Touhou Kouryudou ~ Unconnected Marketeers. similar games & best alternatives
Touhou Kouryudou ~ Unconnected Marketeers.
2021
Related articles
Quick resume
買う、売る、貰う、手放す いつから人間は所有権を自由に扱えると勘違いしたのか レインボーでイマモリアルなシューティング幻想!
Global score
98/100
Genres
Action, Indie
Similar games
Pros
- Innovative card system adds deep replayability
- Challenging and skill-based bullet hell gameplay
- Excellent and varied soundtrack
- Colorful and vibrant visuals
- Strong community support with translation patches
Cons
- High difficulty may be off-putting to newcomers
- Some cards unbalanced or less useful
- Stage 4 considered frustrating by many players
- Limited character visual customization
- Game is in japanese by default requiring patch for english
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression, Creativity, Experimenting.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
-
Autonomy4
"Players have freedom to choose cards and customize their runs, creating unique playstyles and strategies."
-
Competence4
"The game is challenging with complex bullet patterns and requires skill to master; players receive feedback through progression and card effects."
-
Competition-3
"Focus is on individual play and self-improvement rather than direct competition or leaderboards."
-
Continuation5
"High replayability due to randomized card shops and multiple characters encourages long-term engagement."
-
Cooperation-5
"Single-player focused with no cooperative multiplayer elements."
-
Creativity5
"Card system allows players to experiment with many combinations and customize gameplay extensively."
-
Domination-5
"No evidence of exerting control over others; gameplay is solo and balanced."
-
Escapism4
"Players use the game as a challenging distraction and immersive bullet hell experience."
-
Expectation-4
"Players engage voluntarily out of interest and enjoyment rather than obligation."
-
Experimenting5
"Strong emphasis on trying new card combinations and strategies each run."
-
Exploration2
"Some exploration in discovering card effects and optimal builds, though environments are familiar."
-
Expression3
"Players express themselves through card loadouts and character choice, though visual customization is limited."
-
Fantasy5
"Imaginative bullet hell fantasy world with magical girls and supernatural themes."
-
Fellowship-4
"Minimal social interaction; mostly solo play with community translation support."
-
Growth4
"Players learn bullet patterns, improve skills, and develop strategies over time."
-
Health-5
"Sedentary gameplay with no physical activity elements."
-
Idle-4
"Requires focused attention and continuous engagement during play sessions."
-
Intimacy-5
"No close social or emotional relationships formed within gameplay."
-
Leadership-5
"No leadership or group management roles present."
-
Progression5
"Strong progression through unlocking and purchasing cards, accumulating power and resources."
-
Relaxation-2
"Game is tense and challenging, with moments of flow but overall high difficulty."
-
Sensation4
"Visually stimulating bullet patterns and energetic music provide sensory excitement."
-
Status-4
"Achievements and performance are mostly personal; little social recognition."
-
Story2
"Light narrative with character interactions, but story is secondary to gameplay."
-
Strategy5
"Requires planning card builds, managing resources, and adapting tactics to challenges."
-
Thrill4
"High tension from bullet hell gameplay and risk of losing power and resources."
-
Value4
"Good perceived value due to high replayability and depth for the price."
-
Violence3
"Combat focused on shooting enemies and dodging bullets, typical of bullet hell genre."
-
Survival4
"Players must avoid death and manage resources to progress through difficult stages."
Last update: 29/04/2026