Ultimate Epic Battle Simulator similar games & best alternatives
Ultimate Epic Battle Simulator
2017
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Quick resume
Here is a sandbox like no other. Create massive battles with absolutely no limits. Want to see 10,000 chickens fight an army of Romans?? Sure, why not. Want to see a company of WW2 U.S soldiers fight 11,000 Medieval soldiers?? There are simply no limits to the carnage you can achieve in UEBS.
Global score
77/100
Genres
Action, Adventure, Indie, Simulator, Strategy
Pros
- Massive scale battles
- Extensive unit customization
- Mod support and workshop integration
- Fun and creative sandbox gameplay
- Relatively good optimization for large unit counts
Cons
- Limited ai and strategic depth
- Repetitive and can get stale
- Lack of multiplayer or cooperative modes
- Some bugs and technical issues
- Minimal narrative or progression systems
Motivations
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Autonomy4
"Players can freely set up battles, customize units, and control individual characters in battle, showing high personal freedom and control."
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Competence2
"The game involves some skill in setting up scenarios and customizing units, but combat is largely automated with simple AI, limiting complex skill expression."
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Competition-3
"Focus is on personal experimentation and watching battles rather than competing against others or ranked modes."
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Continuation1
"Players enjoy repeated sessions experimenting with battles and mods, but some reviews note it can get stale after a few hours."
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Cooperation-4
"Gameplay is primarily single player sandbox with limited or no multiplayer cooperation; players mostly engage independently."
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Creativity5
"Strong creativity through unit customization, scenario creation, and extensive mod support enabling new units and maps."
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Domination-4
"Interactions are sandbox and experimental without social dominance or power imposition; no evidence of trash talk or authority."
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Escapism4
"Players use the game as a fun distraction and stress relief by creating absurd battles and scenarios."
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Expectation-4
"Players engage voluntarily out of interest and enjoyment; no indication of obligation or pressure to play."
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Experimenting5
"Core motivation is trying new unit combinations, testing battle outcomes, and exploring mod content."
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Exploration-2
"Limited maps and environments with some new maps added over time; focus is more on unit experimentation than exploration."
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Expression4
"Customization of units and scenarios allows for self-expression and personalization."
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Fantasy4
"Game includes fantasy units, mythical creatures, and absurd scenarios beyond realistic settings."
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Fellowship-3
"Mostly single player experience with minimal social community interaction; some sharing via mods but limited social bonding."
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Growth1
"Some learning involved in customizing units and understanding battle mechanics, but limited deep skill development."
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Health-5
"Purely sedentary computer gameplay with no physical activity."
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Idle3
"Players often watch battles unfold passively and use the game as a background activity or time filler."
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Intimacy-5
"No evidence of close social relationships or emotional sharing; interactions are mostly individual and surface-level."
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Leadership-3
"No complex leadership or group management; players can control single units but no evidence of leading groups strategically."
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Progression2
"Some progression through unlocking or creating new units and mods, but no traditional leveling or item accumulation."
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Relaxation3
"Game provides a relaxing, low-pressure environment to watch battles and experiment at leisure."
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Sensation2
"Visual spectacle of large battles and unit animations provide sensory enjoyment, though graphics are simple."
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Status-4
"No social recognition or ranking systems; achievements are personal and not publicly evaluated."
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Story-5
"No narrative or plot; gameplay is context-free sandbox battle simulation."
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Strategy-2
"Limited strategic depth; players set initial orders but battles play out automatically with simple AI."
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Thrill-3
"Gameplay is low risk and predictable; no suspense or tension, more focused on spectacle."
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Value3
"Good perceived value especially on sale; extensive mod support and replayability add to value."
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Violence4
"Enjoyment of large scale combat and destruction is central to gameplay."
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Survival-3
"No survival mechanics; battles are scripted simulations without resource management or threat avoidance."
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Last update: 06/03/2026