DICEOMANCER similar games & best alternatives

DICEOMANCER

PC (Microsoft Windows) • 2024

Should you play it?

DICEOMANCER is a roguelike deck-building game. Though you long for a peaceful life, you're forced to embark on an adventure. In this world of swords, magic, and guns, make good use of your dice and deck to find a way back to tranquility! What can the dice be used for? To change... anything.

What works
  • Innovative dice manipulation mechanic
  • Deep and varied deckbuilding
  • Unique hand-drawn art and animations
  • Multiple distinct classes with unique playstyles
  • Engaging and satisfying gameplay loop
Things to keep in mind
  • Limited enemy variety and endgame content
  • Some balance issues with classes and difficulty
  • Small text and ui readability problems
  • Lack of controller support
  • Ascension progression can feel slow or unrewarding

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Solitairica

  • Meteorfall: Krumit's Tale

  • Pluto

  • FORWARD: Escape the Fold - Ultimate Edition

  • Hadean Tactics

  • None Shall Intrude

  • Stacklands

  • Die in the Dungeon

  • Pirates Outlaws

Hidden Gems

Less popular games with surprisingly high similarity

  • Pluto

  • Pyrene

  • DOG WITCH

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Ancient Warfare 3

  • Creativity

    Astrea: Six-Sided Oracles

  • Experimenting

    One Step From Eden

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

DICEOMANCER: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Relaxation, Creativity. It leans lower than usual among comparable games on Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    5

    "Players have extensive freedom to create maps, units, scenarios, and control gameplay elements, embodying high personal control and creativity."

    Capsule for Ancient Warfare 3 Ancient Warfare 3

    "Players have extensive control over game mechanics, including the ability to manipulate any number on screen with dice, choose classes, cards, and paths freely."

  • Competence

    Game with the same Competence vibe

    4

    "The game involves skillful dice manipulation, strategic resource management, and overcoming challenging dice-roll mechanics with feedback on performance."

    Capsule for Betrayal At Club Low Betrayal At Club Low

    "The game involves skillful deckbuilding, resource management, and strategic use of dice manipulation to overcome challenges and bosses."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on solo roguelike runs and personal progression rather than player-vs-player competition."

    Capsule for The Light Brigade The Light Brigade

    "Focus is on solo roguelike runs and personal progression; no evidence of ranked or direct player-vs-player competition."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players report long play sessions, habitual engagement, and strong attachment to the game."

    Capsule for Fisher Online Fisher Online

    "Players report long play sessions, habitual play, and strong attachment, though some mention limited endgame content reducing long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative or multiplayer elements."

    Capsule for Axiom Verge Axiom Verge

    "Entirely single-player experience with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    5

    "High creativity in deckbuilding with dice customization, forging, blessings, and multiple unique characters with distinct mechanics and builds."

    Capsule for Astrea: Six-Sided Oracles Astrea: Six-Sided Oracles

    "High creativity encouraged through dice manipulation of any number, diverse card synergies, and deck customization."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power over others; gameplay is individual and self-directed."

    Capsule for Fairy Bloom Freesia Fairy Bloom Freesia

    "No social dominance or power over others; gameplay is individual and self-directed."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as fun distraction and stress relief; immersive art style and gameplay provide escape from real life."

    Capsule for Rotwood Rotwood

    "Players use the game as a fun, engaging distraction with immersive art and mechanics, providing escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or external pressure."

    Capsule for ELDEN RING NIGHTREIGN ELDEN RING NIGHTREIGN

    "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    5

    "High emphasis on trying new builds, experimenting with cards, and discovering synergies."

    Capsule for One Step From Eden One Step From Eden

    "Strong emphasis on trying new builds, manipulating dice rolls, and exploring card and class synergies."

  • Exploration

    Game with the same Exploration vibe

    2

    "Some exploration of new cards, relics, and strategies occurs, but map and event variety is limited and somewhat repetitive."

    Capsule for Commander Quest Commander Quest

    "Some map exploration with backtracking and discovery of new cards and relics, but environments are limited and repetitive."

