Solitairica similar games & best alternatives
Solitairica
2016
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Quick resume
Solitairica takes RPG combat and challenging roguelike progression to a fresh new place—the world of solitaire! Using a variety of magical items and powerful spells, battle your way through a horde of ever-changing enemies and defeat the horrible Emperor Stuck.
Global score
77/100
Genres
Indie, Role-playing (RPG), Strategy, Turn-based strategy (TBS), Card & Board Game
Similar games
Pros
- Addictive and strategic gameplay blending solitaire with rpg elements
- Multiple unique decks and spells for varied playstyles
- High replay value with roguelite progression
- Polished graphics and sound design
- Fair challenge with rewarding skill development
Cons
- Heavy rng can cause frustrating losses
- Progression can feel grindy and slow
- Limited enemy variety and static environment
- No multiplayer or social features
- Some players find animations slow despite speed options
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. It leans lower than usual among comparable games on Story, Escapism, Intimacy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players freely choose decks, spells, items, and strategies for each run, experimenting with different ability combinations."
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Competence4
"Game requires skillful play, strategic decision-making, and mastery of different decks and spells to overcome challenging enemies."
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Competition-3
"Focus is on individual runs and personal progression rather than direct comparison or ranked competition."
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Continuation4
"High replay value with players engaging in repeated runs, motivated by progression and unlocking new decks and upgrades."
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Cooperation-5
"Single-player experience with no cooperative or multiplayer elements."
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Creativity3
"Players customize decks, spells, and items, experimenting with different combinations and strategies."
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Domination-5
"No social dominance or power over others; interactions are with AI opponents only."
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Escapism3
"Players use the game as a time-killer and stress relief, immersing in a fantasy solitaire RPG."
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Expectation-4
"Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."
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Experimenting4
"Encouraged to try different decks, spells, and item combinations to find effective strategies."
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Exploration2
"Players discover different enemy traits, deck abilities, and item effects, though environment is static."
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Expression2
"Customization through deck and spell selection allows some self-expression, but no avatar personalization."
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Fantasy4
"Strong fantasy RPG elements with spells, enemies, and thematic decks representing character classes."
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Fellowship-5
"No social or community features; strictly single-player."
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Growth4
"Players learn game mechanics, improve skills, and unlock upgrades and new decks over time."
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Health-5
"Sedentary gameplay with no physical activity involved."
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Idle-3
"Requires focused attention during runs; not a background or idle game."
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Intimacy-5
"No social or emotional relationship building."
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Leadership-5
"No leadership or group management roles."
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Progression4
"Players accumulate coins, gems, and upgrades to improve decks and unlock new classes."
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Relaxation2
"Some players find it relaxing and addictive, though RNG and difficulty can cause frustration."
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Sensation2
"Pleasant graphics, animations, and sound effects provide sensory enjoyment."
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Status-5
"No social recognition or status systems."
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Story1
"Minimal narrative; focus is on gameplay and progression rather than story immersion."
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Strategy4
"Strong strategic elements in deck building, spell/item selection, and combat tactics."
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Thrill3
"Tension arises from RNG and challenging battles, providing suspense and excitement."
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Value4
"Players report high entertainment value and replayability relative to price."
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Violence2
"Combat involves defeating enemies via card play, but violence is stylized and minimal."
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Survival3
"Players must manage health and resources to survive increasingly difficult encounters."
Last update: 29/04/2026