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Deadly Days

Xbox One, Nintendo Switch, PC (Microsoft Windows), Linux, Mac, PlayStation 4 • 2019

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Quick resume

Deadly Days is a unique strategic rogue-lite in the zombie apocalypse. Manage and protect a group of survivors and help them to stop the catastrophe. Discover and use a large number of wild and crazy objects, even wilder and crazier survivors, special abilities, and deadly weapons.

Global score

86/100

Genres

Action, Casual, Indie, Strategy, Role-playing (RPG), Shooter, Arcade

Pros

  • Addictive roguelite progression
  • Engaging tactical gameplay
  • Active developer involvement
  • Varied weapons and survivor builds
  • Humorous tone and music

Cons

  • Frustrating rng affecting food and mission availability
  • Repetitive map layouts and missions
  • Occasional ai pathing issues
  • Limited social or multiplayer features
  • Some ui and control quirks

Motivations

  • Autonomy
    3

    "Players direct survivor squads with point-and-click commands but survivors auto-attack and act semi-independently, allowing player control but with some indirectness."

  • Competence
    3

    "Game offers skillful tactical decisions, resource management, and strategic planning with challenging roguelike difficulty and progression."

  • Competition
    -2

    "Focus is primarily on personal progression and survival rather than direct competition; some leaderboards exist but not central."

  • Continuation
    4

    "Highly addictive roguelite with progression unlocks and daily challenges encouraging repeated play and long sessions."

  • Cooperation
    -3

    "Gameplay centers on managing own squad independently; no multiplayer or cooperative player interaction."

  • Creativity
    2

    "Players customize survivors with weapons, perks, and base upgrades, enabling strategic variety though within predefined systems."

  • Domination
    -4

    "Interactions are with AI zombies and environment; no player-vs-player dominance or social power dynamics."

  • Escapism
    4

    "Provides stress relief and distraction through fast-paced zombie survival and roguelite gameplay with humorous tone."

  • Expectation
    -4

    "Players engage voluntarily for fun and challenge; no obligation or external pressure reported."

  • Experimenting
    4

    "Strong emphasis on trying different survivor builds, weapons, strategies, and adapting to RNG elements."

  • Exploration
    3

    "Procedurally generated maps and mission variety encourage discovery and adapting to new layouts."

  • Expression
    1

    "Some character and base customization options exist but limited cosmetic or self-expression features."

  • Fantasy
    3

    "Zombie apocalypse setting with exaggerated weapons and quirky survivors offers imaginative fiction experience."

  • Fellowship
    -4

    "Solo play focus with minimal social or community interaction beyond developer Discord."

  • Growth
    4

    "Progression through unlocking survivors, weapons, and upgrades fosters learning and skill development."

  • Health
    -4

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires active attention and tactical decision-making; pausing is possible but not designed for idle play."

  • Intimacy
    -5

    "No close social relationships or emotional sharing; interactions are limited to gameplay mechanics."

  • Leadership
    3

    "Player leads and manages survivor squads, making strategic decisions and directing group actions."

  • Progression
    5

    "Strong roguelite progression with unlocks, upgrades, and accumulating power over multiple runs."

  • Relaxation
    2

    "Game balances challenge and flow with upbeat music and satisfying combat, though some tension from difficulty spikes."

  • Sensation
    3

    "Engaging pixel art, sound effects, and music provide sensory stimulation and emotional enjoyment."

  • Status
    -3

    "Limited social recognition; achievements and leaderboards exist but social status is not a core focus."

  • Story
    1

    "Minimal narrative focus; gameplay centers on survival and progression rather than deep story immersion."

  • Strategy
    4

    "Requires tactical planning, resource management, and adapting to RNG for successful runs."

  • Thrill
    3

    "Tension from time pressure, escalating zombie threats, and risk-reward decisions create suspenseful moments."

  • Value
    4

    "Players report good value for money with engaging gameplay and replayability, especially at discounted prices."

  • Violence
    4

    "Core gameplay involves combat and destruction of zombies with various weapons and explosives."

  • Survival
    5

    "Central theme is managing resources and avoiding death against escalating zombie threats."

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    Last update: 06/03/2026