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DICEOMANCER

PC (Microsoft Windows) • 2024

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Quick resume

DICEOMANCER is a roguelike deck-building game. Though you long for a peaceful life, you're forced to embark on an adventure. In this world of swords, magic, and guns, make good use of your dice and deck to find a way back to tranquility! What can the dice be used for? To change... anything.

Global score

96/100

Genres

Casual, Indie, Strategy, Card & Board Game

Pros

  • Innovative dice manipulation mechanic
  • Deep and varied deckbuilding
  • Unique hand-drawn art and animations
  • Multiple distinct classes with unique playstyles
  • Engaging and satisfying gameplay loop

Cons

  • Limited enemy variety and endgame content
  • Some balance issues with classes and difficulty
  • Small text and ui readability problems
  • Lack of controller support
  • Ascension progression can feel slow or unrewarding

Motivations

  • Autonomy
    5

    "Players have extensive control over game mechanics, including the ability to manipulate any number on screen with dice, choose classes, cards, and paths freely."

  • Competence
    4

    "The game involves skillful deckbuilding, resource management, and strategic use of dice manipulation to overcome challenges and bosses."

  • Competition
    -3

    "Focus is on solo roguelike runs and personal progression; no evidence of ranked or direct player-vs-player competition."

  • Continuation
    4

    "Players report long play sessions, habitual play, and strong attachment, though some mention limited endgame content reducing long-term engagement."

  • Cooperation
    -5

    "Entirely single-player experience with no cooperative or multiplayer elements."

  • Creativity
    5

    "High creativity encouraged through dice manipulation of any number, diverse card synergies, and deck customization."

  • Domination
    -5

    "No social dominance or power over others; gameplay is individual and self-directed."

  • Escapism
    4

    "Players use the game as a fun, engaging distraction with immersive art and mechanics, providing escape from real life."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or external pressure."

  • Experimenting
    5

    "Strong emphasis on trying new builds, manipulating dice rolls, and exploring card and class synergies."

  • Exploration
    2

    "Some map exploration with backtracking and discovery of new cards and relics, but environments are limited and repetitive."

  • Expression
    3

    "Players customize decks and mana colors; some UI customization for accessibility noted."

  • Fantasy
    3

    "Fantasy setting with whimsical art, magic, and imaginative characters, though grounded in card game mechanics."

  • Fellowship
    -5

    "No social or community gameplay elements; experience is solitary."

  • Growth
    4

    "Players learn complex mechanics, improve strategies, and unlock new cards and relics through progression."

  • Health
    -5

    "Standard sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention and strategic planning; not designed for idle or background play."

  • Intimacy
    -5

    "No social or emotional relationship building; purely individual gameplay."

  • Leadership
    -5

    "No leadership or group management roles; solo player experience."

  • Progression
    4

    "Strong meta progression with unlockable cards, relics, and upgrades, though some players note progression can feel limited after unlocking all."

  • Relaxation
    3

    "Game offers a balance of challenge and flow with relaxing art and music, though some tension from strategic decisions."

  • Sensation
    3

    "Enjoyable visual and auditory style with unique animations and pleasant soundtrack."

  • Status
    -4

    "No social recognition or ranking systems; achievements exist but are not a major focus."

  • Story
    1

    "Some narrative elements and worldbuilding present but story is minimal and secondary to gameplay."

  • Strategy
    5

    "High mental challenge with complex deckbuilding, resource management, and tactical dice manipulation."

  • Thrill
    3

    "Excitement from risk and unpredictability of dice rolls and combat outcomes."

  • Value
    4

    "Players report high enjoyment and replayability for the price, considering it a good value."

  • Violence
    2

    "Combat involves attacking enemies and bosses, but presented in a whimsical, non-gratuitous style."

  • Survival
    3

    "Players manage health, resources, and threats to survive runs, with mechanics encouraging careful planning."

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    Last update: 06/03/2026