STRIDE similar games & best alternatives

STRIDE

PlayStation VR, PC (Microsoft Windows), SteamVR, Meta Quest 2, Oculus VR, Oculus Quest • 2022

Should you play it?

STRIDE is a high-octane parkour adventure in virtual reality. Fight for your life as you hurtle through the rooftops of a futuristic metropolis. Step into the shoes of a master freerunner as you vault, swing, and shoot your way through this action-packed adventure. Multiplayer now available!

What works
  • Immersive and fluid parkour mechanics
  • Engaging physical workout
  • Addictive gameplay with leaderboard competition
  • Frequent developer updates and community engagement
  • Multiple game modes including arena and endless
Things to keep in mind
  • Limited content and repetitive procedural generation
  • Some bugs and control inconsistencies
  • Wall running mechanics need polish
  • Lack of story mode at present
  • Multiplayer lacks cooperative modes and social features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Sprint Vector

  • SEUM: Speedrunners from Hell

  • Blaston

  • TO THE TOP

  • Pistol Whip

  • Neon White

  • Space Pirate Trainer

  • Dragon Fist: VR Kung Fu

  • GORN

Hidden Gems

Less popular games with surprisingly high similarity

  • Dragon Fist: VR Kung Fu

  • Dungeon Peplum

  • [REDACTED]

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Everdell

  • Competence

    Rooftops & Alleys: The Parkour Game

  • Escapism

    Sword With Sauce

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

STRIDE: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Story, Intimacy. Here, the score leans higher than usual among comparable games on Health, Domination. It leans lower than usual among comparable games on Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose cards, strategies, and timing of actions; some constraints from game rules but overall high player control."

    Capsule for Everdell Everdell

    "Players have freedom to choose movement style, routes, and combat approach; some constraints in controls but overall high player control."

  • Competence

    Game with the same Competence vibe

    4

    "High skill ceiling with challenging parkour mechanics and rewarding mastery; players improve through practice and experimentation."

    Capsule for Rooftops & Alleys: The Parkour Game Rooftops & Alleys: The Parkour Game

    "High skill ceiling with challenging parkour mechanics, aiming, and timing; players report learning curve and mastery rewarding."

  • Competition

    Game with the same Competition vibe

    3

    "Includes multiplayer versus modes and leaderboards, encouraging comparison and competition among players."

    Capsule for Sol Survivor Sol Survivor

    "Leaderboards and timed runs encourage comparison; multiplayer modes include competitive elements."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report addictive gameplay and habitual return despite some grind and repetitiveness."

    Capsule for Space Trash Scavenger Space Trash Scavenger

    "Addictive gameplay with players returning frequently; some complaints about repetitive content but overall habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    -2

    "Gameplay is primarily solo with limited cooperative elements; some modes involve dual character control but not multiplayer cooperation."

    Capsule for Castlevania Dominus Collection Castlevania Dominus Collection

    "Mostly individual gameplay; multiplayer modes exist but focus on PvP and infection-style modes rather than cooperative play."

  • Creativity

    Game with the same Creativity vibe

    2

    "Weapon customization and unlockables provide some creative expression."

    Capsule for POLYWAR POLYWAR

    "Customization of gloves, grappling hooks, and guns; suggestions for level editors and modding indicate some creative expression."

  • Domination

    Game with the same Domination vibe

    1

    "Competitive PvP allows exerting superiority over others, but no reports of toxic domination or trash talk beyond typical multiplayer banter."

    Capsule for Chaos Chaos

    "Some competitive multiplayer modes with PvP elements, but no strong emphasis on domination or trash talk."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a fun, adrenaline-pumping distraction and stress relief, enjoying immersive combat and parkour."

    Capsule for Sword With Sauce Sword With Sauce

    "Players use the game as a physical and mental escape, enjoying immersive parkour and adrenaline rush."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or pressure."

    Capsule for Monster Hunter: World Monster Hunter: World

    "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore different tactics, roles, and game settings; some experimentation with movement and combat mechanics."

    Capsule for DAVIGO: VR vs. PC DAVIGO: VR vs. PC

    "Players explore movement mechanics, routes, and combat tactics; some desire for more procedural generation and variety."

  • Exploration

    Game with the same Exploration vibe

    2

    "Some exploration in Free Play mode and map discovery; limited map variety but curiosity-driven activities present."

    Capsule for BRAIN / OUT BRAIN / OUT

    "Endless mode with procedural sections offers some discovery; limited by repetitive tiles but some curiosity-driven play."

  • Expression

    Game with the same Expression vibe

    2

    "Character customization mainly through sigils and companions; no deep avatar personalization but some self-expression possible."

