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Train Sim World® 2

PlayStation 5, PlayStation 4, Xbox One, PC (Microsoft Windows) • 2020

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Quick resume

The evolution of train simulation! Master iconic locomotives on high-speed services, long freight hauls or precise commuter traffic, and get creative with customisation tools in this advanced sequel. Climb into the cab in Train Sim World 2.

Global score

81/100

Genres

Simulator, Racing

Pros

  • Realistic and detailed train operation
  • Immersive graphics and sound
  • Ability to walk around and explore
  • Customization via livery and scenario editor
  • Relaxing and engaging gameplay

Cons

  • Bugs and occasional crashes
  • Expensive dlc pricing
  • Lack of multiplayer or cooperative play
  • Limited story or narrative content
  • Some performance issues on lower-end pcs

Motivations

  • Autonomy
    4

    "Players have significant control over train operations, including startup procedures, manual control of switches, and walking around the environment."

  • Competence
    4

    "The game offers challenging scenarios requiring skillful operation of trains with realistic physics and detailed controls."

  • Competition
    -3

    "Focus is on personal mastery and individual performance rather than competing against others or leaderboards."

  • Continuation
    3

    "Players report long play sessions and habitual engagement with the game and its scenarios."

  • Cooperation
    -4

    "Gameplay is primarily single-player with limited or no cooperative multiplayer features."

  • Creativity
    3

    "Includes livery designer and scenario planner allowing players to customize trains and create scenarios."

  • Domination
    -5

    "No evidence of dominance or power over others; interactions are individual and respectful."

  • Escapism
    4

    "Players use the game as a relaxing escape and immersive distraction from real life."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and enjoyment rather than obligation."

  • Experimenting
    3

    "Players explore different routes, trains, and settings, experimenting with controls and scenarios."

  • Exploration
    3

    "Players can walk around detailed environments and discover collectibles and new areas."

  • Expression
    3

    "Customization options like livery design support player self-expression."

  • Fantasy
    -4

    "The game emphasizes realistic train operation and environments rather than imaginative fiction."

  • Fellowship
    -3

    "Limited social features; mostly solo play with minimal community interaction."

  • Growth
    4

    "Players learn complex train operations and improve skills over time."

  • Health
    -4

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires sustained attention and focus during train operation."

  • Intimacy
    -4

    "No close social relationships or emotional sharing described."

  • Leadership
    -4

    "No leadership or group management roles; players act independently."

  • Progression
    3

    "Players accumulate routes, trains, and achievements, progressing through scenarios."

  • Relaxation
    4

    "Many players find the game relaxing and a good way to unwind."

  • Sensation
    3

    "Enjoyable graphics and sound design provide sensory stimulation."

  • Status
    -3

    "Achievements exist but social recognition or status seeking is minimal."

  • Story
    -4

    "No overarching narrative; gameplay is scenario and task based without story immersion."

  • Strategy
    3

    "Players plan train operations and manage controls requiring mental challenge."

  • Thrill
    -2

    "Gameplay is generally calm and controlled with limited suspense or risk."

  • Value
    1

    "Players find value especially when buying on sale; DLC pricing is a common complaint."

  • Violence
    -5

    "No combat or destructive elements; focus on constructive train operation."

  • Survival
    -4

    "Stable conditions with minimal threat or failure beyond operational errors."

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    Last update: 06/03/2026