Ultimate Epic Battle Simulator similar games & best alternatives
Ultimate Epic Battle Simulator
2017
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Quick resume
Here is a sandbox like no other. Create massive battles with absolutely no limits. Want to see 10,000 chickens fight an army of Romans?? Sure, why not. Want to see a company of WW2 U.S soldiers fight 11,000 Medieval soldiers?? There are simply no limits to the carnage you can achieve in UEBS.
Global score
77/100
Genres
Action, Adventure, Indie, Simulator, Strategy
Similar games
Pros
- Massive scale battles
- Extensive unit customization
- Mod support and workshop integration
- Fun and creative sandbox gameplay
- Relatively good optimization for large unit counts
Cons
- Limited ai and strategic depth
- Repetitive and can get stale
- Lack of multiplayer or cooperative modes
- Some bugs and technical issues
- Minimal narrative or progression systems
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Story, Strategy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players can freely set up battles, customize units, and control individual characters in battle, showing high personal freedom and control."
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Competence2
"The game involves some skill in setting up scenarios and customizing units, but combat is largely automated with simple AI, limiting complex skill expression."
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Competition-3
"Focus is on personal experimentation and watching battles rather than competing against others or ranked modes."
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Continuation1
"Players enjoy repeated sessions experimenting with battles and mods, but some reviews note it can get stale after a few hours."
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Cooperation-4
"Gameplay is primarily single player sandbox with limited or no multiplayer cooperation; players mostly engage independently."
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Creativity5
"Strong creativity through unit customization, scenario creation, and extensive mod support enabling new units and maps."
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Domination-4
"Interactions are sandbox and experimental without social dominance or power imposition; no evidence of trash talk or authority."
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Escapism4
"Players use the game as a fun distraction and stress relief by creating absurd battles and scenarios."
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Expectation-4
"Players engage voluntarily out of interest and enjoyment; no indication of obligation or pressure to play."
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Experimenting5
"Core motivation is trying new unit combinations, testing battle outcomes, and exploring mod content."
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Exploration-2
"Limited maps and environments with some new maps added over time; focus is more on unit experimentation than exploration."
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Expression4
"Customization of units and scenarios allows for self-expression and personalization."
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Fantasy4
"Game includes fantasy units, mythical creatures, and absurd scenarios beyond realistic settings."
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Fellowship-3
"Mostly single player experience with minimal social community interaction; some sharing via mods but limited social bonding."
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Growth1
"Some learning involved in customizing units and understanding battle mechanics, but limited deep skill development."
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Health-5
"Purely sedentary computer gameplay with no physical activity."
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Idle3
"Players often watch battles unfold passively and use the game as a background activity or time filler."
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Intimacy-5
"No evidence of close social relationships or emotional sharing; interactions are mostly individual and surface-level."
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Leadership-3
"No complex leadership or group management; players can control single units but no evidence of leading groups strategically."
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Progression2
"Some progression through unlocking or creating new units and mods, but no traditional leveling or item accumulation."
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Relaxation3
"Game provides a relaxing, low-pressure environment to watch battles and experiment at leisure."
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Sensation2
"Visual spectacle of large battles and unit animations provide sensory enjoyment, though graphics are simple."
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Status-4
"No social recognition or ranking systems; achievements are personal and not publicly evaluated."
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Story-5
"No narrative or plot; gameplay is context-free sandbox battle simulation."
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Strategy-2
"Limited strategic depth; players set initial orders but battles play out automatically with simple AI."
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Thrill-3
"Gameplay is low risk and predictable; no suspense or tension, more focused on spectacle."
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Value3
"Good perceived value especially on sale; extensive mod support and replayability add to value."
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Violence4
"Enjoyment of large scale combat and destruction is central to gameplay."
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Survival-3
"No survival mechanics; battles are scripted simulations without resource management or threat avoidance."
Last update: 29/04/2026