Tape to Tape similar games & best alternatives

Tape to Tape

PC (Microsoft Windows) • 2023

Should you play it?

Tape to Tape is a roguelite hockey game where every choice matters on your journey to build the best hockey team. Choose your path, hire unique players, discover synergies between them, pick unique abilities, bribe the referees or visit the Blademaster on your way to restore hockey's former glory.

What works
  • Fun and accessible arcade hockey gameplay
  • Unique roguelite progression and powerups
  • Local co-op campaign play
  • Active and responsive developers
  • Good value for price
Things to keep in mind
  • Lack of online multiplayer
  • Campaign can become repetitive
  • Ai and goalie behavior sometimes frustrating
  • Limited customization options
  • Some balance and difficulty tuning needed

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Skillshot City

  • LORT

  • Ship of Fools

  • Deadzone: Rogue

  • Ravenswatch

  • Risk of Rain Returns

  • Astral Ascent

  • Rogue Glitch Ultra

  • The Greatest Penguin Heist of All Time

Hidden Gems

Less popular games with surprisingly high similarity

  • Knights Within

  • Atomic Picnic

  • I Am The Hero

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Survivors of the Dawn

  • Escapism

    Golf It!

  • Experimenting

    Voidborn

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Tape to Tape: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Competition, Status. It leans lower than usual among comparable games on Exploration.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players can choose characters, weapons, and paths on a rogue-like map, with build synergies and upgrade choices influencing playstyle."

    Capsule for Survivors of the Dawn Survivors of the Dawn

    "Players can choose different superstars, upgrade abilities, and select different paths in the roguelite campaign, allowing for personal decision-making and control over playstyle."

  • Competence

    Game with the same Competence vibe

    3

    "Game involves skillful aiming, timing, and strategy; players report improving and mastering mechanics."

    Capsule for Impact Point Impact Point

    "Gameplay requires skillful passing, shooting, and team synergy; players report satisfaction from mastering mechanics and overcoming challenging AI opponents."

  • Competition

    Game with the same Competition vibe

    1

    "Multiplayer co-op exists but is limited and buggy; focus is more on personal skill and progression than competitive ranking."

    Capsule for GOD EATER 2 Rage Burst GOD EATER 2 Rage Burst

    "Some desire for ranked or online multiplayer was expressed, but currently focus is on single-player and local co-op without strong competitive ranking systems."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players enjoy repeated runs and unlocking items, though some find content limited."

    Capsule for Pizza Possum Pizza Possum

    "Players enjoy repeated runs and unlocking content, though some find the campaign repetitive after multiple playthroughs."

  • Cooperation

    Game with the same Cooperation vibe

    3

    "Supports local and online co-op play, with cooperative gameplay praised by users."

    Capsule for Fury Unleashed Fury Unleashed

    "Local co-op campaign play is supported and praised; players hope for online multiplayer co-op in future updates."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players customize team builds, equipment, and skills, experimenting with different combinations and strategies."

    Capsule for Mortal Glory Mortal Glory

    "Players can customize teams, choose upgrades, and experiment with different powerups and team builds; some desire more visual customization."

  • Domination

    Game with the same Domination vibe

    -2

    "Game emphasizes balanced competition and fun rather than exerting superiority or trash talk; cooperative and friendly multiplayer."

    Capsule for RetroMania Wrestling RetroMania Wrestling

    "Game emphasizes fun and balanced play rather than exerting superiority or trash talk; interactions are cooperative or competitive but respectful."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a fun, chaotic escape from real life, enjoying humorous and stress-relieving gameplay."

    Capsule for Golf It! Golf It!

    "Players use the game as a fun, lighthearted escape from real life, enjoying humor and arcade-style chaos."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of personal interest and enjoyment, not due to obligation or external pressure."

    Capsule for Crustacean Nations Crustacean Nations

    "Players engage voluntarily out of personal interest and enjoyment, not due to obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Roguelite mechanics encourage trying new builds, upgrades, and movement techniques each run."

    Capsule for Voidborn Voidborn

    "The roguelite elements encourage trying new builds, powerups, and strategies each run."

  • Exploration

    Game with the same Exploration vibe

    1

    "Some exploration of multiple maps and environments, though maps are limited and often small; players desire more varied locations."

    Capsule for Liftoff®: Micro Drones Liftoff®: Micro Drones

    "Some discovery of new teams and abilities occurs, but environments are mostly flat and repetitive; players desire more varied maps."

