Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
stikir
Game encourages trying new mechanics and adapting to constantly changing gameplay styles.
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+4.0
Tallowmere 2: Curse of the Kittens
High emphasis on trying different weapons, tactics, and adapting to procedural level changes.
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+4.0
The Marvellous Miss Take
Randomized guard paths and multiple characters encourage trying new tactics and adapting on the fly.
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+4.0
The Ouroboros King
High experimentation encouraged with many new pieces, relics, and strategies to try in each run.
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+4.0
The Wardrobe - Even Better Edition
Encourages trying various item uses and exploring many references, rewarding curiosity and experimentation.
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+4.0
Vertical Drop Heroes HD
Randomized characters, abilities, and level modifiers encourage players to try new combinations and strategies each run.
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+4.0
DungeonTop
Encourages trying different heroes, allegiances, deck builds, and tactical positioning; experimentation rewarded.
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+4.0
MakerKing
Encourages trying new level designs, mechanics, and creative uses of electronics and game elements.
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+4.0
Will You Wheel?
Players try different engine builds, car modifications, and explore game mechanics extensively.
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+4.0
Aggressors: Ancient Rome
Game encourages trying different strategies, factions, and settings, with modding and scenario creation fostering…
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+4.0
Cobra Kai: The Karate Kid Saga Continues
Players experiment with combos, character switching, skill tree builds, and different dojo abilities.
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+4.0
Forsaken Frontiers
Players explore mechanics, try different approaches to stealth, looting, and enemy encounters.
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+4.0
MEGATON MUSASHI W: WIRED
Players experiment with builds, weapon loadouts, and pilot skills; game encourages trying new combinations.
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+4.0
Reflection of Mine
Players explore new mechanics introduced progressively and adapt to increasingly complex puzzle elements.
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+4.0
Supply Chain Idle
Players frequently experiment with layouts, upgrades, and supply chain configurations.
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+4.0
The Operational Art of War IV
Players experiment with strategies, scenario creation, and operational tactics extensively.
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+4.0
Wooden Battles
Sandbox mode and unit customization encourage trying new strategies and setups.
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+4.0
98xx
The game rewards experimentation with programs and hidden content, encouraging players to try new approaches.
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+4.0
Atelier Ryza: Ever Darkness & the Secret Hideout DX
Encourages trying new crafting combinations, exploring mechanics, and optimizing equipment.
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+4.0
Blacksmith. Song of two Kings.
Encourages trying new forging techniques, material combinations, and problem-solving approaches.
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+4.0
DESYNC
Players must discover attack sequences and weapon synergies themselves, encouraging experimentation.
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+4.0
Fantasy of Expedition
Strong encouragement for trying different unit combinations, routes, and strategies to find optimal builds.
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+4.0
Hero of Fate
Strong emphasis on trying new skill combinations, testing different party builds, and adapting to random elements…
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+4.0
Indoorlands
Encourages trying new ride designs, layouts, and thematic combinations; sandbox mode supports experimentation.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
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A little more you
Mix in another motivation, or find an experience with less of something else.