Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Play style 01
Encourages trying new builds, weapons, and strategies each run to find effective combinations.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+5.0
Chronicon
Strong emphasis on trying new builds, respecing skills, experimenting with gear and rune combinations.
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+4.0
Heroes of Might and Magic: Olden Era
Encourages players to try different builds and strategies.
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+4.0
Super Fantasy Kingdom
Encourages trying new builds, unit combinations, and strategies with each run, fostering experimentation.
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+5.0
Monster Train 2
Strong emphasis on trying new clan combos, synergies, and strategies with many mechanics to explore.
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+4.0
MULLET MADJACK
Encourages trying new weapon builds, upgrades, and combat tactics to optimize time and kills.
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+5.0
Rogue: Genesia
Strong emphasis on trying new builds, synergies, and strategies with many unlockable options.
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+4.0
Megabyte Punch
Encourages trying new builds and combinations of parts to discover effective strategies.
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+4.0
Splatoon Raiders
Encourages trying new builds, weapons, and strategies with a variety of gadgets and upgrades to explore.
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+5.0
Dishonored 2
Encourages trying different powers, stealth or combat approaches, and experimenting with level traversal and tactics.
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+4.0
The Loopler
Encourages trying new builds, synergies, and strategies with many unlockables and mechanics to explore.
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+5.0
Dark Hunting Ground
Strong emphasis on trying new builds, experimenting with skill and item combinations, and theorycrafting.
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+4.0
Sephiria
The game encourages trying new builds, weapon upgrades, and inventory strategies to find effective combinations.
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+4.0
KIBORG
Strong emphasis on trying new builds, weapons, and combos; players enjoy discovering synergies and new strategies.
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+5.0
BREAK ARTS III
Strong emphasis on trying new builds, testing different thruster angles, weapons, and movement strategies; encouraged…
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+4.0
Archvale
Encourages trying different weapons, badges, and exploration paths; players experiment with builds.
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+4.0
Magic Rampage
Encourages trying new classes, weapons, elemental synergies, and replaying levels to find secrets and optimize builds.
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+4.0
Million Depth
Encourages trying new weapon builds, experimenting with parts and strategies to overcome challenges.
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+5.0
Mechabellum
Strong encouragement to try new unit combinations, strategies, and tech upgrades; meta evolves and players experiment…
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+4.0
Toy Smash Kaboom!
Strong emphasis on trying new builds, synergies, and strategies; players enjoy tinkering with mechanics and combos.
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+5.0
DICEOMANCER
Strong emphasis on trying new builds, manipulating dice rolls, and exploring card and class synergies.
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+5.0
(the) Gnorp Apologue
Strong emphasis on trying new builds, testing synergies, and exploring different strategies.
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+5.0
Backpack Battles
Encourages trying new builds, item synergies, and strategies with frequent updates adding new content.
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+4.0
Disfigure
Strong emphasis on trying new builds, weapons, and upgrade synergies; players enjoy exploring mechanics.
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+4.0
Dungeon Peplum
Encourages trying different weapons, upgrades, and strategies; players explore synergies and new tactics.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.