Tape to Tape similar games & best alternatives
Tape to Tape
2023
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Quick resume
Tape to Tape is a roguelite hockey game where every choice matters on your journey to build the best hockey team. Choose your path, hire unique players, discover synergies between them, pick unique abilities, bribe the referees or visit the Blademaster on your way to restore hockey's former glory.
Global score
92/100
Genres
Action, Sport, Early Access, Indie
Similar games
Pros
- Fun and accessible arcade hockey gameplay
- Unique roguelite progression and powerups
- Local co-op campaign play
- Active and responsive developers
- Good value for price
Cons
- Lack of online multiplayer
- Campaign can become repetitive
- Ai and goalie behavior sometimes frustrating
- Limited customization options
- Some balance and difficulty tuning needed
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Competition. It leans lower than usual among comparable games on Exploration, Continuation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players can choose different superstars, upgrade abilities, and select different paths in the roguelite campaign, allowing for personal decision-making and control over playstyle."
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Competence3
"Gameplay requires skillful passing, shooting, and team synergy; players report satisfaction from mastering mechanics and overcoming challenging AI opponents."
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Competition1
"Some desire for ranked or online multiplayer was expressed, but currently focus is on single-player and local co-op without strong competitive ranking systems."
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Continuation2
"Players enjoy repeated runs and unlocking content, though some find the campaign repetitive after multiple playthroughs."
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Cooperation3
"Local co-op campaign play is supported and praised; players hope for online multiplayer co-op in future updates."
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Creativity3
"Players can customize teams, choose upgrades, and experiment with different powerups and team builds; some desire more visual customization."
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Domination-2
"Game emphasizes fun and balanced play rather than exerting superiority or trash talk; interactions are cooperative or competitive but respectful."
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Escapism4
"Players use the game as a fun, lighthearted escape from real life, enjoying humor and arcade-style chaos."
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Expectation-4
"Players engage voluntarily out of personal interest and enjoyment, not due to obligation or external pressure."
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Experimenting4
"The roguelite elements encourage trying new builds, powerups, and strategies each run."
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Exploration1
"Some discovery of new teams and abilities occurs, but environments are mostly flat and repetitive; players desire more varied maps."
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Expression2
"Some customization of teams and characters is possible; players request more options for visual personalization."
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Fantasy3
"The game features exaggerated arcade hockey with humorous powerups and unrealistic abilities, embracing a fantastical style."
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Fellowship3
"Community engagement and local co-op foster social connection; online multiplayer is desired but not yet implemented."
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Growth3
"Players develop skills and improve through upgrades and learning game mechanics over multiple runs."
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Health-5
"Standard sedentary video game play with no physical activity involved."
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Idle-3
"Requires focused attention during matches; not designed for passive or background play."
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Intimacy1
"Social interactions mostly limited to casual local co-op and community forums; no deep emotional connections described."
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Leadership1
"Players manage team upgrades and strategy but no explicit leadership or authoritative roles are emphasized."
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Progression4
"Strong progression through unlocking characters, upgrades, and abilities across runs."
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Relaxation2
"Game provides fun and flow but some players find difficulty spikes and AI frustration reduce relaxation."
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Sensation3
"Enjoyable visual style, sound effects, and humorous animations provide sensory and emotional fun."
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Status0
"No significant social recognition or leaderboard systems currently; status effects neutral."
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Story1
"Campaign has a light narrative with humorous elements but is limited and repetitive."
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Strategy3
"Players plan team builds, powerup synergies, and tactical gameplay to succeed."
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Thrill3
"Excitement from close matches, last-minute goals, and chaotic powerups create suspense and thrill."
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Value3
"Players feel the game offers good value for price with enjoyable gameplay and ongoing updates."
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Violence3
"Enjoyment of physical hockey actions like body checks and stick throwing is a core part of the fun."
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Survival1
"Players must avoid losing matches and manage resources during runs, but threat level is moderate."
Last update: 29/04/2026