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The Tenants

PlayStation 4, PC (Microsoft Windows) • 2022

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Quick resume

Become a landlord and deal with problematic tenants as you build your rental property empire. Decide how to react to annoyed neighbors or police interventions. Will you design your apartment for a group of gamer friends or an aspiring musician looking for a new home?

Global score

79/100

Genres

Casual, Indie, Simulator

Pros

  • Creative and engaging decorating gameplay
  • Relaxing and chill management experience
  • Frequent developer updates and community responsiveness
  • Variety of furniture and unlockable content
  • Good value especially on sale

Cons

  • Repetitive job types and gameplay loop
  • Minor bugs and occasional glitches
  • Limited tenant interaction depth
  • Some ui and quality of life annoyances
  • Slow progression and grind for some players

Motivations

  • Autonomy
    3

    "Players have freedom to decorate and renovate properties with some constraints from client demands and budgets, allowing personal creative choices within limits."

  • Competence
    2

    "The game involves skillful decorating and managing tenants, but many tasks become repetitive and predictable over time."

  • Competition
    -3

    "Focus is on personal progress and creative expression rather than competing against others; no mention of leaderboards or ranked modes."

  • Continuation
    3

    "Players report long play sessions and habitual return to the game, though some experience burnout due to repetition."

  • Cooperation
    -4

    "Gameplay centers on individual property management and decorating; limited social or cooperative multiplayer elements."

  • Creativity
    4

    "Strong emphasis on interior design, decorating, and customizing properties with a variety of furniture and styles."

  • Domination
    -4

    "Interactions with tenants are mostly equal or humorous; no evidence of exerting control or superiority over others."

  • Escapism
    3

    "Players use the game as a relaxing, low-pressure escape with creative outlets and light management challenges."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and creativity rather than obligation or external pressure."

  • Experimenting
    2

    "Players try different decorating styles and layouts, but job types and gameplay loop become repetitive limiting novelty."

  • Exploration
    1

    "Some exploration of different districts and properties, but mostly familiar environments with limited discovery."

  • Expression
    4

    "High degree of self-expression through furniture choices, color schemes, and room layouts."

  • Fantasy
    -2

    "Game simulates realistic landlord and property management scenarios with some humorous exaggerations."

  • Fellowship
    -4

    "Minimal social interaction; players mostly engage solo with limited community features."

  • Growth
    3

    "Players develop skills in decorating, managing tenants, and progressing through districts and unlocks."

  • Health
    -5

    "Purely sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires active attention to manage tenants, complete jobs, and decorate; not suited for background play."

  • Intimacy
    -4

    "Tenant interactions are superficial and functional rather than emotionally close or intimate."

  • Leadership
    1

    "Players manage properties and tenants but no evidence of leading or managing others in a social context."

  • Progression
    4

    "Strong progression through unlocking furniture, districts, properties, and leveling up tenants and skills."

  • Relaxation
    3

    "Generally described as a relaxing and chill game with manageable challenge and flow."

  • Sensation
    2

    "Pleasant graphics and sound provide sensory enjoyment but not intense stimulation or excitement."

  • Status
    -3

    "No social recognition or ranking systems; focus is on personal achievement and creativity."

  • Story
    1

    "Some lore and tenant stories exist but narrative is minimal and not a primary focus."

  • Strategy
    2

    "Requires planning and problem solving in decorating and managing finances, but gameplay is straightforward."

  • Thrill
    -2

    "Low risk and tension; gameplay is calm with occasional minor challenges but no strong suspense."

  • Value
    3

    "Players feel they get good value especially when purchased on sale; game offers many hours of entertainment."

  • Violence
    -5

    "No combat or destructive gameplay; focus is on constructive renovation and management."

  • Survival
    0

    "Some resource and tenant management challenges but no strong survival or threat avoidance elements."

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    Last update: 06/03/2026