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Train Sim World® 3

Xbox One, PlayStation 5, PC (Microsoft Windows), Xbox Series X|S, PlayStation 4 • 2022

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Quick resume

Conquer American mountains as you haul incredible tonnage with the workhorses of industry, get the British capital’s commuters to work in record time and race state-to-state aboard German high-speed traction. Master the machine with Train Sim World 3.

Global score

78/100

Genres

Simulator, Racing

Pros

  • Realistic and immersive train simulation
  • Dynamic weather and improved lighting
  • Extensive routes and dlc content
  • Good training and tutorial systems
  • Ability to transfer content from previous versions

Cons

  • High cost of dlc and base game
  • Bugs and glitches present at launch
  • Lack of save mid-route feature initially
  • Limited social and multiplayer features
  • Some routes and content feel reused or limited

Motivations

  • Autonomy
    4

    "Players have significant control over train operations, route and scenario choices, and can explore on foot, indicating high autonomy."

  • Competence
    4

    "The game offers complex train controls, realistic physics, and skill-based challenges such as managing braking and traction, supporting competence."

  • Competition
    -3

    "Focus is on personal mastery and immersive experience rather than competing against others; no multiplayer or ranked modes mentioned."

  • Continuation
    3

    "Players report long sessions, habitual play, and extensive DLC collections, indicating desire to continue playing."

  • Cooperation
    -4

    "Gameplay is primarily single-player with no mention of cooperative or team-based activities."

  • Creativity
    2

    "Some customization of liveries and scenario planning exists, but mostly players use predefined routes and trains."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are individual and respectful."

  • Escapism
    4

    "Players use the game for relaxation, immersion, and stress relief, escaping real life through detailed simulation."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and passion for trains, not due to obligation or pressure."

  • Experimenting
    3

    "Dynamic weather, different routes, and train types encourage trying new experiences and exploring mechanics."

  • Exploration
    3

    "Players explore multiple routes with dynamic weather and detailed environments, though mostly known real-world locations."

  • Expression
    2

    "Some avatar and livery customization available, but limited compared to full creative freedom."

  • Fantasy
    -4

    "Strong focus on realistic train operation and plausible scenarios rather than imaginative or fictional content."

  • Fellowship
    -3

    "Limited social interaction; community exists but gameplay is mostly solo without strong social features."

  • Growth
    4

    "Players learn complex train systems, controls, and operational procedures, supporting personal development."

  • Health
    -5

    "Game is sedentary with no physical activity or rehab elements."

  • Idle
    -4

    "Requires sustained attention and focus during long routes and complex operations."

  • Intimacy
    -5

    "No evidence of forming close relationships or emotional sharing within gameplay."

  • Leadership
    -4

    "No leadership or group management roles; players act independently."

  • Progression
    3

    "Players accumulate routes, trains, and achievements, showing progression through DLC and mastery."

  • Relaxation
    4

    "Many players find the game relaxing and immersive, balancing challenge with flow."

  • Sensation
    3

    "Visuals, dynamic weather, and sound provide sensory stimulation and emotional enjoyment."

  • Status
    -4

    "Achievements exist but social recognition or popularity is minimal; focus is individual."

  • Story
    1

    "Some lore and scenario narratives exist, but overall story is minimal and secondary to simulation."

  • Strategy
    3

    "Players engage in planning routes, managing train operations, and problem solving during scenarios."

  • Thrill
    1

    "Some thrill from dynamic weather and operational challenges, but overall experience is calm and controlled."

  • Value
    -2

    "Players note high DLC costs and suggest buying on sale; value is mixed but generally acceptable for enthusiasts."

  • Violence
    -5

    "No combat or destructive elements; focus is on constructive train operation."

  • Survival
    1

    "Players must avoid operational failures and manage hazards, but no life-threatening survival elements."

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    Last update: 06/03/2026