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Once Upon A KATAMARI

PlayStation 5, Nintendo Switch, Xbox Series X|S, PC (Microsoft Windows) • 2025

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Quick resume

Once upon a time a katamari rolled through both past and present. In this story across time, the adage endures: Let The Good Times Roll! Now onward through new worlds to roll up thy heart's desires and to restore the stars!

Global score

93/100

Genres

Action, Casual, Puzzle, Adventure

Pros

  • Faithful to classic katamari gameplay
  • Extensive content and replayability
  • Strong customization options
  • Charming visuals and music
  • Accessible controls with quality of life improvements

Cons

  • Some physics and control quirks
  • Lack of local co-op multiplayer
  • Occasional player frustration with getting stuck
  • Some levels feel easier or less challenging
  • Music style may not appeal to all fans

Motivations

  • Autonomy
    4

    "Players can customize their own Prince and cousins, choose levels and challenges freely, and select power-ups, indicating strong personal control over actions."

  • Competence
    3

    "The game offers skill-based challenges, ranking systems, and varied objectives that require player effectiveness, though some players note the game is easier than previous entries."

  • Competition
    2

    "Includes online multiplayer battle mode and leaderboards, encouraging comparison with others, but many players focus on single-player and personal goals."

  • Continuation
    4

    "High replayability with many levels, collectibles, challenges, and customization options encourage long sessions and habitual play."

  • Cooperation
    1

    "Multiplayer mode exists but is mostly competitive; no local co-op noted and the game is primarily focused on individual play."

  • Creativity
    4

    "Strong creativity through character customization, level variety, new power-ups, and unique level mechanics like changing level phases."

  • Domination
    -3

    "Interactions emphasize shared fun and quirky humor rather than exerting control or superiority over others."

  • Escapism
    5

    "Players describe the game as a joyful, charming, and stress-relieving experience that transports them to a simpler, happier time."

  • Expectation
    -4

    "Players engage voluntarily out of love for the series and intrinsic interest, with no indication of obligation or pressure."

  • Experimenting
    3

    "New mechanics, power-ups, and level gimmicks encourage players to explore and try different strategies."

  • Exploration
    3

    "Varied eras and level themes with hidden collectibles and changing level elements promote discovery."

  • Expression
    4

    "Extensive customization of characters and cousins allows for personal expression."

  • Fantasy
    4

    "The game features whimsical, imaginative settings, quirky characters, and surreal humor consistent with the Katamari fantasy style."

  • Fellowship
    2

    "Some community interaction through online multiplayer and shared fandom, though primarily individual play."

  • Growth
    3

    "Players develop skills to master controls, optimize rankings, and discover level secrets, supporting learning and improvement."

  • Health
    -5

    "The game is a sedentary video game experience with no physical activity elements."

  • Idle
    -3

    "Requires focused attention and continuous engagement with controls and objectives."

  • Intimacy
    -4

    "Social interactions are mostly surface-level and competitive rather than close or emotionally intimate."

  • Leadership
    -4

    "No evidence of leadership roles; players participate individually or competitively without managing or guiding others."

  • Progression
    4

    "Strong progression through collecting items, unlocking characters, and achieving ranks."

  • Relaxation
    4

    "Many players describe the game as relaxing, joyful, and stress-relieving with a good balance of challenge and flow."

  • Sensation
    4

    "Colorful visuals, catchy music, and quirky humor provide rich sensory and emotional enjoyment."

  • Status
    1

    "Some recognition through multiplayer and rankings, but mostly a personal experience without strong social status focus."

  • Story
    3

    "Includes narrative cutscenes and quirky story elements that add personality and context to gameplay."

  • Strategy
    2

    "Some strategic elements in using power-ups and planning routes, but core gameplay remains straightforward and accessible."

  • Thrill
    1

    "Some moments of challenge and tension, but overall the game is more playful and lighthearted than suspenseful."

  • Value
    4

    "Players feel the game offers good content and replayability for its price, with positive cost-benefit perceptions."

  • Violence
    -4

    "Gameplay focuses on constructive rolling and collecting rather than combat or destruction."

  • Survival
    -4

    "No survival or threat avoidance mechanics; gameplay occurs in stable, low-risk environments."

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    Last update: 06/03/2026