98xx similar games & best alternatives

98xx

PC (Microsoft Windows) • 2023

Should you play it?

The 98xx is an old computer OS from the 90s that’s recently been discovered after many years of being lost. There are still a few working files within the OS that can be explored.

What works
  • Unique psychological horror concept
  • Deep lore and secrets
  • Nostalgic retro os aesthetic
  • Encourages exploration and experimentation
  • Affordable price
Things to keep in mind
  • Predictable and cheesy jump scares
  • Clunky controls and frustrating platforming
  • Lack of clear direction or guidance
  • Some technical issues and crashes
  • Short length and limited replayability for some

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Cyber Manhunt 2: New World - The Hacking Simulator

  • SIMULACRA 2

  • Anonymous Hacker Simulator: Prologue

  • IMMORTALITY

  • Andy's Apple Farm

  • Grunn

  • 50 Floors: The Paranormal Investigators Prologue

  • Forget Me Not: My Organic Garden

  • Dollmare

Hidden Gems

Less popular games with surprisingly high similarity

  • Andy's Apple Farm

  • Penelope Pendrick and the Art of Deceit

  • Lost Wiki: Kozlovka

If you liked…

Recommendations by what you enjoyed most

  • Exploration

    Lamentum

  • Autonomy

    AMID EVIL

  • Escapism

    Amanda the Adventurer 2

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

98xx: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Competition, Survival, Fellowship. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Relaxation, Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore large, non-linear levels at their own pace with multiple paths and secrets, encouraging self-directed play."

    Capsule for AMID EVIL AMID EVIL

    "Players explore the game at their own pace with no forced progression or strict order, encouraging self-directed discovery."

  • Competence

    Game with the same Competence vibe

    2

    "The game includes puzzles and mini-games that require skill and problem solving, though not overly challenging."

    Capsule for Jerma & Otto: The Curse of the Late Streamer Jerma & Otto: The Curse of the Late Streamer

    "The game includes puzzles and mini-games requiring problem solving and skill, though some players find certain challenges frustrating or clunky."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on individual exploration and puzzle solving without competitive elements or leaderboards."

    Capsule for Riven Riven

    "Focus is on individual exploration and puzzle solving without competitive elements or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report spending multiple hours and replaying for secrets and achievements, indicating engagement and habitual play."

    Capsule for Suits: A Business RPG Suits: A Business RPG

    "Players report spending hours uncovering secrets and lore, indicating habitual engagement and replayability."

  • Cooperation

    Game with the same Cooperation vibe

    -3

    "Gameplay is primarily single-player focused with limited social interaction; cooperation is minimal."

    Capsule for Supercar Collection Simulator Supercar Collection Simulator

    "Gameplay is primarily single-player with limited social interaction; some players stream or play with friends but cooperation is not a core feature."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players creatively solve puzzles and explore secrets; the game features unique mechanics and encourages experimentation within its design."

    Capsule for Minit Minit

    "The game encourages creative thinking and experimentation to uncover hidden secrets and solve puzzles."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; interactions are solitary and exploratory."

    Capsule for No Players Online No Players Online

    "No evidence of exerting control or superiority over others; interactions are solitary and exploratory."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a psychological horror experience to immerse and escape reality."

    Capsule for Amanda the Adventurer 2 Amanda the Adventurer 2

    "Players use the game as a psychological horror experience to escape reality and engage with unsettling digital environments."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest in horror and puzzle genres, with no indication of obligation or pressure."

    Capsule for True Fear: Forsaken Souls Part 1 True Fear: Forsaken Souls Part 1

    "Players engage voluntarily out of interest in horror, puzzles, and lore, with no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "The game rewards trying new interactions, revisiting locations, and exploring hidden content, encouraging experimentation."

    Capsule for Artis Impact Artis Impact

    "The game rewards experimentation with programs and hidden content, encouraging players to try new approaches."

  • Exploration

    Game with the same Exploration vibe

    5

    "Core gameplay revolves around discovering new areas, secrets, and backtracking to uncover mysteries."

