration2
"Game encourages discovery of secrets and collectibles within varied environments."
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Expression-2
"Limited character customization; focus is on gameplay rather than avatar personalization."
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Fantasy5
"Strong fantasy elements with magic, supernatural powers, and mythical story."
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Fellowship-5
"No social or community features; purely solo experience."
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Growth3
"Skill tree and ability upgrades provide a sense of progression and personal development."
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Health-5
"Standard sedentary gameplay with no physical activity or health-related features."
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Idle-3
"Requires focused attention due to platforming challenges and combat."
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Intimacy-5
"No social or emotional relationship building; single-player narrative only."
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Leadership-5
"No leadership or group management elements present."
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Progression4
"Players collect experience points to upgrade abilities and unlock new powers."
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Relaxation2
"Generally enjoyable flow with some tension from platforming challenges and combat."
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Sensation3
"Visuals, sound, and fluid parkour provide sensory stimulation and excitement."
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Status-4
"No social recognition or leaderboard systems."
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Story2
"Engaging narrative with characters and plot, though considered less compelling than earlier series entries."
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Strategy1
"Some puzzle-solving and tactical use of powers, but combat is straightforward and repetitive."
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Thrill2
"Platforming sections provide suspense and challenge, though combat is less thrilling."
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Value3
"Good value especially on sale; short but enjoyable experience for fans."
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Violence2
"Combat involves fighting enemies with sword and elemental powers, but not excessively violent."
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Survival1
"Some resource and health management in combat, but overall low-risk environment."
Last update: 29/04/2026