  • Expression

    Game with the same Expression vibe

    2

    "Players express themselves by customizing teams and choosing characters, though visual customization is limited."

    Capsule for Backyard Baseball '01 Backyard Baseball '01

    "Some customization of teams and characters is possible; players request more options for visual personalization."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Arcade style hockey with exaggerated violence, injuries, and fictional dystopian franchise mode adds imaginative fiction."

    Capsule for Super Blood Hockey Super Blood Hockey

    "The game features exaggerated arcade hockey with humorous powerups and unrealistic abilities, embracing a fantastical style."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Community engagement and multiplayer co-op foster social connection, though solo play remains common."

    Capsule for DAIMON BLADES DAIMON BLADES

    "Community engagement and local co-op foster social connection; online multiplayer is desired but not yet implemented."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn game mechanics, develop strategies, and improve skill over multiple runs."

    Capsule for Despot's Game: Dystopian Battle Simulator Despot's Game: Dystopian Battle Simulator

    "Players develop skills and improve through upgrades and learning game mechanics over multiple runs."

  • Health

    Game with the same Health vibe

    -5

    "Standard sedentary video game play with no physical activity involved."

    Capsule for LEGO® Star Wars™ - The Complete Saga LEGO® Star Wars™ - The Complete Saga

    "Standard sedentary video game play with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during matches; not designed for passive or background play."

    Capsule for Nuclear Nightmare Nuclear Nightmare

    "Requires focused attention during matches; not designed for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Social interactions occur mainly in multiplayer and community spaces but lack deep emotional connections."

    Capsule for Fraymakers Fraymakers

    "Social interactions mostly limited to casual local co-op and community forums; no deep emotional connections described."

  • Leadership

    Game with the same Leadership vibe

    1

    "Some players may guide teams or coordinate strategies, but no strong leadership roles emphasized."

    Capsule for Boo Men Boo Men

    "Players manage team upgrades and strategy but no explicit leadership or authoritative roles are emphasized."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression through unlocking characters, weapons, perks, and meta upgrades across runs."

    Capsule for Realm of Ink Realm of Ink

    "Strong progression through unlocking characters, upgrades, and abilities across runs."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find the game relaxing and enjoyable, but AI frustration and difficulty spikes can cause tension."

    Capsule for RIDE 3 RIDE 3

    "Game provides fun and flow but some players find difficulty spikes and AI frustration reduce relaxation."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable visual style and humorous animations provide sensory and emotional fun."

    Capsule for Roadside Research Roadside Research

    "Enjoyable visual style, sound effects, and humorous animations provide sensory and emotional fun."

  • Status

    Game with the same Status vibe

    0

    "No clear social recognition or leaderboard system; status effects are neutral or not emphasized."

    Capsule for Hamster Hunter Hamster Hunter

    "No significant social recognition or leaderboard systems currently; status effects neutral."

  • Story

    Game with the same Story vibe

    1

    "Campaign offers some narrative and character dialogue but is brief and light."

    Capsule for Let Them Trade Let Them Trade

    "Campaign has a light narrative with humorous elements but is limited and repetitive."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players plan skill builds, weapon choices, and team tactics to survive and succeed."

    Capsule for BrainBread 2 BrainBread 2

    "Players plan team builds, powerup synergies, and tactical gameplay to succeed."

  • Thrill

    Game with the same Thrill vibe

    3

    "Fast-paced matches and close scoring moments create excitement and suspense."

    Capsule for REMATCH REMATCH

    "Excitement from close matches, last-minute goals, and chaotic powerups create suspense and thrill."

  • Value

    Game with the same Value vibe

    3

    "Players feel the game offers good value for money with ongoing updates and enjoyable gameplay."

    Capsule for Deadside Deadside

    "Players feel the game offers good value for price with enjoyable gameplay and ongoing updates."

  • Violence

    Game with the same Violence vibe

    3

    "Enjoyment of physical tackles and collisions is central to gameplay."

    Capsule for Football Simulator Football Simulator

    "Enjoyment of physical hockey actions like body checks and stick throwing is a core part of the fun."

  • Survival

    Game with the same Survival vibe

    1

    "Players must defend their base and manage resources to avoid defeat, but threat level is moderate."

    Capsule for Love n War: Hero by Chance Love n War: Hero by Chance

    "Players must avoid losing matches and manage resources during runs, but threat level is moderate."

Last update: 01/06/2026