    Capsule for Lamentum Lamentum

    "Core gameplay revolves around discovering secrets, hidden files, and narrative fragments within a faux operating system."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization or personalization; players mainly use predefined interfaces and assets."

    Capsule for HackHub: Free Trial HackHub: Free Trial

    "Limited customization or personalization; players interact with a fixed interface and predefined elements."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "The game involves supernatural elements and ghost stories, blending realistic settings with imaginative horror fiction."

    Capsule for At Dead Of Night At Dead Of Night

    "The game presents an imaginative, surreal horror experience within a fictional haunted OS setting."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Minimal social interaction; players mostly experience game solo with limited community involvement."

    Capsule for Reverse: 1999 Reverse: 1999

    "Minimal community or social bonding features; players mostly experience the game solo."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop puzzle-solving skills and progress through story, though learning curve is gentle."

    Capsule for Witch's Pranks: Frog's Fortune Collector's Edition Witch's Pranks: Frog's Fortune Collector's Edition

    "Players develop puzzle-solving skills and lore comprehension, though some find the learning curve steep or frustrating."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity involved; sedentary gameplay typical of PC horror games."

    Capsule for Occult Occult

    "No physical activity involved; sedentary gameplay typical of PC horror games."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to solve puzzles and explore; not designed for casual or background play."

    Capsule for FRACT OSC FRACT OSC

    "Requires focused attention to solve puzzles and explore; not designed for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "No close social or emotional relationships formed within gameplay; interactions are impersonal."

    Capsule for Dollmare Dollmare

    "No close social or emotional relationships formed through gameplay; interactions are impersonal."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles present."

    Capsule for Half-Life: Alyx Half-Life: Alyx

    "No leadership or group management roles present."

  • Progression

    Game with the same Progression vibe

    3

    "Players accumulate clues, solve puzzles, and unlock story progression, though no item collection or upgrades."

    Capsule for Nancy Drew®: Secrets Can Kill REMASTERED Nancy Drew®: Secrets Can Kill REMASTERED

    "Players accumulate knowledge, unlock secrets, and advance through narrative fragments, though no traditional item upgrades."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Tense horror atmosphere with jump scares creates suspense rather than relaxation."

    Capsule for Crimson Snow (2023) Crimson Snow (2023)

    "The horror atmosphere and jump scares create tension rather than relaxation or flow."

  • Sensation

    Game with the same Sensation vibe

    3

    "The game uses changing visuals and music to create emotional and sensory impact."

    Capsule for eversion eversion

    "The game uses unsettling audio-visual effects and nostalgia to stimulate emotional and sensory responses."

  • Status
    -4

    No nearest game available

  • Story

    Game with the same Story vibe

    4

    "Deep, immersive lore and fragmented narrative encourage player engagement with story elements."

    Capsule for DARK SOULS™ III DARK SOULS™ III

    "Narrative is fragmented and immersive, encouraging players to piece together lore through exploration."

  • Strategy

    Game with the same Strategy vibe

    2

    "Players engage in problem solving and logical thinking, though some tasks are simplified."

    Capsule for Electrician Simulator - First Shock Electrician Simulator - First Shock

    "Players engage in puzzle-solving and logical thinking, though some puzzles are straightforward or repetitive."

  • Thrill

    Game with the same Thrill vibe

    3

    "Jump scares and psychological horror elements create suspense and moments of tension and relief."

    Capsule for Dead Take Dead Take

    "Jump scares and psychological horror elements provide suspense and moments of tension."

  • Value

    Game with the same Value vibe

    3

    "Players generally feel the game offers good value for its low price and entertainment time."

    Capsule for PegIdle PegIdle

    "Many players feel the game offers good value for its low price and depth of content."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive gameplay; focus is on exploration and puzzle solving."

    Capsule for Submachine: Legacy Submachine: Legacy

    "No combat or destructive gameplay; focus is on exploration and puzzle solving."

  • Survival

    Game with the same Survival vibe

    -4

    "No survival or threat avoidance mechanics; gameplay is stable and low-risk."

    Capsule for Audiosurf 2 Audiosurf 2

    "No survival mechanics or threat avoidance; gameplay is stable and low-risk."

Last update: 27/05/2026