  • Expression

    Game with the same Expression vibe

    3

    "Players customize decks and strategies to express their play style; some cosmetic customization noted but limited."

    Capsule for Eternal Card Game Eternal Card Game

    "Players customize decks and mana colors; some UI customization for accessibility noted."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Quirky, imaginative characters and card designs create a whimsical fantasy setting."

    Capsule for Card City Nights Card City Nights

    "Fantasy setting with whimsical art, magic, and imaginative characters, though grounded in card game mechanics."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community gameplay elements; experience is solitary."

    Capsule for Black Myth: Wukong Black Myth: Wukong

    "No social or community gameplay elements; experience is solitary."

  • Growth

    Game with the same Growth vibe

    4

    "Players learn complex mechanics, improve strategies, and unlock new cards and characters."

    Capsule for Concrete Jungle Concrete Jungle

    "Players learn complex mechanics, improve strategies, and unlock new cards and relics through progression."

  • Health

    Game with the same Health vibe

    -5

    "Standard sedentary gameplay with no physical activity or health-related features."

    Capsule for UNCHARTED™: Legacy of Thieves Collection UNCHARTED™: Legacy of Thieves Collection

    "Standard sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and strategic planning; not designed for idle or background play."

    Capsule for Archmage Rises Archmage Rises

    "Requires focused attention and strategic planning; not designed for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; purely individual gameplay."

    Capsule for Touhou Luna Nights Touhou Luna Nights

    "No social or emotional relationship building; purely individual gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; solo player experience."

    Capsule for Dishonored Dishonored

    "No leadership or group management roles; solo player experience."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression through unlocking characters, items, and upgrades; meta progression limited but in-run progression significant."

    Capsule for Megabonk Megabonk

    "Strong meta progression with unlockable cards, relics, and upgrades, though some players note progression can feel limited after unlocking all."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "The game balances challenge with flow; music and art provide a relaxing atmosphere despite strategic tension."

    Capsule for Astrea: Six-Sided Oracles Astrea: Six-Sided Oracles

    "Game offers a balance of challenge and flow with relaxing art and music, though some tension from strategic decisions."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable visual and auditory aesthetics with pleasant animations and soundtrack."

    Capsule for TerraScape TerraScape

    "Enjoyable visual and auditory style with unique animations and pleasant soundtrack."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or ranking systems; achievements exist but limited social impact."

    Capsule for Wordle Wordle

    "No social recognition or ranking systems; achievements exist but are not a major focus."

  • Story

    Game with the same Story vibe

    1

    "Some lore and narrative elements exist but story is minimal and secondary to gameplay."

    Capsule for Pacify Pacify

    "Some narrative elements and worldbuilding present but story is minimal and secondary to gameplay."

  • Strategy

    Game with the same Strategy vibe

    5

    "High mental challenge with complex deckbuilding, tactical combat, and planning required to succeed."

    Capsule for Tainted Grail: Conquest Tainted Grail: Conquest

    "High mental challenge with complex deckbuilding, resource management, and tactical dice manipulation."

  • Thrill

    Game with the same Thrill vibe

    3

    "Dice rolls and tactical uncertainty create suspense and excitement in battles."

    Capsule for SOVL: Fantasy Warfare SOVL: Fantasy Warfare

    "Excitement from risk and unpredictability of dice rolls and combat outcomes."

  • Value

    Game with the same Value vibe

    4

    "Players report high enjoyment and replayability, considering it a good value for the price."

    Capsule for Freedom Planet Freedom Planet

    "Players report high enjoyment and replayability for the price, considering it a good value."

  • Violence

    Game with the same Violence vibe

    2

    "Combat involves defeating enemies but with a whimsical, non-gratuitous style."

    Capsule for DOG WITCH DOG WITCH

    "Combat involves attacking enemies and bosses, but presented in a whimsical, non-gratuitous style."

  • Survival

    Game with the same Survival vibe

    3

    "Players manage health and resources to survive battles and progress through runs."

    Capsule for Dicefolk Dicefolk

    "Players manage health, resources, and threats to survive runs, with mechanics encouraging careful planning."

Last update: 01/06/2026