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Patch Quest

PC (Microsoft Windows) • 2023

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Quick resume

In a labyrinth surrounded by vicious monsters, Explorers must rely on their Lasso to survive! Capture and tame ANY monster to leap, glide, surf, tunnel and websling through a treacherous, patchwork maze. This roguelike/metroidvania seems cute, but it’s a deceptively difficult bullet-hell challenge!

Global score

94/100

Genres

Action, Adventure, Indie, Shooter

Similar games

    Pros

    • Addictive gameplay loop
    • Unique monster riding and capturing mechanics
    • Large, varied map with exploration
    • Strong meta progression and upgrades
    • Polished presentation and art style

    Cons

    • Runs can become repetitive over time
    • Limited endgame content and variety
    • Some difficulty spikes and balance issues
    • Lack of online multiplayer beyond remote play
    • Minor ui and quality of life improvements needed

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Violence, Leadership, Competition.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to choose mounts, ammo types, and paths to explore with a fixed map layout but randomized encounters."

    • Competence
      4

      "Challenging bullet hell gameplay with skill progression, mastery of mounts, and strategic use of abilities."

    • Competition
      -3

      "Focus is on personal progression and exploration; no mention of ranked or direct player-vs-player competition."

    • Continuation
      5

      "Strong replayability with addictive 'one more run' loop, meta progression, and desire to explore all content."

    • Cooperation
      2

      "Supports local co-op and remote play, encouraging teamwork but primarily designed for solo play."

    • Creativity
      4

      "Players customize loadouts with mounts, ammo types, and base patches; creative combinations and strategies encouraged."

    • Domination
      -4

      "Interactions emphasize mutual respect and cooperation with monsters; no evidence of dominance or trash talk."

    • Escapism
      4

      "Colorful, charming world and engaging gameplay provide a strong escape from real life stress."

    • Expectation
      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation or pressure."

    • Experimenting
      4

      "Encourages trying new mounts, ammo combos, and strategies each run; randomized elements promote experimentation."

    • Exploration
      4

      "Large fixed map with randomized rooms and many biomes encourages discovery and curiosity-driven play."

    • Expression
      3

      "Players can name and pet monsters, customize base with pins, and choose mounts reflecting personal style."

    • Fantasy
      4

      "Imaginative creatures, fictional world, and fantastical abilities create a strong fantasy experience."

    • Fellowship
      2

      "Community engagement and local co-op foster some social connection, though mostly solo focused."

    • Growth
      4

      "Players learn mechanics, improve skills, and unlock permanent upgrades and shortcuts over time."

    • Health
      -5

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle
      -4

      "Requires focused attention and continuous engagement during runs; not suited for idle or background play."

    • Intimacy
      1

      "Some emotional attachment to monsters and community, but limited evidence of deep personal relationships."

    • Leadership
      -3

      "No evidence of player leadership roles; gameplay is individual or cooperative without hierarchical structure."

    • Progression
      5

      "Strong meta progression with permanent unlocks, shortcuts, and upgrades motivating continued play."

    • Relaxation
      1

      "Gameplay is challenging and fast-paced but art style and music provide some relaxation and flow moments."

    • Sensation
      3

      "Colorful visuals, varied sound effects, and engaging action provide stimulating sensory experience."

    • Status
      -3

      "Focus is on personal achievement and exploration rather than social recognition or popularity."

    • Story
      2

      "Some lore and narrative elements present but gameplay is primarily action and exploration focused."

    • Strategy
      4

      "Players plan mount and ammo combinations, manage resources, and devise tactics to overcome challenges."

    • Thrill
      3

      "Bullet hell combat and escalating difficulty create suspense and excitement during runs."

    • Value
      4

      "High content volume, replayability, and polish provide strong perceived value for price."

    • Violence
      -3

      "Combat involves stunning and capturing monsters rather than destructive violence; non-lethal theme."

    • Survival
      4

      "Players must avoid damage, manage stamina, and overcome threats to progress and survive runs."

    Last update: 29/04/2026