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The Tenants similar games & best alternatives

The Tenants

PC (Microsoft Windows), PlayStation 4 • 2022

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Quick resume

Become a landlord and deal with problematic tenants as you build your rental property empire. Decide how to react to annoyed neighbors or police interventions. Will you design your apartment for a group of gamer friends or an aspiring musician looking for a new home?

Global score

79/100

Genres

Casual, Indie, Simulator

Similar games

    Pros

    • Creative and engaging decorating gameplay
    • Relaxing and chill management experience
    • Frequent developer updates and community responsiveness
    • Variety of furniture and unlockable content
    • Good value especially on sale

    Cons

    • Repetitive job types and gameplay loop
    • Minor bugs and occasional glitches
    • Limited tenant interaction depth
    • Some ui and quality of life annoyances
    • Slow progression and grind for some players

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Leadership, Story, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players have freedom to decorate and renovate properties with some constraints from client demands and budgets, allowing personal creative choices within limits."

    • Competence
      2

      "The game involves skillful decorating and managing tenants, but many tasks become repetitive and predictable over time."

    • Competition
      -3

      "Focus is on personal progress and creative expression rather than competing against others; no mention of leaderboards or ranked modes."

    • Continuation
      3

      "Players report long play sessions and habitual return to the game, though some experience burnout due to repetition."

    • Cooperation
      -4

      "Gameplay centers on individual property management and decorating; limited social or cooperative multiplayer elements."

    • Creativity
      4

      "Strong emphasis on interior design, decorating, and customizing properties with a variety of furniture and styles."

    • Domination
      -4

      "Interactions with tenants are mostly equal or humorous; no evidence of exerting control or superiority over others."

    • Escapism
      3

      "Players use the game as a relaxing, low-pressure escape with creative outlets and light management challenges."

    • Expectation
      -4

      "Players engage voluntarily for enjoyment and creativity rather than obligation or external pressure."

    • Experimenting
      2

      "Players try different decorating styles and layouts, but job types and gameplay loop become repetitive limiting novelty."

    • Exploration
      1

      "Some exploration of different districts and properties, but mostly familiar environments with limited discovery."

    • Expression
      4

      "High degree of self-expression through furniture choices, color schemes, and room layouts."

    • Fantasy
      -2

      "Game simulates realistic landlord and property management scenarios with some humorous exaggerations."

    • Fellowship
      -4

      "Minimal social interaction; players mostly engage solo with limited community features."

    • Growth
      3

      "Players develop skills in decorating, managing tenants, and progressing through districts and unlocks."

    • Health
      -5

      "Purely sedentary gameplay with no physical activity or health-related features."

    • Idle
      -3

      "Requires active attention to manage tenants, complete jobs, and decorate; not suited for background play."

    • Intimacy
      -4

      "Tenant interactions are superficial and functional rather than emotionally close or intimate."

    • Leadership
      1

      "Players manage properties and tenants but no evidence of leading or managing others in a social context."

    • Progression
      4

      "Strong progression through unlocking furniture, districts, properties, and leveling up tenants and skills."

    • Relaxation
      3

      "Generally described as a relaxing and chill game with manageable challenge and flow."

    • Sensation
      2

      "Pleasant graphics and sound provide sensory enjoyment but not intense stimulation or excitement."

    • Status
      -3

      "No social recognition or ranking systems; focus is on personal achievement and creativity."

    • Story
      1

      "Some lore and tenant stories exist but narrative is minimal and not a primary focus."

    • Strategy
      2

      "Requires planning and problem solving in decorating and managing finances, but gameplay is straightforward."

    • Thrill
      -2

      "Low risk and tension; gameplay is calm with occasional minor challenges but no strong suspense."

    • Value
      3

      "Players feel they get good value especially when purchased on sale; game offers many hours of entertainment."

    • Violence
      -5

      "No combat or destructive gameplay; focus is on constructive renovation and management."

    • Survival
      0

      "Some resource and tenant management challenges but no strong survival or threat avoidance elements."

    Last update: 29/04/2026