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Has-Been Heroes

Xbox One, PlayStation 4, Nintendo Switch, PC (Microsoft Windows) • 2017

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Quick resume

Has-Been Heroes is a challenging, lane-based roguelike game of strategy and action, featuring a band of heroes on a quest to escort the King's twin princesses to school!

Global score

76/100

Genres

Action, Indie, Role-playing (RPG), Strategy, Arcade, Adventure

Pros

  • Deep and unique tactical combat
  • High replayability with many unlockables
  • Challenging but fair difficulty curve
  • Engaging fantasy theme and art style
  • Strategic map navigation and resource management

Cons

  • Steep learning curve with poor tutorial
  • Lack of in-game explanations and tooltips
  • Limited enemy variety and character customization
  • Long run times can be frustrating
  • Some rng elements can feel punishing

Motivations

  • Autonomy
    4

    "Players have freedom to plan routes, choose spells, items, and hero lane positioning strategically."

  • Competence
    5

    "High skill ceiling with complex tactical combat requiring planning, timing, and resource management."

  • Competition
    -3

    "Focus is on individual progression and overcoming game challenges rather than competing against others."

  • Continuation
    4

    "Strong desire to keep playing due to unlockables, progression, and challenging gameplay."

  • Cooperation
    -4

    "Single player experience focusing on managing own party; no multiplayer cooperation."

  • Creativity
    3

    "Players experiment with item and spell combinations and hero lane arrangements for optimal strategies."

  • Domination
    -5

    "No evidence of exerting control over other players; gameplay is solo and self-directed."

  • Escapism
    3

    "Provides immersive distraction through challenging tactical gameplay and fantasy setting."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation."

  • Experimenting
    4

    "Encouraged to try new builds, spells, and strategies with each run due to random unlocks and procedural generation."

  • Exploration
    3

    "Map exploration with unknown nodes and randomized events encourages discovery."

  • Expression
    -2

    "Limited character customization; mostly fixed hero appearances and preset aesthetics."

  • Fantasy
    4

    "Strong fantasy theme with undead enemies, magic spells, and heroic archetypes."

  • Fellowship
    -5

    "Single player game with minimal social interaction or community involvement."

  • Growth
    5

    "Players learn complex mechanics, improve skills, and unlock new content over many hours."

  • Health
    -5

    "Typical sedentary gaming experience with no physical activity elements."

  • Idle
    -4

    "Requires constant attention and active decision-making during combat and map navigation."

  • Intimacy
    -5

    "No social or emotional relationship building; purely individual gameplay."

  • Leadership
    3

    "Players manage and direct a team of heroes strategically, though no leadership over other players."

  • Progression
    5

    "Strong progression through unlocking items, spells, heroes, and longer maps after each victory."

  • Relaxation
    -3

    "Gameplay is tense and challenging, requiring focus and careful planning."

  • Sensation
    2

    "Visuals and sound effects are engaging but not overwhelming; moderate sensory stimulation."

  • Status
    -4

    "Achievements and unlocks are personal; no social recognition or leaderboards."

  • Story
    1

    "Minimal narrative with lighthearted fantasy theme; story is secondary to gameplay."

  • Strategy
    5

    "Deep strategic combat and map navigation requiring planning, resource management, and problem solving."

  • Thrill
    3

    "Tense combat and risk of failure create suspense and excitement."

  • Value
    4

    "High replay value and content unlocks provide good return on investment."

  • Violence
    3

    "Combat involves attacking and defeating undead enemies; moderate fantasy violence."

  • Survival
    4

    "Players must avoid defeat by managing health, stamina, and resources carefully."

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    Last update: 06/03/2026