Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Play style 01
Encourages trying new builds, weapons, and strategies each run to find effective combinations.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
-
+5.0
Revhead
Strong emphasis on trying new parts, setups, and tuning combinations to optimize performance.
-
+4.0
Offline Games
Encourages trying different classes, weapons, Umbra abilities, and builds with flexible skill point redistribution.
-
+4.0
NBA 2K27: Ultra Edition
The deep Builder system and multiple badges encourage players to try new builds and strategies.
-
+4.0
Golden Krone Hotel
Encourages trying new classes, spells, potion effects, and tactical approaches, especially with the human/vampire…
-
+4.0
Tape to Tape
The roguelite elements encourage trying new builds, powerups, and strategies each run.
-
+4.0
shapez
Encourages trying new factory designs, layouts, and optimization strategies.
-
+4.0
Industry Idle
Encourages trying new production chains, strategies, and optimizations; players experiment to improve efficiency.
-
+4.0
Rogue Monster Rush
Encourages trying new tile layouts, monster combinations, and upgrade paths each run.
-
+4.0
BioShock™
Encourages trying different plasmid and weapon combos, hacking strategies, and moral choices.
-
+4.0
Diabotical Rogue
Roguelike upgrades and random loadouts encourage trying new builds and strategies.
-
+4.0
Hollow Survivors: Prologue
The upgrade and build system rewards trying new combinations and adapting to random upgrade offerings each run.
-
+4.0
Tavern of Gods
High emphasis on trying new hero combinations, item sets, and strategies across runs to optimize performance.
-
+5.0
Dragon Spirits
Strong emphasis on trying new dragons, skills, and strategies to overcome complex challenges and bosses.
-
+4.0
Core Defense
Randomized upgrade choices and multiple viable strategies encourage experimentation with different builds.
-
+5.0
Axon TD: Uprising - Tower Defense
High encouragement of experimentation with tower combinations, path layouts, and upgrade choices to find optimal…
-
+4.0
Arcadie: Second-Born
Multiple branching paths, romance options, and stat builds encourage trying new approaches and replaying.
-
+4.0
Deadly Days
Strong emphasis on trying different survivor builds, weapons, strategies, and adapting to RNG elements.
-
+4.0
Slime Rancher 2
Encourages trying new slime combos, exploring new areas, and experimenting with gadgets and upgrades.
-
+5.0
HellSlave II: Judgment of the Archon
Free respec, multiple skill trees, and encouragement to try different builds strongly support experimentation.
-
+4.0
Dark Envoy
Free respecs and flexible skill systems encourage players to try new builds and tactics frequently.
-
+4.0
MONSTER HUNTER RISE
Wirebug mechanics and weapon skill swaps encourage trying new combat styles and tactics.
-
+4.0
Recettear: An Item Shop's Tale
Encourages trying different pricing strategies, shop layouts, and dungeon approaches.
-
+5.0
Apokerlypse
Strong emphasis on trying new chip combos, builds, and strategies to discover powerful synergies.
-
+5.0
BREAK ARTS II
Strong emphasis on trying new mech builds, testing different parts and strategies, and experimenting with racing…
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.