DICEOMANCER similar games & best alternatives
DICEOMANCER
2024
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Quick resume
DICEOMANCER is a roguelike deck-building game. Though you long for a peaceful life, you're forced to embark on an adventure. In this world of swords, magic, and guns, make good use of your dice and deck to find a way back to tranquility! What can the dice be used for? To change... anything.
Global score
96/100
Genres
Casual, Indie, Strategy, Card & Board Game
Similar games
Pros
- Innovative dice manipulation mechanic
- Deep and varied deckbuilding
- Unique hand-drawn art and animations
- Multiple distinct classes with unique playstyles
- Engaging and satisfying gameplay loop
Cons
- Limited enemy variety and endgame content
- Some balance issues with classes and difficulty
- Small text and ui readability problems
- Lack of controller support
- Ascension progression can feel slow or unrewarding
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Strategy, Creativity. It leans lower than usual among comparable games on Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy5
"Players have extensive control over game mechanics, including the ability to manipulate any number on screen with dice, choose classes, cards, and paths freely."
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Competence4
"The game involves skillful deckbuilding, resource management, and strategic use of dice manipulation to overcome challenges and bosses."
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Competition-3
"Focus is on solo roguelike runs and personal progression; no evidence of ranked or direct player-vs-player competition."
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Continuation4
"Players report long play sessions, habitual play, and strong attachment, though some mention limited endgame content reducing long-term engagement."
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Cooperation-5
"Entirely single-player experience with no cooperative or multiplayer elements."
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Creativity5
"High creativity encouraged through dice manipulation of any number, diverse card synergies, and deck customization."
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Domination-5
"No social dominance or power over others; gameplay is individual and self-directed."
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Escapism4
"Players use the game as a fun, engaging distraction with immersive art and mechanics, providing escape from real life."
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Expectation-4
"Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or external pressure."
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Experimenting5
"Strong emphasis on trying new builds, manipulating dice rolls, and exploring card and class synergies."
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Exploration2
"Some map exploration with backtracking and discovery of new cards and relics, but environments are limited and repetitive."
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Expression3
"Players customize decks and mana colors; some UI customization for accessibility noted."
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Fantasy3
"Fantasy setting with whimsical art, magic, and imaginative characters, though grounded in card game mechanics."
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Fellowship-5
"No social or community gameplay elements; experience is solitary."
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Growth4
"Players learn complex mechanics, improve strategies, and unlock new cards and relics through progression."
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Health-5
"Standard sedentary gameplay with no physical activity or health-related features."
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Idle-3
"Requires focused attention and strategic planning; not designed for idle or background play."
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Intimacy-5
"No social or emotional relationship building; purely individual gameplay."
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Leadership-5
"No leadership or group management roles; solo player experience."
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Progression4
"Strong meta progression with unlockable cards, relics, and upgrades, though some players note progression can feel limited after unlocking all."
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Relaxation3
"Game offers a balance of challenge and flow with relaxing art and music, though some tension from strategic decisions."
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Sensation3
"Enjoyable visual and auditory style with unique animations and pleasant soundtrack."
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Status-4
"No social recognition or ranking systems; achievements exist but are not a major focus."
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Story1
"Some narrative elements and worldbuilding present but story is minimal and secondary to gameplay."
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Strategy5
"High mental challenge with complex deckbuilding, resource management, and tactical dice manipulation."
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Thrill3
"Excitement from risk and unpredictability of dice rolls and combat outcomes."
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Value4
"Players report high enjoyment and replayability for the price, considering it a good value."
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Violence2
"Combat involves attacking enemies and bosses, but presented in a whimsical, non-gratuitous style."
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Survival3
"Players manage health, resources, and threats to survive runs, with mechanics encouraging careful planning."
Last update: 29/04/2026