Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Play style 01
Encourages trying new builds, weapons, and strategies each run to find effective combinations.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
Supreme Kung Fu
Encouraged to try different combos and fighting styles, supporting exploration of mechanics.
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+5.0
Card Quest
Strong emphasis on trying new equipment combinations, subclasses, and strategies to overcome challenges.
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+4.0
Afterimage
Encouraged to try different weapon combos, skills, and exploration routes.
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+4.0
Tabletop Tavern
The roguelike structure and unit/gear variety encourage players to try new builds and strategies.
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+5.0
Ultimate Epic Battle Simulator
Core motivation is trying new unit combinations, testing battle outcomes, and exploring mod content.
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+4.0
Plague Inc: Evolved
Encourages trying new strategies, mutations, and scenarios to find effective ways to win.
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+4.0
Call of Duty: Mobile
Players try new loadouts, attachments, and control configurations, encouraged by frequent updates and tactical depth.
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+4.0
Skybreakers
Randomized upgrades, weapon reforging, and build synergies promote frequent experimentation with new strategies.
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+4.0
Patch Quest
Encourages trying new mounts, ammo combos, and strategies each run; randomized elements promote experimentation.
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+4.0
Super Metroid
Encourages trying new abilities, techniques, and revisiting areas with new powers to discover secrets and progress.
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+4.0
GUILTY GEAR Xrd -SIGN-
Encourages trying new combos, mechanics, and characters with deep tutorials and challenges.
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+4.0
Fretless - The Wrath of Riffson
Encourages trying new instruments, riff combinations, and strategies to find optimal builds.
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+4.0
Warriors of the Nile 2
Strong emphasis on experimenting with different character builds, synergies, and strategies to find powerful combos.
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+5.0
Nienix: Cosmic Warfare
Players encouraged to try different ships, weapons, skill trees, and builds with cheap respecs and diverse options.
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+4.0
Black Gunner Wukong
Randomized upgrades and weapon synergies reward trying new combinations and adapting strategies each run.
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+4.0
Starward Rogue
Randomized levels, diverse weapons, and multiple mechs encourage trying new strategies and playstyles.
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+4.0
Art of War: Red Tides
Strong emphasis on trying new unit combinations, strategies, and adapting to opponents' tactics.
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+4.0
Fresh Body
Encourages trying new body part combinations and strategies; players experiment with builds and upgrades.
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+4.0
Artifact Seeker: Resurrection
High emphasis on trying new artifact combinations, builds, and skill synergies to optimize runs.
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+4.0
Jagged Alliance 2 - Wildfire
Encourages trying new tactics, experimenting with merc combinations, and exploring different strategies.
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+4.0
Hole Is Mine
Game encourages trying different equipment builds and strategies rather than following a single path.
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+4.0
Fatermyth
Dice mechanics and skill/equipment customization encourage trying new strategies and builds.
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+4.0
Mercenary Kings: Reloaded Edition
Encourages trying different weapon builds and strategies, though some players settle on familiar setups.
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+4.0
Bloody Hell
Encourages trying new upgrade combinations and exploring secrets, supporting experimentation.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.