HUMANITY similar games & best alternatives

HUMANITY

PlayStation VR, PlayStation 4, PC (Microsoft Windows), PlayStation VR2, PlayStation 5, Xbox One, Meta Quest 2, Meta Quest 3, Xbox Series X|S • 2023

Should you play it?

A unique blend of puzzle-solving and action-platforming. Play a lone Shiba Inu charged with commanding massive, marching crowds to the goal in Story Mode, or browse a wide array of user-made levels crafted via the in-game Stage Creator!

What works
  • Innovative and challenging puzzle design
  • Robust level editor with user-generated content
  • Beautiful visuals and immersive soundtrack
  • Engaging story with philosophical themes
  • Smooth performance including vr support
Things to keep in mind
  • Late game shifts to less puzzle-focused mechanics
  • Some controls and camera angles can be fiddly
  • Music may be repetitive or divisive
  • Occasional difficulty spikes and precision requirements
  • Limited social or multiplayer interaction

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Foretales

  • Escape from Ever After: Onboarding

  • Spellcaster University

  • Wildlife Park 2

  • The Enjenir: The Engineering Physics Building Simulator

  • Bat to the Heavens

  • UnMetal

  • Nova Roma

  • Floppy Knights

Hidden Gems

Less popular games with surprisingly high similarity

  • Escape from Ever After: Onboarding

  • Bat to the Heavens

  • Floppy Knights

If you liked…

Recommendations by what you enjoyed most

  • Creativity

    I Wanna Maker

  • Autonomy

    Pupperazzi: The Dog Photography Game

  • Competence

    Quadrilateral Cowboy

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

HUMANITY: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Leadership, Relaxation. It leans lower than usual among comparable games on Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore levels, choose which dogs to photograph, and how to interact with them (petting, dressing, throwing toys)."

    Capsule for Pupperazzi: The Dog Photography Game Pupperazzi: The Dog Photography Game

    "Players direct commands and control the dog avatar to guide humans, with freedom to experiment and adjust strategies in real-time."

  • Competence

    Game with the same Competence vibe

    4

    "Puzzles require skillful timing, coding logic, and problem solving, providing satisfying feedback and a sense of mastery."

    Capsule for Quadrilateral Cowboy Quadrilateral Cowboy

    "Puzzles require skillful execution, problem solving, and progressively complex mechanics, rewarding player mastery."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal puzzle solving at own pace; no mention of ranked modes or direct competition."

    Capsule for Voxelgram Voxelgram

    "Focus is on personal puzzle solving and progression rather than competing against others; no ranked modes mentioned."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report engaging story and gameplay encouraging extended play sessions and exploration."

    Capsule for Ara Fell: Enhanced Edition Ara Fell: Enhanced Edition

    "Engaging story, evolving mechanics, and user-created levels encourage extended play and habitual engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Gameplay centers on individual strategic play; no multiplayer or cooperative elements mentioned."

    Capsule for Dicefolk Dicefolk

    "Gameplay centers on individual control and puzzle solving; multiplayer or cooperative play is not described."

  • Creativity

    Game with the same Creativity vibe

    5

    "Robust level editor with scripting enables extensive creative expression and custom content creation."

    Capsule for I Wanna Maker I Wanna Maker

    "Robust level editor and user-generated content strongly emphasize creative expression and modification."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are balanced and do not emphasize exerting power or superiority over others."

    Capsule for Tech Support: Error Unknown Tech Support: Error Unknown

    "Interactions are balanced and puzzle-focused without emphasis on exerting power or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Highly immersive audiovisual experience offering escape into surreal, abstract worlds and contemplative themes."

    Capsule for Small Radios Big Televisions Small Radios Big Televisions

    "Immersive audiovisuals and abstract themes provide a strong escape from real life into a surreal puzzle world."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily driven by intrinsic interest and enjoyment rather than obligation or external pressure."

    Capsule for Assassin’s Creed® IV Black Flag™ Assassin’s Creed® IV Black Flag™

    "Players engage voluntarily driven by intrinsic interest and enjoyment rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players discover new puzzle mechanics and experiment with different solutions throughout the game."

    Capsule for A Monster's Expedition A Monster's Expedition

    "Players frequently try new mechanics, experiment with commands, and explore puzzle solutions."

  • Exploration

    Game with the same Exploration vibe

    2

    "Exploration of puzzle layouts and spatial environments is part of gameplay, though within designed levels."

    Capsule for Puzzle Dimension Puzzle Dimension

    "Some exploration of level layouts and puzzle elements occurs, though mostly within designed puzzle spaces."

