Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Focused on experimenting
Games where experimenting stands out from the other motivations.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
Mass Effect (2007)
Encourages trying different classes, abilities, dialogue choices, and exploration of planets and side quests.
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+4.0
Melty Blood Actress Again Current Code
Players try different characters, moon styles, combos, and strategies to find optimal play.
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+4.0
Mini Ghost
Encouraged to try different characters, levels, and strategies; workshop content fosters experimentation.
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+4.0
Momento
Encouraged to try different item placements, explore branching story paths, and experiment with puzzles and creative…
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+4.0
MONSTER CARDS
Players experiment with card creation, abilities, and deck building; trial and error is common due to limited tutorials.
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+4.0
Mortal Sin
Players explore combos, weapon synergies, and class builds, discovering new strategies and mechanics through…
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+4.0
My Singing Monsters
Players experiment with breeding combinations and musical arrangements to discover new monsters and sounds.
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+4.0
N++ (NPLUSPLUS)
Players explore different routes, mechanics, and user levels, encouraged by the editor and varied challenges.
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+4.0
One Way Heroics
Encourages trying different classes, perks, strategies, and exploring new randomly generated worlds.
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+4.0
Out Of Hands
Encourages trying new deck builds, strategies, and adapting to changing challenges.
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+4.0
Parkitect
Players explore different park layouts, ride designs, and management strategies; modding encourages experimentation.
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+4.0
PEAK
Players try different routes, item uses, and strategies to overcome challenges.
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+4.0
Persona 5
Encourages trying new personas, combat tactics, and social strategies, rewarding exploration of game mechanics.
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+4.0
Pih
Game encourages trying new strategies, mastering mechanics, and adapting to unpredictable pig behaviors and level…
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+4.0
QT
Exploration and discovery of hidden secrets encourage trying new things and experimenting with interactions.
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+4.0
Rain World
Players learn and experiment with complex movement and survival tactics to progress.
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+4.0
Reus 2
Encourages trying new biotica combinations, strategies, and adapting to randomized drafts and unlocks.
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+4.0
Risk of Rain 2
Encourages trying new builds, item synergies, survivors, and strategies each run.
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+4.0
Roadwarden
Multiple classes, branching choices, and text-input prompts encourage players to try different approaches and explore…
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+4.0
Rogue Monster Rush
Encourages trying new tile layouts, monster combinations, and upgrade paths each run.
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+4.0
Roots of Pacha
Encourages discovery of new seeds, animals, ideas, and exploration of puzzles and biomes.
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+4.0
Selaco
Players encouraged to explore secrets, try weapon mods, and experiment with combat tactics and movement.
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+4.0
Sid Meier's Pirates!
Encourages trying different strategies, ships, and approaches to gameplay.
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+4.0
Sledders
Players explore physics, try different sleds, and experiment with riding techniques and modding.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.