Touhou Fuujinroku ~ Mountain of Faith. similar games & best alternatives
Touhou Fuujinroku ~ Mountain of Faith.
2020
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Quick resume
我が国には八百万の神々がいる 弾幕は八百万発程度では終わらない ノスタルジックでネイティブな弾幕シューティング原風景
Global score
99/100
Genres
Action, Indie
Similar games
Pros
- Challenging and rewarding gameplay
- Excellent soundtrack
- Accessible entry point for touhou series
- Rich fantasy setting and characters
- Supporting original creator
Cons
- Lack of official english localization
- Practice mode locked behind stage completion
- Uniform bomb effects reduce character uniqueness
- Low resolution and outdated graphics
- Some frustrating difficulty spikes
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. It leans lower than usual among comparable games on Violence, Expression, Creativity.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players can choose characters, shot types, and develop personal strategies including bomb usage and power management, indicating high control over actions."
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Competence5
"The game is skill-based with challenging bullet patterns, requiring memorization and precise dodging; players report satisfaction from mastering difficult stages and bosses."
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Competition-2
"Focus is mostly on personal improvement and self-set goals; leaderboards or ranked modes are not emphasized in reviews."
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Continuation4
"Players report long playtimes, repeated attempts to clear stages, and habitual engagement with the game and its mechanics."
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Cooperation-5
"The game is a single-player bullet hell shooter with no cooperative multiplayer elements."
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Creativity1
"Some experimentation with character and shot type selection is possible, but gameplay follows predefined bullet patterns and stage designs."
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Domination-5
"No evidence of exerting control over others; gameplay is individual and does not involve social dominance."
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Escapism4
"Players use the game as a challenging distraction and stress relief, enjoying immersion in a fantasy bullet hell world."
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Expectation-4
"Players engage voluntarily out of personal interest and enjoyment, with no indication of obligation or external pressure."
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Experimenting3
"Players try different characters, shot types, and strategies including exploiting known glitches, showing a tendency to explore game mechanics."
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Exploration1
"Some discovery of game secrets and stages occurs, but the game is mostly linear with known bullet patterns and environments."
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Expression-3
"Limited customization; players select from preset characters and shot types but no avatar or environment personalization."
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Fantasy5
"Strong fantasy elements with imaginative characters, magical bullet patterns, and a fictional world setting."
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Fellowship-4
"Minimal social interaction; players mostly play solo with limited community engagement mentioned."
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Growth5
"High learning curve with skill acquisition, pattern memorization, and personal improvement emphasized."
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Health-5
"Sedentary gameplay typical of bullet hell shooters; no physical activity involved."
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Idle-4
"Requires focused attention and continuous engagement; not suitable for casual or background play."
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Intimacy-5
"No evidence of forming close relationships or emotional sharing within gameplay."
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Leadership-5
"No leadership or group management roles present; purely individual gameplay."
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Progression3
"Players accumulate power, bombs, and score multipliers; progression is tied to resource management and stage completion."
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Relaxation-2
"Gameplay is tense and challenging with moments of flow, but overall sustained pressure and difficulty are present."
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Sensation4
"Vibrant visuals, colorful bullet patterns, and a highly praised soundtrack provide strong sensory stimulation."
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Status-3
"Limited social recognition or visibility; achievements are personal rather than publicly ranked."
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Story2
"Some narrative elements and character lore exist, but story is minimal and mostly context for gameplay."
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Strategy4
"Players must plan bomb usage, power management, and dodging routes, requiring analytical thinking and problem solving."
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Thrill4
"High tension and suspense from dodging complex bullet patterns and facing challenging bosses."
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Value3
"Players perceive good value from gameplay depth, replayability, and supporting the creator."
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Violence-4
"Combat is stylized and non-violent; focus is on dodging and shooting magical projectiles rather than destruction."
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Survival4
"Core gameplay involves avoiding death and managing resources to survive through stages."
Last update: 29/04/2026