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Mass Effect (2007)

PC (Microsoft Windows) • 2008

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Quick resume

As Commander Shepard, you lead an elite squad on a heroic, action-packed adventure throughout the galaxy.

Global score

94/100

Genres

Action, Role-playing (RPG)

Pros

  • Engaging and deep story
  • Rich sci-fi universe and lore
  • Meaningful player choices
  • Strong character development and relationships
  • High replayability

Cons

  • Dated graphics and mechanics
  • Clunky combat and vehicle controls
  • Repetitive side quests and exploration
  • Inventory management issues
  • Missing dlc on steam requiring manual installation

Motivations

  • Autonomy
    4

    "Players can customize their character, choose class, dialogue options, and make meaningful decisions affecting story and relationships."

  • Competence
    2

    "Combat involves tactical use of abilities and weapon management, though some find it clunky and less refined compared to sequels."

  • Competition
    -4

    "Focus is on single-player experience with no competitive multiplayer or leaderboard elements."

  • Continuation
    5

    "Highly replayable with multiple playthroughs encouraged to explore different choices, classes, and story outcomes."

  • Cooperation
    3

    "Players command a squad of companions with unique abilities and can issue tactical orders during combat."

  • Creativity
    3

    "Character customization, skill trees, weapon and armor upgrades, and choice-driven narrative allow creative expression."

  • Domination
    -3

    "Interactions emphasize mutual respect and relationships rather than exerting control or superiority over others."

  • Escapism
    5

    "Immersive sci-fi universe and story provide strong escape from reality, with players emotionally invested in characters and plot."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and love for the story and universe, not due to obligation."

  • Experimenting
    4

    "Encourages trying different classes, abilities, dialogue choices, and exploration of planets and side quests."

  • Exploration
    4

    "Players explore a large galaxy map, multiple planets, and diverse environments, uncovering lore and secrets."

  • Expression
    4

    "Character appearance customization and moral alignment choices enable personal expression."

  • Fantasy
    5

    "Set in a futuristic sci-fi universe with alien races, biotic powers, and space opera narrative."

  • Fellowship
    4

    "Strong emphasis on relationships with squadmates and community identity within the game's universe."

  • Growth
    4

    "Character and squad progression through skill trees and equipment upgrades promote learning and development."

  • Health
    -5

    "Sedentary gameplay typical of single-player RPGs with no physical activity elements."

  • Idle
    -3

    "Requires focused attention during combat and story progression; not designed for casual or background play."

  • Intimacy
    3

    "Romance options and emotional connections with companions foster deeper social bonds."

  • Leadership
    3

    "Player leads a squad and makes strategic decisions affecting team dynamics and mission outcomes."

  • Progression
    4

    "Leveling up, acquiring new skills, weapons, and armor provide clear sense of advancement."

  • Relaxation
    2

    "While story and exploration can be immersive and relaxing, combat and some mechanics can cause tension."

  • Sensation
    3

    "Atmospheric soundtrack, voice acting, and visuals provide sensory engagement and emotional impact."

  • Status
    -4

    "Focus is on personal story and relationships rather than social recognition or popularity."

  • Story
    5

    "Highly praised narrative with deep lore, character development, and impactful player choices."

  • Strategy
    3

    "Combat and skill management require tactical thinking and planning, though some find AI simplistic."

  • Thrill
    2

    "Tension arises from story stakes and combat challenges, but overall experience is more narrative-driven than adrenaline-focused."

  • Value
    4

    "High replay value and rich content provide strong return on investment for players."

  • Violence
    2

    "Combat involves shooting and biotic powers, but violence is contextualized within story and character development."

  • Survival
    1

    "Combat requires managing health and shields, but game is not primarily focused on survival mechanics."

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    Last update: 06/03/2026