    Capsule for Momodora: Moonlit Farewell Momodora: Moonlit Farewell

    "Customization options for character accessories; no deep avatar personalization but some self-expression through cosmetics."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Imaginative, stylized world with a fictional story and fantasy elements."

    Capsule for Toby: The Secret Mine Toby: The Secret Mine

    "Fictional cityscape and parkour fantasy inspired by Mirror's Edge; immersive but grounded in stylized realism."

  • Fellowship

    Game with the same Fellowship vibe

    -2

    "Social interaction is limited; multiplayer modes exist but community engagement is not central."

    Capsule for Nimbatus - The Space Drone Constructor Nimbatus - The Space Drone Constructor

    "Limited social connection; multiplayer modes exist but social bonding or community identity is not a core focus."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, knowledge, and strategies over time; learning curve and mastery are emphasized."

    Capsule for Dead by Daylight Dead by Daylight

    "Players develop physical skills, timing, and strategic thinking; learning curve and mastery emphasized."

  • Health

    Game with the same Health vibe

    4

    "Physical activity and workout aspects highlighted; players get sore and sweat from gameplay."

    Capsule for RUMBLE RUMBLE

    "Physical exertion and workout aspects highlighted; players report fatigue and exercise benefits."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires continuous attention and active physical engagement; not suited for passive or background play."

    Capsule for Raw Data Raw Data

    "Requires active physical engagement and continuous attention; not suited for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Minimal evidence of close relationships or emotional sharing; mostly individual play and casual multiplayer."

    Capsule for Monster Energy Supercross - The Official Videogame 2 Monster Energy Supercross - The Official Videogame 2

    "Minimal evidence of close social relationships or emotional sharing; mostly individual or casual multiplayer."

  • Leadership
    Insufficient data

    No nearest game available

  • Progression

    Game with the same Progression vibe

    3

    "Players accumulate items, unlock cosmetics, and complete challenges to progress."

    Capsule for Session: Skate Sim Session: Skate Sim

    "Players accumulate cosmetics and unlockables; progression through leaderboards and challenges."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Game is physically demanding and intense, causing fatigue and exertion rather than relaxation."

    Capsule for Creed: Rise to Glory™ Creed: Rise to Glory™

    "Gameplay is intense and physically demanding, causing exhaustion rather than relaxation."

  • Sensation

    Game with the same Sensation vibe

    3

    "Immersive VR visuals and audio provide sensory stimulation and excitement."

    Capsule for Pavlov Pavlov

    "Enjoyment from immersive movement, adrenaline, and music; sensory stimulation through VR environment."

  • Status

    Game with the same Status vibe

    2

    "Leaderboards and multiplayer rankings provide some social recognition and visibility."

    Capsule for Serious Sam VR: The Last Hope Serious Sam VR: The Last Hope

    "Leaderboards and rankings provide recognition; some social visibility in multiplayer."

  • Story

    Game with the same Story vibe

    -3

    "Story mode is minimal and simplified; focus is on gameplay rather than narrative immersion."

    Capsule for Super Monkey Ball Banana Mania Super Monkey Ball Banana Mania

    "Currently lacks story mode; gameplay focused on modes without narrative immersion."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires planning, tactical thinking, and problem solving in combat and exploration."

    Capsule for Fortune's Run Fortune's Run

    "Requires planning routes, timing jumps, and combat tactics; strategic thinking encouraged."

  • Thrill

    Game with the same Thrill vibe

    4

    "High tension and suspense from risk of losing gear and intense firefights; players enjoy adrenaline rush."

    Capsule for Arena Breakout: Infinite Arena Breakout: Infinite

    "High adrenaline, risk-taking, and suspense from parkour and combat; players enjoy thrill of movement and survival."

  • Value

    Game with the same Value vibe

    1

    "Players find good value in short, enjoyable gameplay but some feel content is limited for price."

    Capsule for Sunset Motel Sunset Motel

    "Mixed opinions on price vs content; players appreciate gameplay but desire more content for full value."

  • Violence

    Game with the same Violence vibe

    2

    "Combat involves shooting monsters and bosses, but violence is not the main focus."

    Capsule for Fobia - St. Dinfna Hotel Fobia - St. Dinfna Hotel

    "Combat involves shooting enemies; violence present but not primary focus."

  • Survival

    Game with the same Survival vibe

    3

    "Avoiding death and overcoming hazards is core gameplay; resource management is minimal."

    Capsule for Sunblaze Sunblaze

    "Avoiding death from falling or enemies is core; resource management minimal but survival pressure present."

Last update: 01/06/2026