Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Experimenting + Strategy
A strong dose of experimenting and strategy in the same game.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+5.0
DOG WITCH
High emphasis on trying new item combinations, builds, and strategies each run.
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+5.0
He is Coming
Game encourages trying new builds, item synergies, and adapting strategies each run.
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+5.0
Jets'n'Guns Gold
Encouraged to try new weapons, upgrades, and strategies; selling items for full price supports experimentation.
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+5.0
The Sims 2
The game encourages trying new things through diverse aspirations, wants/fears, and open-ended sandbox play.
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+5.0
CounterAttack: Uprising
Encourages trying new builds and weapon combinations with a vast upgrade system and multiple gameplay styles.
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+5.0
DRACOMATON
Core gameplay revolves around trying new weapon combinations, evolving forms, and testing synergies.
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+5.0
Dredgers
Strong emphasis on trying new class and race combinations, discovering synergies, and exploring game mechanics.
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+5.0
Simmiland
Core gameplay revolves around trial and error, discovering new card interactions and strategies.
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+5.0
WARRIORS: Abyss
Strong emphasis on trying new characters, builds, and synergies; encourages exploration of mechanics and strategies.
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+5.0
Machick 2
Experimentation with wand parts, spell combinations, and builds is a core motivation and gameplay pillar.
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+5.0
Samurai Bringer
The core gameplay loop encourages trying new combinations of skills and builds to discover unique effects.
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+5.0
Caveblazers
Strong emphasis on trying new builds, item combos, and custom modes with mutators.
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+5.0
Little Witch Survivors
Core gameplay revolves around trying new guardian combinations, synthesis paths, and strategies.
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+5.0
RACCOIN: Coin Pusher Roguelike
Strong emphasis on trying new coin combinations, synergies, and strategies each run.
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+5.0
Stolen Realm
High experimentation encouraged through skill mixing, build diversity, and roguelike randomization.
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+5.0
Switchcars
Strong emphasis on experimenting with vehicle combinations, powerups, and strategies.
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+5.0
When Ski Lifts Go Wrong
The game encourages trying new building strategies and exploring different solutions to puzzles and challenges.
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+5.0
Dark Bestiary
Strong emphasis on trying new builds, skill combinations, and gear setups; players encouraged to experiment.
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+5.0
Hell Clock
Core gameplay loop encourages trying new builds, relics, and strategies frequently.
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+5.0
Peripeteia
Game encourages trying new paths, experimenting with mechanics, and discovering alternative endings and secrets.
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+5.0
ShipCrafter
Strong emphasis on trial and error in ship design, testing new configurations and combat strategies.
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+5.0
Dandy Ace
Strong emphasis on trying new card combinations and builds; players encouraged to explore different strategies and…
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+5.0
EMUUROM
Core gameplay revolves around trying new things, testing mechanics, and discovering hidden interactions.
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+5.0
Welcome To The Dark Place
Exploration and trial-and-error are core; players try new paths, test outcomes, and learn from failures.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.