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Hell Clock

PC (Microsoft Windows) • 2025

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Quick resume

Forge powerful builds with endless loot in this relentless combination of Roguelike and ARPG. Blast through dungeons and unleash inhuman powers in a dark fantasy twist on Brazil’s War of Canudos.

Global score

84/100

Genres

Action, Indie, Role-playing (RPG)

Similar games

    Pros

    • Deep and creative build crafting
    • Engaging fast-paced combat
    • Unique brazilian historical setting
    • Strong replayability and meta-progression
    • Active and responsive developers

    Cons

    • Performance issues and optimization needed
    • Some difficulty spikes and grind
    • Lack of inventory management tools
    • Visual clutter and flashing effects
    • Limited procedural variety in levels

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence, Creativity. It leans lower than usual among comparable games on Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to experiment with builds, choose relics, skills, and adapt strategies on the fly."

    • Competence
      4

      "Game offers challenging bosses and skill checks requiring player adaptation and build optimization."

    • Competition
      -3

      "Focus is on personal progression and build experimentation rather than direct player-vs-player competition."

    • Continuation
      4

      "Many players report addictive gameplay loop and desire to keep playing despite some grind and difficulty spikes."

    • Cooperation
      -5

      "Entirely single-player experience with no mention of cooperative play or multiplayer interaction."

    • Creativity
      5

      "Strong emphasis on creative build crafting, relic combinations, and experimenting with different skill synergies."

    • Domination
      -5

      "No evidence of exerting control or superiority over others; gameplay is solo and self-focused."

    • Escapism
      4

      "Players use the game as a fun, immersive distraction with engaging lore and fast-paced gameplay."

    • Expectation
      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

    • Experimenting
      5

      "Core gameplay loop encourages trying new builds, relics, and strategies frequently."

    • Exploration
      1

      "Some exploration of levels and lore, but maps are mostly fixed and repetitive; limited procedural variety."

    • Expression
      3

      "Players customize builds and skills extensively, though no character customization beyond that."

    • Fantasy
      3

      "Game features imaginative fiction with supernatural elements blended with historical Brazilian setting."

    • Fellowship
      -5

      "No social or community gameplay elements; experience is solitary."

    • Growth
      4

      "Players learn build synergies, game mechanics, and improve skills through repeated runs."

    • Health
      -5

      "Typical sedentary gaming experience with no physical activity component."

    • Idle
      -3

      "Requires focused attention during runs; not suited for casual or background play."

    • Intimacy
      -5

      "No evidence of close social relationships or emotional sharing in gameplay."

    • Leadership
      -5

      "No leadership or group management roles; purely individual gameplay."

    • Progression
      5

      "Strong meta-progression with unlocking constellations, relics, and build upgrades across runs."

    • Relaxation
      1

      "Some players find the game fun and satisfying, but timer and difficulty create tension and challenge."

    • Sensation
      4

      "Visual and auditory effects are intense and stimulating, though some players find flashing overwhelming."

    • Status
      -5

      "No social recognition or status systems; focus is on personal achievement."

    • Story
      3

      "Narrative is integrated with historical events and voice acting, providing immersion beyond gameplay."

    • Strategy
      4

      "Requires strategic planning of builds, relic synergies, and adapting to difficulty spikes."

    • Thrill
      3

      "Timer mechanic and challenging bosses create suspense and excitement during runs."

    • Value
      4

      "Players perceive good value for money with engaging gameplay and frequent updates."

    • Violence
      4

      "Combat and destruction are core gameplay elements with satisfying damage feedback."

    • Survival
      3

      "Players must overcome difficult enemies and bosses, managing resources and builds to survive."

    Last update: 29/04/2026