Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Experimenting + Strategy
A strong dose of experimenting and strategy in the same game.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
Shambles: Sons of Apocalypse
Players experiment with different decks, characters, and story paths to explore varied gameplay experiences.
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+4.0
Desktop Dungeons: Rewind
Players try different strategies, classes, races, and approaches to solve puzzles and optimize runs.
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+4.0
FANTASIAN Neo Dimension
Players try new combat tactics, experiment with skill trees, and explore different party compositions.
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+4.0
Grand Tactician: The Civil War (1861-1865)
Players explore various strategies, army builds, and battle tactics; game supports multiple approaches.
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+4.0
Block'hood
Players experiment with resource flows, block synergies, and layouts to optimize their neighborhoods.
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+4.0
Fish Fillets 2
The game encourages trying new strategies and experimenting with character abilities to solve puzzles.
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+4.0
Sixty Four
Encourages experimentation with different factory setups and resource management strategies.
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+4.0
The Gate Must Stand
The game encourages trying new builds, relic combinations, and tactical approaches each run.
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+4.0
Tower Wars
Players experiment with different maze designs, unit compositions, and upgrade strategies to find optimal play.
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+4.0
Knightica
Trial and error, testing unit abilities, and exploring synergies are core to gameplay; players enjoy discovering…
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+4.0
Legendary Hoplite: Arachne’s Trial
Encourages trying different unit builds, strategies, and equipment synergies.
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+4.0
Terraforming Mars
High replayability encourages trying new strategies, corporations, and card combinations.
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+4.0
The Lord of the Rings: Adventure Card Game - Definitive Edition
Players try different decks, heroes, and strategies to solve quests and optimize performance.
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+4.0
Bionic Dues
Players experiment with different mech builds, strategies, and mission choices to optimize success.
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+4.0
Has-Been Heroes
Encouraged to try new builds, spells, and strategies with each run due to random unlocks and procedural generation.
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+4.0
Solargene
Trial and error, multiple restarts, and exploration of mechanics are core to gameplay and player experience.
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+4.0
Rogue Waters
Undo feature encourages trying different tactics; randomized skill trees and crew builds promote experimentation.
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+4.0
Cross Blitz
Players experiment with different decks, archetypes, relics, and strategies, encouraged by varied modes and synergies.
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+4.0
Making History: The Great War
The game encourages trying new strategies, alternate history scenarios, and modding, supporting experimentation.
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+4.0
Pixel Heroes: Byte & Magic
Encourages trying new party combinations, strategies, and adapting to randomized dungeons.
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+4.0
Good Company
Players experiment with logistics setups, product designs, and strategies to optimize their factories.
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+4.0
Eador. Imperium
Many mechanics, units, and strategies encourage experimentation and trying new approaches.
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+4.0
GUILTY GEAR 2 -OVERTURE-
Game encourages learning new mechanics, experimenting with combos, unit control, and strategic play.
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+4.0
Seer's Gambit
Strong emphasis on trying new builds, combos, and strategies each run to optimize team performance.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.