Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Experimenting + Strategy
A strong dose of experimenting and strategy in the same game.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
Citystate
High experimentation with different political ideologies, policies, and city designs is encouraged and common.
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+4.0
Door in the Woods
Players explore mechanics, test different strategies, and experiment with item use and sanity management.
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+4.0
GIGA WRECKER
Multiple puzzle solutions and physics interactions encourage experimentation and trying new approaches.
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+4.0
Indies' Lies
Players try different characters, talents, rune combinations, and deck builds, exploring new strategies and mechanics.
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+4.0
ManaRocks
Players experiment with deckbuilding and new card combinations, encouraged by seasonal resets.
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+4.0
Nitro Express
Game encourages trying different weapons, gadgets, and tactics; players experiment with stances and loadouts to…
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+4.0
Soul's Chronicle: Immortal Slayer
Players encouraged to try different skill combinations, equipment affixes, and cultivation paths.
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+4.0
Satellite Reign
Players try different tactics, stealth vs combat, and experiment with agent builds and mission approaches.
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+4.0
The Impossible Quiz
Trial and error is central; players experiment with different answers and strategies to learn the game’s logic.
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+4.0
Final Upgrade
Encourages trying new ship designs, production layouts, and strategies with flexible difficulty and customization…
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+4.0
Hostile Waters: Antaeus Rising
Game encourages trying different unit builds, strategies, and direct control tactics to solve missions
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+4.0
Godlike Burger
Game encourages trying new tactics, learning customer behaviors, and testing traps.
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+4.0
Core Defense
Randomized upgrade choices and multiple viable strategies encourage experimentation with different builds.
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+4.0
Die For The Lich
Encourages trying new dice combinations, weapons, and strategies; players enjoy tinkering and theorycrafting.
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+4.0
EcoGnomix
Encourages trying different gnome combinations, strategies, and adapting to changing cave conditions.
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+4.0
Evolings
Strong emphasis on trying new Evoling combinations, item synergies, and strategies to find effective builds.
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+4.0
Kainga: Seeds of Civilization
Strong emphasis on trying new tech combos, adapting to random maps and conditions.
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+4.0
Kyvir: Rebirth
The dual deck system and equipment combos encourage trying new builds and strategies.
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+4.0
R-Type Final 2
Large variety of ships with different abilities and upgrade paths encourages experimentation and trying new strategies.
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+4.0
Solitairica
Encouraged to try different decks, spells, and item combinations to find effective strategies.
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+4.0
Star Shelter
Trial and error, exploration of mechanics, and learning survival strategies are core to gameplay.
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+4.0
Swords and Soldiers 2 Shawarmageddon
Encourages trying new unit combinations and tactics, especially in custom army mode and multiplayer.
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+4.0
Camera Obscura
Encourages trying new puzzle solutions, experimenting with camera mechanics, and creating custom levels.
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+4.0
Railroads & Catacombs
Players experiment with card builds, character classes, and train upgrades to find effective strategies.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.