World of Subways 2 – Berlin Line 7 similar games & best alternatives

World of Subways 2 – Berlin Line 7

PC (Microsoft Windows) • 2014

Should you play it?

Volume 2: "U7 - Berlin" is the next release continuing the successful product series " World of Subways" introducing famous subway lines around the world to all subway enthusiasts. After Vol. 1, Vol. 2 contains the route U7 of Berlin`s subway.

What works
  • Realistic berlin u7 subway simulation
  • Detailed train models and stations
  • Authentic sounds and announcements
  • Two different train types with distinct controls
  • Immersive atmosphere and route accuracy
Things to keep in mind
  • Lack of tutorial and difficult controls for beginners
  • Static passengers and limited animation
  • Frequent crashes and bugs reported
  • Dated graphics and ui issues
  • Repetitive gameplay with limited variety

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • House Builder

  • Influent Language Learning Game

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  • Shashingo: Learn Japanese with Photography

  • Giant Machines 2017

  • Pixel Puzzles: Japan

  • Wordle 3

  • Croakoloco

  • Idle Colony

Hidden Gems

Less popular games with surprisingly high similarity

  • Emergency Cleanup Co.

  • Croakoloco

  • Pixel Puzzles 2: Birds

If you liked…

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Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

World of Subways 2 – Berlin Line 7: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Violence, Fantasy, Story, Thrill. It leans lower than usual among comparable games on Creativity, Expression, Fantasy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players can choose train cars, upgrade trains, and plan cargo purchases and trading, showing moderate control over actions."

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  • Competence

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  • Competition

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    "Focus is on personal experimentation and simulation creation without competitive or ranked elements."

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  • Continuation

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  • Cooperation

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    "The game is a solo experience with no multiplayer or cooperative gameplay."

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  • Creativity

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    "Players use predefined game mechanics and characters with minimal customization or creative building."

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  • Domination

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    "No elements of exerting control over others; purely individual simulation experience."

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    "No elements of exerting control over others; purely individual simulation."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a realistic escape into detailed subway operations and environments."

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    "Players use the game to immerse themselves in a detailed subway environment, escaping real life through simulation."

  • Expectation

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    "Players engage voluntarily out of interest and passion for trains and simulation."

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  • Experimenting

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    "Some experimentation with train configurations and resource management, though many routines are repeated."

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  • Exploration

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    "Exploration is limited to discovering new technologies and game features over time, with no open-world or map exploration."

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    "Exploration is limited to the subway line and stations; no open world or discovery beyond route."

  • Expression

    Game with the same Expression vibe

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    "No customization or avatar personalization reported; players use standard trains and environments without modification."

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  • Fantasy

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  • Fellowship

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  • Growth

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    "Players learn complex train operation skills and route knowledge through tutorials and missions."

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    "Players develop skills in train operation and route management through practice and learning."

  • Health

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    "Sedentary gameplay typical of computer simulation games."

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  • Idle

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    "Requires focused attention and complex controls; not designed for casual or background play."

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  • Intimacy

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    "No social or emotional connections formed within the game."

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  • Leadership

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    "No leadership or management roles; player controls only their own actions."

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  • Progression

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    "Limited progression through mission completion; no extensive item or upgrade accumulation."

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  • Relaxation

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    "Some players find the simulation immersive and relaxing despite occasional frustration from difficulty and bugs."

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    "Some players find the simulation relaxing and immersive, though others find it repetitive and stressful due to signals."

  • Sensation

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    "Realistic sound effects and animations provide sensory engagement though graphics are dated."

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    "Realistic sounds and visuals provide sensory engagement, but graphics are dated and limited."

  • Status

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    "No social recognition or status systems present."

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  • Story

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    "Minimal narrative or plot; focus is on simulation and management."

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  • Strategy

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    "Requires timing and pattern recognition, but limited strategic planning beyond reflexes."

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  • Thrill

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    "Gameplay is low risk and predictable; no suspense or tension."

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    "Gameplay is low risk and predictable, with some tension from signal stops but no high suspense."

  • Value

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    "Generally perceived as good value for fans; some note short length but overall worth the price, especially on discount."

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    "Generally considered fair value for train simulation fans, especially at sale prices."

  • Violence

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    "No violent or destructive gameplay elements; focus on constructive simulation."

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  • Survival

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    "No survival or threat elements; stable and safe environment."

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Last update: 01/06/2026