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Dark Bestiary

PC (Microsoft Windows) • 2020

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Quick resume

Dark Bestiary is a turn-based tactic game with RPG elements. The very core of the game consists of continuous and exciting battles with monsters rather than a deep story. So, you will have to explore a rich combat system and discover your character’s possibilities.

Global score

89/100

Genres

Indie, Role-playing (RPG)

Pros

  • Extensive character customization and build freedom
  • Engaging tactical turn-based combat
  • Large variety of skills and gear
  • Good value for price with many hours of gameplay
  • Active developer support and updates

Cons

  • Minimal story and narrative depth
  • Repetitive mission and map design
  • Endgame grind can feel slow and tedious
  • Limited social or multiplayer features
  • Some bugs and quality-of-life improvements needed

Motivations

  • Autonomy
    5

    "Players have full freedom to customize builds, freely respec skills, talents, and attributes, and choose any combination of skills from multiple classes."

  • Competence
    4

    "Combat involves tactical turn-based battles with action points and requires skillful planning; players receive feedback through progression and gear upgrades."

  • Competition
    -3

    "Focus is on solo play and personal build experimentation; no mention of ranked modes or leaderboards."

  • Continuation
    4

    "Players report long playtimes, habitual grinding, and repeated runs through patrols and nightmare modes."

  • Cooperation
    -4

    "Game is single-player focused with no party system; players engage independently."

  • Creativity
    5

    "Extensive customization of skills, talents, gear, and builds; players experiment with numerous combinations and respec freely."

  • Domination
    -4

    "No evidence of exerting control or superiority over others; interactions are individual and balanced."

  • Escapism
    4

    "Players use the game as a relaxing, engaging distraction with tactical combat and loot progression."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment of tactical RPG mechanics."

  • Experimenting
    5

    "Strong emphasis on trying new builds, skill combinations, and gear setups; players encouraged to experiment."

  • Exploration
    -2

    "Game features repeated missions and dungeons with limited map variety; exploration is minimal."

  • Expression
    3

    "Players customize character appearance through gear and skills, though no mention of avatar personalization beyond that."

  • Fantasy
    3

    "Game features fantasy elements like magic, summoning, and mythical monsters, though story is minimal."

  • Fellowship
    -4

    "Minimal social connection; primarily solo play with little community interaction described."

  • Growth
    4

    "Players develop skills, knowledge of builds, and character power through leveling and gear upgrades."

  • Health
    -4

    "Game is sedentary, played sitting with no physical activity involved."

  • Idle
    -3

    "Requires focused attention during tactical combat; not suitable for background or idle play."

  • Intimacy
    -5

    "No evidence of close relationships or emotional sharing; gameplay is solitary."

  • Leadership
    -4

    "No leadership roles; player controls only a single character without managing groups."

  • Progression
    5

    "Strong emphasis on accumulating items, upgrades, skills, and leveling to increase character power."

  • Relaxation
    3

    "Players find the game relaxing and enjoyable, though some report grind and difficulty spikes."

  • Sensation
    2

    "Visuals and sound are adequate but not standout; combat animations and effects provide moderate sensory stimulation."

  • Status
    -4

    "No social recognition or visibility; achievements and progress are personal."

  • Story
    -4

    "Story is minimal and not a focus; gameplay centers on combat and loot rather than narrative."

  • Strategy
    4

    "Combat requires tactical planning, skill selection, and resource management; players devise strategies for encounters."

  • Thrill
    2

    "Some challenge and suspense in combat and boss fights, but overall controlled and predictable gameplay."

  • Value
    4

    "Players report excellent value for price with many hours of gameplay and content."

  • Violence
    4

    "Combat involves attacking and defeating monsters with various weapons and skills."

  • Survival
    3

    "Players manage resources and tactics to survive increasingly difficult battles and avoid failure."

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    Last update: 06/03/2026