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Dishonored 2 similar games & best alternatives

Dishonored 2

PC (Microsoft Windows), Xbox One, PlayStation 4 • 2016

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Quick resume

Reprise your role as a supernatural assassin in Dishonored 2. Declared a “masterpiece” by Eurogamer and hailed “a must-play revenge tale” by Game Informer, Dishonored 2 is the follow up to Arkane’s 1st-person action blockbuster & winner of 100+ 'Game of the Year' awards, Dishonored.

Global score

90/100

Genres

Action, Adventure, Shooter, Role-playing (RPG)

Similar games

    Pros

    • Highly replayable with multiple characters and endings
    • Creative and flexible gameplay with many approaches
    • Rich, immersive world and story
    • Excellent level design and atmosphere
    • Strong player autonomy and choice

    Cons

    • Initial performance and optimization issues on pc
    • Story considered less compelling than original by some
    • Some bugs and ai quirks reported
    • Lack of multiplayer or social features
    • Some players find resource collection tedious

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Exploration, Strategy, Creativity.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      5

      "Players have extensive freedom to choose characters, powers, play styles, and approaches to missions, enabling personal control over actions and decisions."

    • Competence
      4

      "The game offers challenging stealth and combat mechanics, requiring skillful use of powers and tactics, with feedback on performance and multiple difficulty options."

    • Competition
      -3

      "Focus is on single-player experience with no multiplayer or leaderboards; players set personal goals and play at their own pace."

    • Continuation
      4

      "High replayability with multiple characters, endings, and play styles encourages long-term engagement and repeated playthroughs."

    • Cooperation
      -5

      "Entirely single-player with no cooperative or multiplayer elements; gameplay is independent."

    • Creativity
      5

      "Strong emphasis on creative problem solving, multiple approaches to objectives, crafting bone charms, and customizing character builds."

    • Domination
      -5

      "No evidence of exerting control over others; interactions are with NPCs and the environment without social dominance."

    • Escapism
      4

      "Immersive world, rich story, and atmospheric design provide strong escape from real life stresses."

    • Expectation
      -4

      "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

    • Experimenting
      5

      "Encourages trying different powers, stealth or combat approaches, and experimenting with level traversal and tactics."

    • Exploration
      5

      "Large, detailed levels with many secrets, collectibles, and alternative routes promote curiosity-driven exploration."

    • Expression
      3

      "Customization through bone charms and character builds allows some self-expression, though not extensive avatar personalization."

    • Fantasy
      5

      "Set in a steampunk world with supernatural powers, magic, and imaginative fiction elements."

    • Fellowship
      -5

      "No multiplayer or social community features; experience is solitary."

    • Growth
      4

      "Players develop skills, learn level layouts, and improve mastery of powers and tactics over multiple playthroughs."

    • Health
      -5

      "Typical sedentary gameplay with no physical activity or health-related features."

    • Idle
      -4

      "Requires focused attention and continuous engagement; stealth and combat demand concentration."

    • Intimacy
      -5

      "No evidence of close social relationships or emotional sharing; interactions are limited to NPCs."

    • Leadership
      -5

      "No leadership or group management roles; single-player experience."

    • Progression
      4

      "Character progression through collecting runes, crafting bone charms, and unlocking abilities is a core gameplay element."

    • Relaxation
      2

      "While the game can be immersive and enjoyable, stealth and combat challenges create tension and require focus."

    • Sensation
      3

      "Visual and auditory design is praised for atmosphere and immersion, providing sensory stimulation and emotional engagement."

    • Status
      -5

      "No social recognition or popularity mechanisms; achievements are personal and not publicly ranked."

    • Story
      4

      "Strong narrative continuation with character development, lore, and multiple endings; story is a key motivator."

    • Strategy
      5

      "Requires planning, problem solving, and tactical decision making in stealth, combat, and level navigation."

    • Thrill
      3

      "Stealth and combat encounters provide suspense and excitement, though some find the game easier than expected."

    • Value
      4

      "Highly regarded for quality, replayability, and content; some complaints about optimization but overall good value."

    • Violence
      3

      "Combat and assassination are core gameplay elements, with options for lethal or non-lethal approaches."

    • Survival
      2

      "Players must avoid detection and manage resources like ammo; threats from enemies create risk but not extreme survival conditions."

    Where to buy

    Last update: 29/04/2026