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Card Hog

iOS, Android, PC (Microsoft Windows) • 2023

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Quick resume

Card Hog is a pig-based dungeon crawler with roguelike and deck building elements. Take the role of an adventurous hog and interact with more than 100 cards of dangerous enemies, powerful weapons and exciting spells!

Global score

94/100

Genres

Casual, Indie, Role-playing (RPG), Strategy, Card & Board Game, Turn-based strategy (TBS), Puzzle

Pros

  • Addictive and quick gameplay
  • Cute and charming art style
  • Frequent developer updates and responsiveness
  • Multiple game modes including multiplayer
  • Excellent value for price

Cons

  • Some mechanics and progression unclear
  • Limited narrative or story depth
  • Difficulty balance could improve
  • Music can be repetitive
  • Early access content still growing

Motivations

  • Autonomy
    4

    "Players have freedom to choose different hog characters with unique perks and decide their moves on a dynamic card grid, supporting personal strategy and decision-making."

  • Competence
    3

    "Game offers strategic depth and skillful planning to survive and optimize moves, with increasing difficulty and mastery opportunities."

  • Competition
    1

    "Includes multiplayer modes with duels and co-op, but most reviews emphasize single-player experience and personal progress rather than ranked competition."

  • Continuation
    3

    "Many players report addictive gameplay with quick runs encouraging repeated play sessions and habitual engagement."

  • Cooperation
    2

    "Co-op multiplayer mode exists and is noted as enjoyable, though single-player is the main focus."

  • Creativity
    3

    "Players can unlock and combine various cards, perks, and hogs; workshop support for custom cards and art customization enhances creative expression."

  • Domination
    -3

    "Interactions emphasize balanced gameplay and mutual respect; no reports of trash talk or dominating behavior."

  • Escapism
    4

    "Players use the game as a relaxing, stress-relieving diversion and enjoyable distraction from real life."

  • Expectation
    -4

    "Players engage voluntarily for fun and personal interest, with no indication of obligation or external pressure."

  • Experimenting
    4

    "Game encourages trying different hogs, cards, and strategies; players discover new interactions and experiment with deck and movement tactics."

  • Exploration
    2

    "Players explore new cards, enemies, and game modes; however, the environment is a card grid with limited spatial novelty."

  • Expression
    3

    "Customization options include different hogs, card upgrades, and workshop art modifications allowing personal expression."

  • Fantasy
    3

    "The game features imaginative, quirky pig characters and fantasy-themed cards and enemies in a stylized dungeon crawler setting."

  • Fellowship
    1

    "Some community interaction through multiplayer and developer engagement, but primarily a solo experience."

  • Growth
    3

    "Players learn card interactions, improve strategic thinking, and unlock new content, supporting personal development."

  • Health
    -5

    "No physical activity involved; typical sedentary gaming experience."

  • Idle
    -3

    "Requires focused attention during runs; not designed for passive or background play."

  • Intimacy
    -4

    "Social interactions are limited to casual multiplayer; no evidence of close emotional relationships forming."

  • Leadership
    -4

    "No leadership or authoritative roles reported; gameplay is individual or cooperative without hierarchy."

  • Progression
    4

    "Players accumulate upgrades, unlock new hogs and cards, and progress through achievements and game modes."

  • Relaxation
    4

    "Game is described as relaxing, with a good balance of challenge and flow, suitable for stress relief."

  • Sensation
    3

    "Enjoyable art, animations, and sound contribute to sensory pleasure and emotional fun."

  • Status
    0

    "No strong evidence of social recognition or status seeking; achievements exist but are personal."

  • Story
    -2

    "Minimal narrative or lore; gameplay focuses on mechanics and replayability rather than story immersion."

  • Strategy
    4

    "Strong emphasis on planning moves, managing card interactions, and tactical decision-making."

  • Thrill
    2

    "Some tension and challenge from survival and boss fights, but overall a controlled and casual experience."

  • Value
    5

    "Highly praised for excellent value given low price, frequent updates, and content richness."

  • Violence
    1

    "Combat involves defeating enemy cards, but presented in a cartoonish, lighthearted manner without graphic violence."

  • Survival
    3

    "Core gameplay involves managing health and resources to survive increasingly difficult encounters."

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    Last update: 06/03/2026