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Card Quest

Android, PC (Microsoft Windows), Mac • 2017

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Quick resume

Card Quest is a dungeon crawling adventure game with unique card combat. Play with a variety of unique character classes, and customize decks to fit your playstyle. Explore the strategic depth of tactical roguelike gameplay, and crush the undead plague.

Global score

86/100

Genres

Indie, Role-playing (RPG), Strategy, Card & Board Game

Pros

  • Deep and challenging gameplay
  • High replayability with multiple classes and unlocks
  • Unique equipment-based deck customization
  • Well-balanced strategic combat
  • Active developer support and updates

Cons

  • Graphics and presentation are simple and may deter some players
  • Steep learning curve and punishing difficulty early on
  • Some grind required for progression and unlocks
  • Lack of multiplayer or social features
  • Repetitive encounters and fixed boss fights

Motivations

  • Autonomy
    4

    "Players choose classes, equipment, and paths freely, allowing personal control over playstyle and strategy."

  • Competence
    5

    "The game is challenging and requires skillful resource and card management, rewarding mastery and strategic thinking."

  • Competition
    -3

    "Focus is on personal progression and overcoming game challenges rather than competing against other players."

  • Continuation
    5

    "High replayability with multiple classes, unlocks, and branching paths encourages long-term engagement."

  • Cooperation
    -5

    "Single-player experience focused on individual play without multiplayer or cooperative elements."

  • Creativity
    4

    "Players customize decks via equipment loadouts and experiment with many unique combinations and subclasses."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; gameplay is solo and self-directed."

  • Escapism
    4

    "Provides immersive fantasy gameplay and distraction through strategic card battles and roguelike progression."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation or external pressure."

  • Experimenting
    5

    "Strong emphasis on trying new equipment combinations, subclasses, and strategies to overcome challenges."

  • Exploration
    3

    "Branching maps and multiple campaigns encourage discovering new paths and enemy encounters."

  • Expression
    3

    "Customization of character decks and builds allows personal expression within gameplay constraints."

  • Fantasy
    5

    "Strong fantasy setting with classes like mage, rogue, and warrior, and thematic enemies and lore."

  • Fellowship
    -5

    "No social or community features; gameplay is solitary and focused on individual experience."

  • Growth
    5

    "Players learn mechanics, improve skills, and unlock new items and subclasses, supporting personal development."

  • Health
    -5

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention and strategic planning; not designed for passive or background play."

  • Intimacy
    -5

    "No evidence of forming close relationships or emotional social interactions within the game."

  • Leadership
    -5

    "No leadership or group management roles; purely individual gameplay."

  • Progression
    5

    "Strong progression system with unlockable equipment, skills, and subclasses enhancing player power."

  • Relaxation
    -2

    "Game is challenging and punishing, creating tension rather than pure relaxation or flow."

  • Sensation
    2

    "Visual and auditory elements are simple but effective, providing moderate sensory stimulation."

  • Status
    -5

    "No social recognition or status systems; achievements are personal and not publicly ranked."

  • Story
    3

    "Includes narrative elements and lore with multiple campaigns and thematic settings."

  • Strategy
    5

    "Core gameplay revolves around strategic resource management, card combos, and tactical decision-making."

  • Thrill
    3

    "Challenging encounters and risk of failure create suspense and excitement during battles."

  • Value
    4

    "Players report high value for price due to depth, replayability, and content volume."

  • Violence
    3

    "Combat involves defeating enemies with attacks and spells, typical for fantasy card games."

  • Survival
    4

    "Gameplay emphasizes avoiding damage and managing limited resources to survive encounters."

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    Last update: 06/03/2026