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Touhou Fuujinroku ~ Mountain of Faith.

PC (Microsoft Windows) • 2020

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Quick resume

我が国には八百万の神々がいる 弾幕は八百万発程度では終わらない ノスタルジックでネイティブな弾幕シューティング原風景

Global score

99/100

Genres

Action, Indie

Pros

  • Challenging and rewarding gameplay
  • Excellent soundtrack
  • Accessible entry point for touhou series
  • Rich fantasy setting and characters
  • Supporting original creator

Cons

  • Lack of official english localization
  • Practice mode locked behind stage completion
  • Uniform bomb effects reduce character uniqueness
  • Low resolution and outdated graphics
  • Some frustrating difficulty spikes

Motivations

  • Autonomy
    4

    "Players can choose characters, shot types, and develop personal strategies including bomb usage and power management, indicating high control over actions."

  • Competence
    5

    "The game is skill-based with challenging bullet patterns, requiring memorization and precise dodging; players report satisfaction from mastering difficult stages and bosses."

  • Competition
    -2

    "Focus is mostly on personal improvement and self-set goals; leaderboards or ranked modes are not emphasized in reviews."

  • Continuation
    4

    "Players report long playtimes, repeated attempts to clear stages, and habitual engagement with the game and its mechanics."

  • Cooperation
    -5

    "The game is a single-player bullet hell shooter with no cooperative multiplayer elements."

  • Creativity
    1

    "Some experimentation with character and shot type selection is possible, but gameplay follows predefined bullet patterns and stage designs."

  • Domination
    -5

    "No evidence of exerting control over others; gameplay is individual and does not involve social dominance."

  • Escapism
    4

    "Players use the game as a challenging distraction and stress relief, enjoying immersion in a fantasy bullet hell world."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and enjoyment, with no indication of obligation or external pressure."

  • Experimenting
    3

    "Players try different characters, shot types, and strategies including exploiting known glitches, showing a tendency to explore game mechanics."

  • Exploration
    1

    "Some discovery of game secrets and stages occurs, but the game is mostly linear with known bullet patterns and environments."

  • Expression
    -3

    "Limited customization; players select from preset characters and shot types but no avatar or environment personalization."

  • Fantasy
    5

    "Strong fantasy elements with imaginative characters, magical bullet patterns, and a fictional world setting."

  • Fellowship
    -4

    "Minimal social interaction; players mostly play solo with limited community engagement mentioned."

  • Growth
    5

    "High learning curve with skill acquisition, pattern memorization, and personal improvement emphasized."

  • Health
    -5

    "Sedentary gameplay typical of bullet hell shooters; no physical activity involved."

  • Idle
    -4

    "Requires focused attention and continuous engagement; not suitable for casual or background play."

  • Intimacy
    -5

    "No evidence of forming close relationships or emotional sharing within gameplay."

  • Leadership
    -5

    "No leadership or group management roles present; purely individual gameplay."

  • Progression
    3

    "Players accumulate power, bombs, and score multipliers; progression is tied to resource management and stage completion."

  • Relaxation
    -2

    "Gameplay is tense and challenging with moments of flow, but overall sustained pressure and difficulty are present."

  • Sensation
    4

    "Vibrant visuals, colorful bullet patterns, and a highly praised soundtrack provide strong sensory stimulation."

  • Status
    -3

    "Limited social recognition or visibility; achievements are personal rather than publicly ranked."

  • Story
    2

    "Some narrative elements and character lore exist, but story is minimal and mostly context for gameplay."

  • Strategy
    4

    "Players must plan bomb usage, power management, and dodging routes, requiring analytical thinking and problem solving."

  • Thrill
    4

    "High tension and suspense from dodging complex bullet patterns and facing challenging bosses."

  • Value
    3

    "Players perceive good value from gameplay depth, replayability, and supporting the creator."

  • Violence
    -4

    "Combat is stylized and non-violent; focus is on dodging and shooting magical projectiles rather than destruction."

  • Survival
    4

    "Core gameplay involves avoiding death and managing resources to survive through stages."

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    Last update: 06/03/2026