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The Wardrobe - Even Better Edition

Xbox One, PlayStation 4, Nintendo Switch, PC (Microsoft Windows) • 2017

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Quick resume

Inspired by the great ‘90s classics such as 'Monkey Island', 'Day of the Tentacle', 'Tony Tough' and 'Sam & Max: Hit the Road', "The Wardrobe" has a strong sense of humour, but isn't shy about dealing with mature and non-politically correct themes.

Global score

81/100

Genres

Adventure, Indie, Point-and-click

Pros

  • Rich pop culture references and easter eggs
  • Humorous and sarcastic writing
  • Beautiful hand-drawn cartoon art style
  • Engaging voice acting and sound design
  • Challenging puzzles requiring lateral thinking

Cons

  • Short game length
  • Some puzzles are illogical or obscure
  • Repetitive protagonist insults can frustrate players
  • Occasional technical bugs and freezes
  • Story feels rushed and underdeveloped

Motivations

  • Autonomy
    4

    "Players freely explore, interact with many objects and characters, and experiment with combinations, reflecting high player control and decision-making."

  • Competence
    3

    "The game offers challenging puzzles requiring lateral thinking and problem solving, though some solutions are illogical and may require external help."

  • Competition
    -4

    "Focus is on individual exploration and puzzle solving without competitive elements or player comparison."

  • Continuation
    2

    "Players engage in multiple playthroughs to find all achievements and easter eggs, showing some habitual play despite the game's short length."

  • Cooperation
    -5

    "The game is a single-player point-and-click adventure with no cooperative or multiplayer features."

  • Creativity
    3

    "Players experiment with many item combinations and interactions, encouraging creative problem solving within the game world."

  • Domination
    -5

    "Interactions are equal and narrative-driven without exerting control or superiority over others."

  • Escapism
    4

    "The game offers a humorous, absurd, and nostalgic world that provides distraction and escape from reality."

  • Expectation
    -4

    "Players engage voluntarily driven by interest in humor, puzzles, and nostalgia rather than obligation or pressure."

  • Experimenting
    4

    "Encourages trying various item uses and exploring many references, rewarding curiosity and experimentation."

  • Exploration
    3

    "Players explore richly detailed environments filled with numerous pop culture references and hidden easter eggs."

  • Expression
    -3

    "Limited player customization; focus is on narrative and interaction rather than avatar or environment personalization."

  • Fantasy
    4

    "Features a surreal, absurd story with skeleton protagonists and nonsensical puzzles, emphasizing imaginative fiction."

  • Fellowship
    -5

    "Single-player experience with minimal social interaction or community involvement."

  • Growth
    2

    "Players develop puzzle-solving skills and learn the game’s logic, though some puzzles lack clear reasoning."

  • Health
    -5

    "Typical sedentary point-and-click gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention to solve puzzles and progress; not suited for casual or background play."

  • Intimacy
    -5

    "No close social relationships or emotional sharing; solitary gameplay experience."

  • Leadership
    -5

    "No leadership or group management elements; purely single-player narrative."

  • Progression
    3

    "Players collect items and unlock achievements, progressing through puzzles and story milestones."

  • Relaxation
    2

    "Generally lighthearted and humorous tone provides some relaxation, though puzzle difficulty may cause frustration."

  • Sensation
    3

    "Colorful cartoon art style and humorous audio provide engaging sensory stimulation."

  • Status
    -4

    "No social status or recognition systems; achievements are personal and not publicly ranked."

  • Story
    3

    "Narrative is present but simple and sometimes feels rushed; humor and characters are main story drivers."

  • Strategy
    3

    "Puzzles require mental challenge and problem solving, though some rely on illogical or obscure solutions."

  • Thrill
    -2

    "The game is humorous and lighthearted with minimal suspense or risk; some puzzle frustration but no real thrill."

  • Value
    3

    "Good value especially on sale; praised for art, humor, and references despite short length and puzzle issues."

  • Violence
    -4

    "Gameplay focuses on exploration and puzzle solving rather than combat or destruction."

  • Survival
    -5

    "No survival or threat avoidance mechanics; stable, low-risk gameplay environment."

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    Last update: 06/03/2026