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Solitairica

iOS, Android, PC (Microsoft Windows), Mac • 2016

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Quick resume

Solitairica takes RPG combat and challenging roguelike progression to a fresh new place—the world of solitaire! Using a variety of magical items and powerful spells, battle your way through a horde of ever-changing enemies and defeat the horrible Emperor Stuck.

Global score

77/100

Genres

Indie, Role-playing (RPG), Strategy, Card & Board Game, Turn-based strategy (TBS)

Pros

  • Addictive and strategic gameplay blending solitaire with rpg elements
  • Multiple unique decks and spells for varied playstyles
  • High replay value with roguelite progression
  • Polished graphics and sound design
  • Fair challenge with rewarding skill development

Cons

  • Heavy rng can cause frustrating losses
  • Progression can feel grindy and slow
  • Limited enemy variety and static environment
  • No multiplayer or social features
  • Some players find animations slow despite speed options

Motivations

  • Autonomy
    4

    "Players freely choose decks, spells, items, and strategies for each run, experimenting with different ability combinations."

  • Competence
    4

    "Game requires skillful play, strategic decision-making, and mastery of different decks and spells to overcome challenging enemies."

  • Competition
    -3

    "Focus is on individual runs and personal progression rather than direct comparison or ranked competition."

  • Continuation
    4

    "High replay value with players engaging in repeated runs, motivated by progression and unlocking new decks and upgrades."

  • Cooperation
    -5

    "Single-player experience with no cooperative or multiplayer elements."

  • Creativity
    3

    "Players customize decks, spells, and items, experimenting with different combinations and strategies."

  • Domination
    -5

    "No social dominance or power over others; interactions are with AI opponents only."

  • Escapism
    3

    "Players use the game as a time-killer and stress relief, immersing in a fantasy solitaire RPG."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."

  • Experimenting
    4

    "Encouraged to try different decks, spells, and item combinations to find effective strategies."

  • Exploration
    2

    "Players discover different enemy traits, deck abilities, and item effects, though environment is static."

  • Expression
    2

    "Customization through deck and spell selection allows some self-expression, but no avatar personalization."

  • Fantasy
    4

    "Strong fantasy RPG elements with spells, enemies, and thematic decks representing character classes."

  • Fellowship
    -5

    "No social or community features; strictly single-player."

  • Growth
    4

    "Players learn game mechanics, improve skills, and unlock upgrades and new decks over time."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention during runs; not a background or idle game."

  • Intimacy
    -5

    "No social or emotional relationship building."

  • Leadership
    -5

    "No leadership or group management roles."

  • Progression
    4

    "Players accumulate coins, gems, and upgrades to improve decks and unlock new classes."

  • Relaxation
    2

    "Some players find it relaxing and addictive, though RNG and difficulty can cause frustration."

  • Sensation
    2

    "Pleasant graphics, animations, and sound effects provide sensory enjoyment."

  • Status
    -5

    "No social recognition or status systems."

  • Story
    1

    "Minimal narrative; focus is on gameplay and progression rather than story immersion."

  • Strategy
    4

    "Strong strategic elements in deck building, spell/item selection, and combat tactics."

  • Thrill
    3

    "Tension arises from RNG and challenging battles, providing suspense and excitement."

  • Value
    4

    "Players report high entertainment value and replayability relative to price."

  • Violence
    2

    "Combat involves defeating enemies via card play, but violence is stylized and minimal."

  • Survival
    3

    "Players must manage health and resources to survive increasingly difficult encounters."

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    Last update: 06/03/2026