Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
SIC-1
The game encourages exploring programming mechanics and testing novel solutions within the constraints of the single…
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+4.0
The Indigo Parallel
Encourages exploration of new paths, discovery of secrets, and trying different insanity levels and choices.
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+4.0
Withering Realms
Players encouraged to try different builds, weapons, and strategies; respec options allow for experimentation.
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+4.0
Ostalgie: The Berlin Wall
Encourages trying different strategies, political reforms, and alternate historical outcomes.
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+4.0
Race for the Galaxy
Encourages trying new strategies and adapting to changing game states each play.
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+4.0
Card Hog
Game encourages trying different hogs, cards, and strategies; players discover new interactions and experiment with…
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+4.0
Dungeons of Dreadrock
Game encourages trying new puzzle mechanics and experimenting with solutions.
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+4.0
Eternal Afternoon
Players try various strategies, explore different endings, and uncover many secrets, encouraging experimentation.
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+4.0
Fidel Dungeon Rescue
Game encourages trying new paths, learning enemy behaviors, and discovering secrets through experimentation.
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+4.0
Final Profit: A Shop RPG
Game encourages trying new mechanics, exploring secrets, and testing different moral and business strategies.
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+4.0
Knights Within
High variety of weapon mods, abilities, and tactical choices encourage trying new builds and strategies.
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+4.0
Nonentity Galaxy
The game encourages trying new fleet builds, combining modules, and adapting strategies to different enemy corporations.
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+4.0
Title_Pending
The game rewards trying new paths, uncovering secrets, and testing different interactions, encouraging exploration…
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+4.0
Voids Vigil
Strong emphasis on trying new builds, synergies, and strategies; random shops and item combinations promote…
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+4.0
Blaston
Players try new weapon combos, tactics, and strategies to gain advantage.
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+4.0
Bubsy 4D
Game encourages trying new movement combos and sequence breaks to optimize runs
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+4.0
Dungeon Inn
Game encourages trying different strategies, adjusting guest flow, and experimenting with upgrades and event outcomes.
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+4.0
HUMANITY
Players frequently try new mechanics, experiment with commands, and explore puzzle solutions.
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+4.0
Kingdoms of the Dump
Players experiment with skill trees, combat strategies, and exploration of hidden areas.
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+4.0
Little Corners
Encourages trying different sticker combinations and layouts; discovery of hidden stickers.
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+4.0
Million Depth
Encourages trying new weapon builds, experimenting with parts and strategies to overcome challenges.
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+4.0
TEST TEST TEST
The game encourages trying new puzzle-solving approaches, exploring clues, and testing hypotheses.
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+4.0
Three Kingdoms: The Blood Moon
Encourages trying different characters, builds, and card synergies; experimentation with deck composition is key.
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+4.0
Tiny Town VR
Players frequently try new builds, scenarios, and workshop mods, exploring game possibilities and pushing creative…
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
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A little more you
Mix in another motivation, or find an experience with less of something else.