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MONSTER CARDS similar games & best alternatives

MONSTER CARDS

PC (Microsoft Windows) • 2022

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Quick resume

Bring your original deck of cards and play against everyone!

Global score

95/100

Genres

Casual, Indie, Free To Play, Early Access

Similar games

    Pros

    • Highly creative card and art customization
    • Fun and engaging with friends
    • Free to play
    • Strong community and discord presence
    • Potential for growth and updates

    Cons

    • Lack of tutorial and english documentation
    • Limited matchmaking and online features
    • Confusing gameplay mechanics
    • Basic and limited art tools
    • Some balance and quality of life issues

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Survival, Status.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      5

      "Players have full control over creating their own cards, including art and abilities, allowing personal freedom and self-direction."

    • Competence
      2

      "Game involves skill in drawing and strategic deck building, but gameplay mechanics can be confusing and lack clear tutorials, limiting mastery."

    • Competition
      1

      "Competitive play exists mainly among friends; no strong matchmaking or ranked modes currently, so competition is casual and social."

    • Continuation
      4

      "Players report spending many hours creating cards and repeatedly playing with friends, indicating strong habitual engagement."

    • Cooperation
      -2

      "Focus is on battling friends or AI individually; little evidence of cooperative gameplay or teamwork."

    • Creativity
      5

      "Core feature is creating and customizing cards with own drawings and music, fostering high creativity."

    • Domination
      -3

      "Interactions emphasize fun and equality among players rather than exerting control or superiority."

    • Escapism
      3

      "Players use the game as a fun distraction and creative outlet, escaping real life through drawing and gameplay."

    • Expectation
      -4

      "Engagement is voluntary and driven by intrinsic interest and enjoyment rather than obligation."

    • Experimenting
      4

      "Players experiment with card creation, abilities, and deck building; trial and error is common due to limited tutorials."

    • Exploration
      -1

      "Game is focused on custom content creation and battling rather than exploring new environments or secrets."

    • Expression
      5

      "Strong emphasis on self-expression through custom card art, music, and lore."

    • Fantasy
      3

      "Players create imaginative cards and scenarios, though gameplay mechanics are abstract and not strictly realistic."

    • Fellowship
      2

      "Community and friend groups are important for gameplay; some social sharing and Discord presence noted."

    • Growth
      3

      "Players develop drawing skills and learn complex game mechanics over time."

    • Health
      -5

      "No physical activity involved; purely sedentary gameplay."

    • Idle
      -3

      "Requires focused attention for drawing and gameplay; not suited for passive or background play."

    • Intimacy
      1

      "Some social interaction and sharing with friends, but limited evidence of deep emotional connections."

    • Leadership
      Insufficient data
    • Progression
      3

      "Players accumulate cards and build decks, progressing through collection and customization."

    • Relaxation
      3

      "Creative drawing and casual play with friends provide a relaxing and enjoyable experience."

    • Sensation
      1

      "Some sensory stimulation from custom music and visuals, but overall simple graphics and audio."

    • Status
      -2

      "Limited social recognition or ranking; community is small and informal."

    • Story
      2

      "Players can add lore and descriptions to cards, creating personal narratives."

    • Strategy
      3

      "Gameplay involves strategic deck building and understanding complex type matchups."

    • Thrill
      1

      "Some excitement from unpredictable battles, but overall low tension and risk."

    • Value
      5

      "Free to play with high replay value and creative freedom; players feel they get good return on time invested."

    • Violence
      -2

      "Combat is abstract and cartoonish; emphasis on creativity rather than violent destruction."

    • Survival
      -3

      "No survival or threat mechanics; gameplay is stable and low risk."

    Last update: 29/04/2026