Dishonored 2 similar games & best alternatives

Dishonored 2

PlayStation 4, PC (Microsoft Windows), Xbox One • 2016

Should you play it?

Reprise your role as a supernatural assassin in Dishonored 2. Declared a “masterpiece” by Eurogamer and hailed “a must-play revenge tale” by Game Informer, Dishonored 2 is the follow up to Arkane’s 1st-person action blockbuster & winner of 100+ 'Game of the Year' awards, Dishonored.

What works
  • Highly replayable with multiple characters and endings
  • Creative and flexible gameplay with many approaches
  • Rich, immersive world and story
  • Excellent level design and atmosphere
  • Strong player autonomy and choice
Things to keep in mind
  • Initial performance and optimization issues on pc
  • Story considered less compelling than original by some
  • Some bugs and ai quirks reported
  • Lack of multiplayer or social features
  • Some players find resource collection tedious

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Prey

  • Deus Ex: Mankind Divided

  • BioShock™

  • Dishonored

  • Deus Ex: Human Revolution - Director's Cut

  • BioShock™ Remastered

  • Horizon Zero Dawn™ Complete Edition

  • Horizon Zero Dawn™ Remastered

  • Outcast 1.1

Hidden Gems

Less popular games with surprisingly high similarity

  • Morsels

  • Svarog's Dream

  • Frogmonster

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Streets of Rogue

  • Creativity

    Anarchy Online

  • Experimenting

    Dark Messiah of Might & Magic

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Dishonored 2: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Exploration, Creativity. It leans lower than usual among comparable games on Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    5

    "Players have extensive freedom to choose characters, playstyles, and approaches to missions with multiple viable solutions."

    Capsule for Streets of Rogue Streets of Rogue

    "Players have extensive freedom to choose characters, powers, play styles, and approaches to missions, enabling personal control over actions and decisions."

  • Competence

    Game with the same Competence vibe

    4

    "The game offers challenging stealth mechanics, skill-based movement, and strategic planning with feedback through scoring and unlocks."

    Capsule for Mark of the Ninja: Remastered Mark of the Ninja: Remastered

    "The game offers challenging stealth and combat mechanics, requiring skillful use of powers and tactics, with feedback on performance and multiple difficulty options."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on single-player experience with no competitive multiplayer or leaderboards; players set their own goals and pace."

    Capsule for Deus Ex: Mankind Divided Deus Ex: Mankind Divided

    "Focus is on single-player experience with no multiplayer or leaderboards; players set personal goals and play at their own pace."

  • Continuation

    Game with the same Continuation vibe

    4

    "High replayability with multiple endings and paths encourages repeated playthroughs and sustained engagement."

    Capsule for Choice of the Deathless Choice of the Deathless

    "High replayability with multiple characters, endings, and play styles encourages long-term engagement and repeated playthroughs."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player only with no multiplayer or cooperative modes; gameplay is independent."

    Capsule for Crash Wheels Crash Wheels

    "Entirely single-player with no cooperative or multiplayer elements; gameplay is independent."

  • Creativity

    Game with the same Creativity vibe

    5

    "High creativity in character builds, equipment twinking, crafting implants, and diverse class combinations."

    Capsule for Anarchy Online Anarchy Online

    "Strong emphasis on creative problem solving, multiple approaches to objectives, crafting bone charms, and customizing character builds."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over others; interactions are with environment and NPCs without social dominance."

    Capsule for House House

    "No evidence of exerting control over others; interactions are with NPCs and the environment without social dominance."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive story and atmospheric world provide strong escape from real life stresses."

    Capsule for The Banner Saga The Banner Saga

    "Immersive world, rich story, and atmospheric design provide strong escape from real life stresses."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

    Capsule for Last Train Home Last Train Home

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    5

    "Game encourages trying different combat styles, using environment creatively, and exploring secrets."

    Capsule for Dark Messiah of Might & Magic Dark Messiah of Might & Magic

    "Encourages trying different powers, stealth or combat approaches, and experimenting with level traversal and tactics."

  • Exploration

    Game with the same Exploration vibe

    5

    "Massive levels with many hidden areas, secrets, and alternative routes reward curiosity and thorough exploration."

    Capsule for Peripeteia Peripeteia

    "Large, detailed levels with many secrets, collectibles, and alternative routes promote curiosity-driven exploration."

  • Expression

    Game with the same Expression vibe

    3

    "Character customization and avatar personalization are available, allowing some degree of self-expression."

