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Train Sim World® 2020

Xbox One, PlayStation 4, PC (Microsoft Windows) • 2019

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Quick resume

Train Sim World is an immersive first-person simulator perfect for everyone, with complete in-cab interactivity, accurate detail on locos, real-world routes and hours of gameplay. Take to the rails with the brand-new Train Sim World 2020 Edition and find everything you need to master new skills.

Global score

77/100

Genres

Simulator

Pros

  • Highly detailed and immersive train operation
  • Realistic physics and controls
  • Beautiful graphics and environments
  • Freedom to walk around and interact
  • Relaxing and engaging gameplay

Cons

  • Performance and optimization issues
  • Limited initial content and routes
  • Lack of multiplayer and social features
  • Some bugs and glitches
  • Steep hardware requirements

Motivations

  • Autonomy
    4

    "Players have significant control over train operations, including walking around, manually operating switches, and cold starting locomotives, indicating high autonomy."

  • Competence
    4

    "The game involves complex train operation mechanics, realistic physics, and detailed controls that challenge player skill and provide feedback."

  • Competition
    -3

    "Focus is on individual experience and personal mastery rather than competing against others; multiplayer is planned but not yet implemented."

  • Continuation
    3

    "Players report long sessions and habitual play, with many hours spent exploring and completing scenarios, though some note limited content."

  • Cooperation
    -4

    "Gameplay is primarily single-player and individual; cooperation or teamwork with others is minimal or absent."

  • Creativity
    -2

    "Limited creativity as players follow set routes and scenarios; no modding or scenario editor currently, but some freedom in train operation."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are individual and respectful."

  • Escapism
    4

    "Players use the game as a relaxing escape with immersive environments and detailed simulation, providing distraction from real life."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and passion for trains, not out of obligation or pressure."

  • Experimenting
    3

    "Players explore detailed mechanics, test train operations, and experiment with controls and scenarios."

  • Exploration
    2

    "Some exploration of routes and environments occurs, but within limited, known routes and scenarios."

  • Expression
    -3

    "Limited customization or self-expression; players use predefined trains and routes with minimal avatar personalization."

  • Fantasy
    -4

    "The game emphasizes realistic train operation and plausible scenarios rather than imaginative or fictional elements."

  • Fellowship
    -4

    "Minimal social connection or community feeling; primarily solo play with limited multiplayer features."

  • Growth
    4

    "Players learn complex train systems, acquire operational skills, and improve through tutorials and practice."

  • Health
    -5

    "Sedentary gameplay with no physical activity or rehabilitation aspects."

  • Idle
    -3

    "Requires sustained attention and focus during train operation; not designed for casual or background play."

  • Intimacy
    -5

    "No evidence of close relationships or emotional sharing; interactions are surface-level or absent."

  • Leadership
    -4

    "Players do not lead others; gameplay is individual without authority or group management."

  • Progression
    2

    "Players accumulate experience points and unlock scenarios, but progression is limited and not central."

  • Relaxation
    4

    "Game provides a relaxing, immersive experience balancing challenge and flow, suitable for stress relief."

  • Sensation
    3

    "Visual and auditory details provide sensory stimulation and enjoyment, though not overwhelming."

  • Status
    -4

    "Achievements and progress are mostly individual with minimal social recognition or visibility."

  • Story
    1

    "Some narrative elements in scenarios and voice-overs, but overall gameplay is context-light and task-focused."

  • Strategy
    3

    "Players engage in planning and problem solving related to train operation, braking, and route management."

  • Thrill
    1

    "Some suspense in managing train operations and avoiding errors, but overall experience is calm and controlled."

  • Value
    -1

    "Some players feel content is limited for price; others appreciate quality and potential for future expansions."

  • Violence
    -5

    "No combat or destruction; gameplay focuses on constructive and cooperative train operation."

  • Survival
    1

    "Players manage operational challenges and avoid failure in scenarios, but risk is low and environment stable."

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    Last update: 06/03/2026