  • Expression

    Game with the same Expression vibe

    3

    "Customization of avatars and skins allows self-expression within the game’s aesthetic framework."

    Capsule for LUMINES REMASTERED LUMINES REMASTERED

    "Customization of avatars and unlocking skins provide avenues for player self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Anthropomorphic animals and whimsical world create an imaginative, fictional experience."

    Capsule for Cozy Caravan Cozy Caravan

    "Abstract, surreal setting with a glowing dog and endless humans creates an imaginative, fictional experience."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Social features are limited to sharing levels; gameplay is mostly solo without strong community bonding."

    Capsule for Demolition Inc. Demolition Inc.

    "Community features exist for sharing levels, but gameplay is primarily solo with limited social interaction."

  • Growth

    Game with the same Growth vibe

    4

    "Players learn new mechanics and improve puzzle-solving skills progressively throughout the game."

    Capsule for A Monster's Expedition A Monster's Expedition

    "Players learn new mechanics and improve puzzle-solving skills progressively throughout the game."

  • Health

    Game with the same Health vibe

    -5

    "Primarily sedentary gameplay with no physical activity or health-related features."

    Capsule for Borderlands 2 Borderlands 2

    "Primarily sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and active problem solving; not suited for passive or background play."

    Capsule for The Room VR: A Dark Matter The Room VR: A Dark Matter

    "Requires focused attention and active problem solving; not suited for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Minimal social or emotional connection; interactions are mostly surface-level or absent."

    Capsule for Two Point Hospital Two Point Hospital

    "Minimal social or emotional connection; interactions are mostly surface-level or absent."

  • Leadership

    Game with the same Leadership vibe

    3

    "Players lead and command groups of allies to accomplish objectives, demonstrating leadership roles in gameplay."

    Capsule for Oddworld: Munch's Oddysee Oddworld: Munch's Oddysee

    "Players lead and direct large groups of humans through commands, embodying a leadership role in puzzle context."

  • Progression

    Game with the same Progression vibe

    4

    "Leveling system, gear upgrades, and cosmetic unlocks provide clear sense of advancement."

    Capsule for Ghostbusters: Spirits Unleashed Ecto Edition Ghostbusters: Spirits Unleashed Ecto Edition

    "Unlocking new commands, skins, and levels provides a sense of advancement and accumulation."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Relaxing art and music create a calming atmosphere despite some challenging puzzles."

    Capsule for Candle Candle

    "Calming aesthetics and music create a relaxing atmosphere despite some challenging puzzles."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable visuals, animations, and music provide sensory stimulation and emotional engagement."

    Capsule for Tadpole Tales Tadpole Tales

    "Visuals, animations, and music provide stimulating sensory enjoyment and emotional engagement."

  • Status

    Game with the same Status vibe

    -3

    "Achievements and community recognition exist but are not central; focus is on personal progress."

    Capsule for Trimps Trimps

    "No emphasis on social recognition or status; achievements and community content exist but are not central."

  • Story

    Game with the same Story vibe

    3

    "Some narrative and lore elements present, enhancing immersion beyond isolated puzzles."

    Capsule for In Sink: A Co-Op Escape Prologue In Sink: A Co-Op Escape Prologue

    "Narrative and philosophical themes are integrated, enhancing immersion beyond pure puzzle solving."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires logical reasoning, planning, and problem solving to connect clues and solve complex puzzles."

    Capsule for Lorelei and the Laser Eyes Lorelei and the Laser Eyes

    "Requires planning, logical reasoning, and adapting strategies to solve increasingly complex puzzles."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspense and tension in puzzles, but overall experience is more light-hearted than thrilling."

    Capsule for We Were Here Expeditions: The FriendShip We Were Here Expeditions: The FriendShip

    "Some tension in timing and precision puzzles, but overall experience is more contemplative than thrilling."

  • Value

    Game with the same Value vibe

    3

    "Offers good content amount, replayability, and polish for price, especially when purchased on discount."

    Capsule for X-Morph: Defense X-Morph: Defense

    "High polish, extensive content, and replayability provide good value for the price."

  • Violence

    Game with the same Violence vibe

    -4

    "Non-violent gameplay focused on puzzle solving and guiding characters safely."

    Capsule for Clones Clones

    "Gameplay involves guiding humans safely; while many humans fall, the game is non-violent and puzzle focused."

  • Survival

    Game with the same Survival vibe

    2

    "Some elements of avoiding hazards and navigating dangerous terrain, but no complex survival mechanics."

    Capsule for Scanner Sombre Scanner Sombre

    "Some elements of avoiding failure and managing hazards, but primarily puzzle navigation rather than survival."

Last update: 01/06/2026