    Capsule for Jet Island Jet Island

    "Customization through bone charms and character builds allows some self-expression, though not extensive avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Set in a detailed fantasy world with steampunk elements, magic, and fictional kingdoms."

    Capsule for The Legend of Heroes: Trails in the Sky The Legend of Heroes: Trails in the Sky

    "Set in a steampunk world with supernatural powers, magic, and imaginative fiction elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No multiplayer or social community features; experience is solitary."

    Capsule for Atomfall Atomfall

    "No multiplayer or social community features; experience is solitary."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, learn mechanics, and improve strategies over multiple playthroughs."

    Capsule for Grim Nights Grim Nights

    "Players develop skills, learn level layouts, and improve mastery of powers and tactics over multiple playthroughs."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gameplay with no physical activity or health-related features."

    Capsule for Dungeons 3 Dungeons 3

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and active engagement; platforming and combat demand concentration."

    Capsule for Fashion Police Squad Fashion Police Squad

    "Requires focused attention and continuous engagement; stealth and combat demand concentration."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing; interactions are limited to NPCs."

    Capsule for Bō: Path of the Teal Lotus Bō: Path of the Teal Lotus

    "No evidence of close social relationships or emotional sharing; interactions are limited to NPCs."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; single-player experience."

    Capsule for Axiom Verge Axiom Verge

    "No leadership or group management roles; single-player experience."

  • Progression

    Game with the same Progression vibe

    4

    "Character progression through leveling, acquiring gear, and unlocking skills is a core gameplay element."

    Capsule for West of Loathing West of Loathing

    "Character progression through collecting runes, crafting bone charms, and unlocking abilities is a core gameplay element."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find the game immersive and atmospheric, but combat and stealth sections can cause tension."

    Capsule for Castlevania: Lords of Shadow 2 Castlevania: Lords of Shadow 2

    "While the game can be immersive and enjoyable, stealth and combat challenges create tension and require focus."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visual and auditory design praised for atmosphere and immersion, providing stimulating sensory experience."

    Capsule for Deus Ex: Mankind Divided Deus Ex: Mankind Divided

    "Visual and auditory design is praised for atmosphere and immersion, providing sensory stimulation and emotional engagement."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or popularity systems; achievements are personal and not publicly ranked."

    Capsule for Astrea: Six-Sided Oracles Astrea: Six-Sided Oracles

    "No social recognition or popularity mechanisms; achievements are personal and not publicly ranked."

  • Story

    Game with the same Story vibe

    4

    "Engaging narrative with multiple endings and rich lore; story is a strong motivator despite some pacing issues."

    Capsule for S.T.A.L.K.E.R. 2: Heart of Chornobyl S.T.A.L.K.E.R. 2: Heart of Chornobyl

    "Strong narrative continuation with character development, lore, and multiple endings; story is a key motivator."

  • Strategy

    Game with the same Strategy vibe

    5

    "Requires planning, problem solving, and tactical decision making in stealth and combat."

    Capsule for Deus Ex: Human Revolution - Director's Cut Deus Ex: Human Revolution - Director's Cut

    "Requires planning, problem solving, and tactical decision making in stealth, combat, and level navigation."

  • Thrill

    Game with the same Thrill vibe

    3

    "Stealth and combat encounters provide suspense and excitement."

    Capsule for METAL GEAR SOLID V: THE PHANTOM PAIN METAL GEAR SOLID V: THE PHANTOM PAIN

    "Stealth and combat encounters provide suspense and excitement, though some find the game easier than expected."

  • Value

    Game with the same Value vibe

    4

    "Highly regarded for its content, replayability, and quality, considered good value for price."

    Capsule for Resident Evil 4 Resident Evil 4

    "Highly regarded for quality, replayability, and content; some complaints about optimization but overall good value."

  • Violence

    Game with the same Violence vibe

    3

    "Combat and assassinations involve violence and killing, core to gameplay."

    Capsule for Assassin's Creed™: Director's Cut Edition Assassin's Creed™: Director's Cut Edition

    "Combat and assassination are core gameplay elements, with options for lethal or non-lethal approaches."

  • Survival

    Game with the same Survival vibe

    2

    "Players must avoid death and manage combat threats; some resource management like ammo but limited."

    Capsule for FPS Game: Dev Test FPS Game: Dev Test

    "Players must avoid detection and manage resources like ammo; threats from enemies create risk but not extreme survival conditions."

Last update: 01/06/2026